The Guild Adventurer #4 – Out Now!

The Guild Adventurer Issue 4 RPG Adventure materialIron Crown Enterprises are pleased to announce their latest, brand new release. Ladies and Gentlemen, we give you: The Guild Adventurer Issue #4.
 
The greatly anticipated fourth issue of The Guild Adventurer has arrived and is available now through the OneBookshelf Network.
 
The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. The fourth issue features five brand new adventures:
 
Who Saves the Savior – a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP.
 
Unusual Heroes – this low-level scenario by Dennis Larsen pits ordinary folk who might aspire to become adventurers against the braggadacio of experienced sellswords; it is statted for Rolemaster and HARP
 
Muck and Mire – this standalone scenario by Marc Rosen statted for HARP and Rolemaster will give your PCs an opportunity to get their hands dirty and their feet wet;
 
Keep of the Damned – this standalone scenario by Ward Miller will satisfy the needs of your HARP and Rolemaster players for a dungeon crawl and general smiting of the Undead.
 
Eyes of Stone – Terry Amthor reveals some of the mysteries and magic of southeast Emer in this Rolemaster adventure for the Shadow World setting.
 
Buy The Guild Adventurer #4 >>
 

Director’s Briefing – June 2016


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Welcome
 
To the sixty-first Briefing and the sixth scheduled Briefing of 2016. The days of May melted into a blur of marking and there are still some more assignments requiring grading, but I can sense the first scents of summer freedom.
 
The Guild Adventurer 4The Guild Adventurer Issue #4
 
The Guild Adventurer #4 is now available!
 
The fourth issue has the following fantastic scenarios:
 

  • Who Saves the Savior – a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP.
  • Unusual Heroes – this low-level scenario by Dennis Larsen pits ordinary folk who might aspire to become adventurers against the braggadacio of experienced sellswords; it is statted for Rolemaster and HARP
  • Muck and Mire – this standalone scenario by Marc Rosen statted for HARP and Rolemaster will give your PCs an opportunity to get their hands dirty and their feet wet;
  • Keep of the Damned – this standalone scenario by Ward Miller will satisfy the needs of your HARP and Rolemaster players for a dungeon crawl and general smiting of the Undead.
  • Eyes of Stone – Terry Amthor reveals some of the mysteries and magic of southeast Emer in this Rolemaster adventure for the Shadow World setting.

The Guild Adventurer is now available on OneBookShelf.
 
Buy The Guild Adventurer 4 >>
 
RMU
 
Jonathan Dale has posted a number of the revised tables and rulings for RMU Arms & Character Law on the Beta board on the ICE forums, and has been doing a sterling job of explaining changes and responding to queries. He has now completed his pass of changes to the main document, so while Jonathan carries on updating the combat tables, Graham can make use of the completed portions to press ahead with his work on Spell Law.
 
Adventure Modules and TGA#5?
 
On the forums, the question has been asked as to if and when there will be a fifth Guild Adventurer? We are definitely committed to publishing adventures and adventure modules (see below). However, we are likely to be trading as Iron Crown Enterprises in the not-too-distant future so TGA#5 might have a new title. Perhaps the Crown Adventurer?
 
Andrew and Heleen Durston are now formally contracted to write The Trail of the Corrupt, inspired by Colin’s first set of adventure seeds. A full draft is expected in August.
 
Colin’s second set of adventure seeds inspired Brad White to submit a proposal for a trilogy of adventure modules. Brad and I have agreed that his module sequence will be written for RMU and HARP, and we are in the process of agreeing a schedule for him to deliver the various module drafts and preparing contracts.
 
The Shadow World team-written adventure module is quietly coming together.
 
Shadow World
 
Terry has been probing his project portfolio and the Eye of Amthor seems at the moment to be resting on Emer I. Progressing Priest-King of Shade to the next stage is also on our intersected todo lists.
 
HARP
 
Firstly, on the HARP sourcebook wishlist, I have had some discussions with a prospective author regarding HARP Strongholds. Hopefully this will translate into a full proposal soon.
 
Secondly I received the very long art list for HARP Folkways from Terry. I am in discussions with various artists to generate the initial art allocations and get them formally commissioned.
 
Thirdly, I have completed all the text portions of the Demons chapter for HARP Bestiary. That leaves only the stat blocks for the Demons still to be done for that chapter. Looking at Bestiary as a whole, the introduction needs to be collectively written by the team, Colin has a consistency pass on the “Normal Animals” chapter and some work still to complete on “Water Monsters”, John has consistency passes on the “Land Monsters”, “Air Monsters” and “Dragons” chapters and some work on “Lycanthropes” to complere, while I have outstanding stat block work and consistency passes on the “Undead”, “Elemental”, and “Demons” chapter to conclude. Then the whole manuscript will require an editing pass and more creature artwork than you can shake a ten-foot pole at. Nevertheless I am feeling very happy about where Bestiary has reached.
 
Until next time
 
Back to exorcising the residual marking demons. The next scheduled Briefing will be in July.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
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NPC – Marvin

Marvin the androidTo mark Towel Day (a tribute to the late, great Douglas Adams and his work) we have put together an NPC for HARP-SF. I am thrilled (though he is not) to introduce you to Marvin, the manically depressed robot!

Marvin HARP-SF Character profile >>

Marvin was created by the Sirius Cybernetics Corporation and imbued with “Genuine People Personality” (GPP) technology to give him a more ‘human’ personality. Unfortunately, the people at the Sirius Cybernetics Corporation failed to realise that some (or in Marvin’s opinion most) people have dreadful personalities that do not really warrant imitation. As such, Marvin is incredibly depressed and incredibly depressing to be around for any length of time. He is in fact so depressing that the vast majority of biological or mechanical organisms would rather experience Spontaneous Massive Existence Failure than attend a dinner party with him. In some ways this makes him a useful ally as enemies will literally flee from the endless dreary monotone that is Marvin’s constant complaining. On the other hand however, he is incredibly annoying.

No one is entirely sure where Marvin has been, what he has done, where he is going or what he is planning on doing when he gets there. He has a brain the size of a planet and has concluded that everything is pointless and so has dedicated his existence to floating around the universe complaining about how thoroughly dreadful it is.

Appearance
Marvin is 6’6 tall and of a vaguely humanoid appearance. He suffers from an angular and unpolished design that gives the impression that he was designed at 5:25 PM on a Friday when the designer had somewhere to rush off to. A very simplistic robot, he was created to blend perfectly with his human masters both in form and personality. Unfortunately, I don’t think the designer had ever seen a human being let alone studied one and the less said about the personality the better.

Adventure Suggestions
An ancient relic of a bygone civilisation is said to lay in the outskirts of the known universe where pirates and the worst kind of scum lurk. They say the relic is a computer. Faster and more powerful than anything that has ever been seen before or since. Your adventurers must track it down, avoid being slaughtered or captured by the evil that terrorises this area of the universe and then try not to kick him to pieces when you realise that the relic is Marvin. He’ll fetch a good price if you can get him to market before the adventurers lose all hope and succumb to his depression.

A strange looking ship suddenly appears before your adventurers. Unlike anything anyone has ever seen before, the craft hums quietly as a hatch opens in the perfectly sculpted body of the ship and a painfully cool set of stairs descend to the ground. Out of this mend bendingly good looking ship, this testament to form and function, this one of a kind star explorer comes Marvin – and he’s not happy about it. “What a dreadful ship”. It would appear that parts of Marvin’s memory banks have been removed or damaged as he has no idea how he came to be on board it, but the body of an alien prince which is discovered in the engine room will cause all-out war if the adventurers can’t get to the bottom of it soon.

It is a well-known fact that every star system has at least one good bar, but none of them compare to Rakatesh Wooply’s Intoxicating Beverage Emporium (except perhaps Milliways), but something has gone wrong. All the electronics on the planet have failed. Even Rakatesh Wooply’s bionic arm has given up. The last intelligible reading that they could get from the planetary main frame was: “Oh, what’s the point”. Your team of adventurers must search out the reason behind the disruption and put a stop to it.

Your adventurers are employed by a famous travel guide company to explore the outer reaches of the universe and report back on the primitive life forms that reside there. There is only one catch. You will need to take Marvin with you. He will relay all your entries back to the company. You get paid per entry so make sure you report back on as many different flora, fauna, religions, cultures and great places to eat and drink as possible. The money is good so long as Marvin doesn’t get you killed (or more likely you leave the system without him).

Rolemaster FRP Character Law – Now a ‘silver pick’ product

Rolemaster Fantasy Role Playing Character Law rules supplement
Character Law for Rolemaster Fantasy Role Playing (RMFRP) is now a ‘silver pick’ product on RPGNow. It is a great product that we are really proud of and has really stood the test of time.
 
A huge thanks to everyone who was involved in the creating of RMFRP Character Law and to all the followers and fans who have helped make it such a success over the years.
 
For those of you who are unfamiliar with RPGNow’s metal ranking system, of over 46,000 products currently on RPGNow, only 5.32% of them have achieved ‘Silver Pick’ status. It is a huge achievement for a product to receive this accolade but we’re not going to stop there. We want to push as many products as we can to become electrum, gold and platinum pick products.
 
If you haven’t already got a copy of Rolemaster Fantasy Role Playing – Character Law, you can pick it up for just $15 from RPGNow.
 
 
Rolemaster Fantasy Role Playing – Character Law
 
Add the power of expanded character development to your game. Character Law is the utlimate player’s guide for Rolemaster Fantasy Role Playing.
 
Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.
 
Customize your characters using comprehensive background options: status, wealth, items, talents and flaws. Choose from hundreds of talents, such as Natural Horseman, Lucky, Eye of the Hawk, Battle Reflexes, Destiny Sense, …
 
From the ranks of paupers comes the champion of kings! Feel the power!
 
Buy it now at RPGNow >>
 

Guild Companion Publications Ltd and Aurigas Alderbaron LLC merger

Guild Companion Publications logoAurigas Alderbaron LLC, the holder of the Intellectual Property of Iron Crown Enterprises and its games and products has now completed its merger with Guild Companion Publications Ltd, the publisher of Iron Crown Enterprises’ most recent products.
 
Ladies and Gentlemen I present you Guild Companion Publications Ltd! The single company that will be working tirelessly to continue to grow Iron Crown Enterprises by releasing new products, relaunching old products and reaching out to new fans and followers across the globe.
 
Background
 
Our story starts in 2009 when Aurigas Alderbaron began licencing the use of portions of the Iron Crown Enterprises intellectual property to Guild Companion Publications Ltd (GCP). Since then, led by Company Director Nicholas Caldwell, GCP Ltd has been very successful in releasing a number of new products, restoring previously unavailable products and building the Iron Crown Enterprises fan base.
 
After six years of steady growth, the decision was made late last year to merge Aurigas Alderbaron LLC and Guild Companion Publications Ltd. We can now announce that all the I’s have been dotted, all the T’s crossed and all the hands shook. The merger is complete and we are now one single, glorious company named Guild Companion Publications Ltd.
 
Why merge?
 
The merger comes with a number of immediate benefits. It literally halves the cost of company administration allowing for more money to be pumped back into creating new products. It simplifies contracts between the company and freelancers. It also saves time and allows the company directors to spend less time on legalities and administration and more time on working to grow Iron Crown Enterprises even further.
 
What next?
 
The company will continue to create great products as it always has and will continue with its current work schedule. We will be able to publish products more efficiently than we have in the past.
 
Guild Companion Publications Ltd is now the holder of all the ICE IP, rather than a licensee. That includes the very name Iron Crown Enterprises. At a future point when further legalities are complete, GCP Ltd will transition into trading as Iron Crown Enterprises Ltd and the name ICE will return to the gaming industry.
 
With that said, we would like to welcome you to the new incarnation of Iron Crown Enterprises and thank you for your continued support.
 
Long live the Iron Crown!

 

Director’s Briefing – May 2016


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Welcome
 
To the sixtieth Briefing and the fifth scheduled Briefing of 2016. In the real world, April has been a month of setting exams and marking mocks for me, May will be a month of marking assignments and exams. Normal life will resume by some point in June.
 
RMU
 
Jonathan Dale has been working hard on the changes to RMU Arms & Character Law. Races, cultures, professions and talents have been updated. Four more races have been added. Professional skills are now specific skills. He is about halfway through the manuscript text changes. Once he has completed the text changes, we will post the revised tables for error-checking, and Jonathan will then proceed in fixing up the attack and critical tables.
 
TGA #4
 
Terry has been working very hard on the layout for TGA#4. The text has been poured in to the layout files. He is grimly slogging his way through getting the tables to behave themselves. This is most likely due to the fact that the tables have come originally from multiple versions of Word and Excel, been adjusted in at least two versions of Word and Excel by me and have been adjusted on the wordprocessing and spreadsheet apps on my tablet. Still waiting on the rollout of Office365 to staff at my institution so that I can have proper fully functioning Word and Excel on my tablet, sigh.
 
Terry’s checks on the constituent files for TGA#4 suggests that TGA#4 will be pdf-only. We don’t have the resolution in some of the maps for print, unfortunately.
 
Adventures
 
The Shadow World adventure module continues to accrete more concrete elements.
 
Andrew and Heleen Durston, who have written Enya Lote (a Cyradon module that is essentially in finished draft awaiting the Cyradon setting relaunch) for us, have been commissioned to produce a connected adventure module based on the first set of adventure seeds posted by Colin.
 
As you might have noticed, Colin posted a second set of adventure seeds on the ICE blog. I have already had an expression of interest in turning them into a full-blown adventure module and have just received the formal proposal outline.
 
Software
 
The next version release of AutoHARP has been uploaded onto OneBookShelf. This release fixes a number of bugs and allows characters created in Fantasy to be updated under AutoHARP SF and vice versa. In the Windows version, print sheet customisation is now possible. AutoHARP Architect now creates all necessary folders and files for a custom system. It now allows import of existing datasets and it can reflect back changes made in Architect to existing datasets. For example, if you change a skill name and that old skill is used in cultures, training packages and so on, the old skill name in these files: cultures, training packages, etc, are adjusted to the new skill name.
 
HARP
 
Firstly a reminder that we are still looking for proposal submissions for HARP Fantasy sourcebooks with the wishlist currently HARP Martial Arts, HARP Strongholds, and HARP Subterfuge. The initial deadline for proposals is end of this month.
 
Secondly I have been bedevilled with the Demons chapter for HARP Bestiary. The non-monstrous text covering demonic natures, the subplanes of the Abyss, travel and survival on the subplanes, demonic heritage talents and such like is all now updated. You will find a preview excerpt in the May issue of the Guild Companion magazine. All twenty-one Demon varieties imported from the Something Wicked manuscript now conform to the new format of Description, Abilities and Combat, Lifestyle, Background, and Adventure Notes. The devils are in the details and this is where I’ve had to move with all the caution of a summoner preparing a conjuration pentagram is in the abilities section. Mere Demons (where “mere” is not merely), Swamp Things, Water Demons and the White Ladies still need their amphibious and aquatic talents brought into line with current rulings. Ice Demons, Rock Demons and Sand Demons require their material phasing abilities to be recast as Blood Magic Talents, albeit using the greater blood magic talents created by John Duffield and myself for other creatures. Mist Demons need their ability to create monsters out of the miasmic energies of the Mists of Nightmare to be converted into Blood Magic equivalents of the Conjure spells from the Circle of Thaumaturgy. So still to be done are fixing these residual talent issues, writing up three new demons (more monsters in a monster sourcebook is a good thing and the three additions fill necessary roles of helper, tempter and ruler), and then the combined paper notebook and spreadsheet work of generating the stat blocks. It is likely that there will be a pause before I can complete the spreadsheet work, so that is when I plan to get editing on other projects done (Poseidon Gambit, Shadow World sourcebooks). Once all the numbers are crunched, then I will be off the critical path for Bestiary until everyone is finished and will be able to make progress on other writing projects.
 
Until next time
 
Back to the twin demons of marking and of the Bestiary. The next scheduled Briefing will be in June.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
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Spacemaster Companion 2 now a ‘Silver Pick’ product

Spacemaster Companion 2
Spacemaster Companion 2 has just become a silver pick product on RPGNow. Followig this great achievement we wanted to take the opportunity to thank everyone who has bought and supported this and all Iron Crown Enterprises products over the years. You guys are the best!
 
With only 6% of products on RPGNow ever reaching the level of ‘Silver Pick’, it is a great testament to Spacemaster and its fans that the Spacemaster Companion 2 how now joined this very elite club.
 
If you haven’t already got a copy of Spacemaster Companion 2, you can pick it up for just $7 from RPGNow.
 
 
Spacemaster Companion 2 – A Spacemaster 2nd edition supplement
 
Spacemaster Companion 2 is a must for any serious Space Master: The Role Playing Game player. It contains material for both Gamemasters and players, focusing mainly on new equipment and technology. At the same time it offers a completely unique psionic rules system as an option to the standard Space Master psion system.
 
Space Master Companion 2 includes:
 


  • New professions such as the Bounty Hunter, the Combat Engineer, the Smuggler, etc.
  • An entirely new and different system for using psychic powers called PsiFire.
  • New rules for Cybernetics
  • Hundreds of new weapons and devices to add to your Space Master game: new grenades, armor, personal equipment, drugs, variant rifles & pistols, and genetically-engineered organic equipment.
  • Miscellaneous rules covering radiation, engineering skills, medical skills, force fields, new attack tables, and even a few new psion lists.
  • New attack table for Power Tools, new critical tables for Power Tools and Power Armor.
  •  
    Buy it now at RPGNow >>
     

Roleplaying adventure hooks

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
The hideous farm
 
A hidden farm is discovered to be cultivating zombies to hunt for sport, but what to do about it…
 
Synopsis
 
People have been disappearing from local towns and villages for months and now the adventurers are called in to investigate. Whilst searching the forest they come upon a farm hidden from view. This is no ordinary farm however; they are cultivating zombies. Wealthy landowners and adventurers are paying good money to be locked in the farm’s expansive dungeon with these hideous creatures and hunt them or die trying. With so many zombies to hand, the farmers will be difficult to stop but with the areas great and good frequenting the farm, perhaps there are other ways to put them out of business.
 
 
Euzhor’s school for young adventurers
 
A prestigious school for adventurers hides an awful secret
 
Synopsis
 
Having made quite the name for themselves, your adventurers are invited to teach at Euzhor’s school for young adventurers. All seems normal until a hidden door is discovered. Behind the door is a quivering wreck of a man, unwashed and wild-eyed with huge gashes in his dented armor, he is clutching a large piece of freshly mined mithril “will this buy my freedom? Please? I wanted adventure, but not like this…”
 
 
Water, water, everywhere
 
They thought the bad weather was just bad luck, but now the river banks have burst and there is no escaping the unstoppable torrent.
 
Synopsis
 
Lying in a low pass between two mountain ranges, the village is used to bad weather, but slightly upstream the sun is beating down while a torrential downpour torments the villagers. As the adventurers arrive the river bursts its banks and the village is flooding. Any chance of escape is now cut off. The adventurers must find the reason for the downpour or they and the remaining villagers are sure to be drowned.
 
 
Previous adventure hook posts:
 
Adventure Hooks #1

 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Director’s Briefing – April 2016


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Welcome
 
To the fifty-ninth Briefing and the fourth scheduled Briefing of 2016. This briefing will feel very HARP-centric but even if you are not a HARP gamer, stay the course – there is unexpected good news for Rolemaster and Shadow World fans at the end.
 
RMU
 
Nagging, nagging, nagging. Stay the course, please.
 
Shadow World
 
It’s springtime in Virginia, so I am gently nagging Terry on various projects, while he endures the allergies.
 
The crowdsourced (or more accurately team-created) adventure module is moving gently from initial ideas to more concrete elements as its team figure out what makes sense and what does not. I am looking forward as is Terry to seeing a full outline in due course from them. Obviously this is a bit of good news for Shadow World, but it’s not the big piece of unexpected good news for Shadow World. Stay the course, please.
 
Rolemaster Software
 
As we mentioned last month, Max created a new dataset for the ERA suite, which covers the Armory in both an RMSS/FRP edition and a RM Classic edition. Terry prepared some faux cover images for both datasets, and both products are now on sale from OneBookShelf. Another piece of really good news for Rolemaster support, but this is not the unexpected piece of good news. Stay the course as there is more to come.
 
Buy ERA for Rolemaster The Armory RMFRP >>
 
Buy ERA for Rolemaster Armory RMC >>
 
HARP Wishlist
 
Last month, I indicated that we were working on a first wishlist for HARP Fantasy of new sourcebooks that we would like to commission freelancers to write for us. Note that this is the first wishlist and over time we will be adding more potential titles to the list, so don’t despair if nothing on the first list piques your interest.
 
The entries on the first wishlist are in alphabetical order:
HARP Martial Arts (support for martial arts characters)
HARP Strongholds (where I would expect to see a good selection of stronghold layouts)
HARP Subterfuge (which we would expect to see support rogues, thieves and similar, just as Martial Law was for the fighters and College of Magics expanded magic).
 
As indicated last month, we need formal proposals. The formal proposal must include a detailed outline, that is a proposed table of contents that indicates your intended chapters and the sections within each chapter. If you have never written a rpg rulebook or supplement for us before, then you need to also submit a sample section (500-1000 words of prose and rules). If you have written a HARP or Rolemaster product in the past either for GCP or for an older incarnation of ICE, I don’t need to see a sample of your writing.
 
We would like proposals in by the end of May so that we can review them in early June. If there are no proposals for a particular title, or if none of the submitted proposals make the grade, then we will leave the project on the wishlist and hope a good proposal arrives at some future date (and we will regularly review the proposal submissions)
 
HARP Bestiary
 
My A5-sized notebook joined me on a number of train journeys during the months. I have wrestled with the costs of the new abilities for the Elementals, worked out skill lists, went back to their abilities again and revised some. Then worried about how powerful the Elementals might pan out to be and struggled with mechanisms to ensure close parity. For instance, it seemed unlikely that Elementals would be wearing armor so where could I give them some DB? Earth Elementals could receive Tough Hide, a Water Elemental in ice form similarly but then it would need a talent for switching from water to ice, and what about Air and Fire? Very messy, likely to lead to significant Element inequalities. Then I got clever – the Elementals could acquire DB through skill rather than talents and since Elementals are imagined as delivering elemental damage through “unarmed” attacks, Chi Defense suggested itself as the DB mechanism. So Elemental Warriors are not Fighters, but are actually Monks! A very simple spreadsheet that my tablet apps could handle and I could crunch numbers. HARP monsters have to pay for their stats and talents as well as skills with DPs. Crunching the numbers and after paying fair and balanced DPs for their innate talents, skill totals were looking too low, so I boosted the levels and the revised crunching then made sense. Twenty pages of handwritten notes later and the Elementals chapter is essentially complete.
 
And the really good news bit?
 
So you stayed the course. Let’s repeat the key phrase – the Elementals chapter is essentially complete. That means I can stat Earth Elementals. That means I have the complete set of monsters for Robert Defendi’s Who Saves the Savior scenario. That means that we can finally complete The Guild Adventurer #4 with its four Rolemaster scenarios (statted for RMClassic, RMSS/FRP as well as HARP) and its Shadow World scenario.
 
Which means I have statted HARP Earth Elementals, I have all the monsters for all the scenarios and I have already sent The Guild Adventurer #4 to Terry for layout.
 
There’s the piece of unexpected good news you weren’t expecting.
 
I said that this would be a year of persistence and perseverance, and when there’s enough persistence and perseverance, there are new products as the reward. This is the first reward.
 
Until next time
 
So what’s next? My goal for April is to perform a full editing pass on the HARP SF adventure module (The Poseidon Gambit) and to tackle the Demons chapter for HARP Bestiary. The former will allow Joel Lovell to bring his module to completion (another reward). The latter involves writing a handful of new demons, specifically an imp or familiar demon, a succubus/incubus, and a demon lord, and converting the material from the Demons chapter in the Something Wicked manuscript to compatibility with the current HARP Fantasy rules set. So off for some more persistence and perseverance. The next scheduled Briefing will be in May.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
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ERA The Armory – Out Now

ERA Armory RMFRPIt is with great pleasure that Iron Crown Enterprises is able to announce the launch of two brilliant new add-ons for the Electronic Roleplaying Assistant (ERA) e-support package. Ladies and Gentlemen, meet ERA for Rolemaster RMFRP The Armory and ERA for Rolemaster RMC Armory.
 
If you haven’t yet tried the ERA package, you can download it for free from RPGNow.
 
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all the details in terms of stats, skills and special abilities, even override the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
 
No adventure is complete without some gritty combat. Blows must be dealt, and damage resolved. While the free base ERA product comes with 2 sample weapons and 3 critical tables, ERA The Armory comes with much more.
 
ERA The Armory RMCWhen a simple broadsword no longer cuts it, and the old mace no longer krushes it, the time has come for a different set of tools.
 
With this package you get the 54 weapon attack tables from The Armory supplement for Rolemaster, along with the 7 critical tables required for them.
 
Before they get close enough, throw Shurikens, Boomerangs or your own Nodwick henchman. From behind the front lines, use a Military Fork or Man Catcher. And when things get close and personal, switch to the offense with a deadly Katana, or go defensive with a Sai.
 
ERA is compatible with Windows, Mac OSX and Linux.
 
Buy ERA for Rolemaster RMFRP The Armory >>
Buy ERA for Rolemaster RMC Armory >>
 
Also available for ERA:
 
ERA base package (Free download)
ERA for Rolemaster RMC Character Law
ERA for Rolemaster RMC Spell Law
ERA for Rolemaster RMC Arms Law
ERA for Rolemaster RMFRP Core and Character Law
ERA for Rolemaster RMFRP Spell Law
ERA for Rolemaster RMFRP Arms Law
ERA for Shadow World RMC
ERA for Shadow World RMSS/FRP