ERA for Rolemaster Treasure Law (RMU) out now!

Hot on the heels of the release of the PDF of Rolemaster Treasure Law (RMU), we’re thrilled to announce that you can now get the Treasure Law data set as an add on for the brilliant ERA for Rolemaster!

This feature package adds the herbs, random treasure tables, spell failures, professions and spells present in RMU Treasure Law. You will now have the option of creating random coins, weapons, armor and spell casting items. There are 72 tables in total to choose from, or you can just start from the Treasure Code and roll to get a complete result. If you need a player or non player character to create the items, you get all 3 alchemist professions (Adept, Psychographer and Sanctifier), with their 34 spell lists with complete spell descriptions.  To enrich their failures, 10 alchemical spell failure columns are included. You could trigger an earthquake when enchanting a location, or blow up your workshop when enchanting an item! And if you’d rather go for more natural resources, 149 herbs are at your disposal for foraging. Cure muscles with Curfalaka, resurrect with a dose of Vulcurax, or go on the offensive and destroy your enemy’s nervous system by applying Acaana.

This product is an add-on feature package for ERA for Rolemaster which is available for free from DrivethruRPG.

ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.

With ERA, you can create Rolemaster characters and then manage their adventures. Players can also monitor their characters from their mobile devices as the action progresses. To create an interesting character, a good selection of race and profession is paramount. Rolemaster also provides background options to add more variety between characters.

Find out more about ERA for Rolemaster on our dedicated webpage.

Rolemaster Unified Treasure Law out now!

We are thrilled to announce that the third book for the Rolemaster Unified system is now available in PDF. Get your copy of Rolemaster Unified Treasure Law exclusively from DrivethruRPG. For a limited time only you can get it for just $25.

Rolemaster Treasure Law is the magic item system of Rolemaster Unified.

At the heart of Rolemaster Treasure Law is the definitive system for magic item creation. Revised, reformatted, reorganized and expanded, and fully integrated with Rolemaster Spell Law, three new distinct alchemist professions can utilise their spells to create magical marvels.

Over two hundred items are fully detailed for use both as treasure and as practical examples. Production costs and spell failure results are included for player-character alchemists while typical market prices are included for those more concerned with magical commerce.

In addition, Treasure Law offers extended equipment lists, magical herbs and poisons, and gems including their physical and magical properties. Random treasure tables are provided for the gamemaster, including various forms of wealth, superior non-magical equipment, and magic items suitable for any level of play. A chapter on economics discusses worldbuilding considerations as well as the mechanics of buying and selling goods.

Don’t forget you can also pick up your copy of Rolemaster Unified Core Law and Rolemaster Unified Spell Law exclusively from DrivethruRPG.

Stay up-to-date with all the latest news from Iron Crown Enterprises by signing up to our mailing list – Join the ICE Mailing list.

Director’s Briefing – February 2024

Welcome

To the one hundred-and-fifty-first Briefing and second scheduled Briefing of 2024.

Rolemaster

Treasure Law is now ready for pdf release and will go on sale on Wednesday 7th.

The third instalment of Rolemaster Unified, Treasure Law is the definitive magic item creation system as well as providing a comprehensive collection of loot with over two hundred items as worked examples of the alchemy rules.

Three new alchemist professions are introduced. Adepts are the unrivalled Essence masters of fashioning enchanted arms and armor as well as bladerunes and Constructs. Psychographers are the consummate Mentalism masters of empowering items with skill, talents and powers from themselves and others, and the creators of magical clones and abominable monstrosities. Sanctifiers channel the power of their god to dedicate items with powers aligned to their religion, to shape Golems and to consecrate shrines and the very land itself. Each of these professions can choose from at least ten spell lists, allowing for both versatile and specialist enchanters. Each spell list contains a complete set of spells from 1st to 20th level, plus epic 25th, 30th, 35th, 40th, 50th, 60th, 75th, and 90th magics, enabling the creation of artefacts of legendary puissance.

Treasure Law also has extended equipment lists, new magical herbs and poisons, and details of gems including their physical and magical properties. There is a chapter on economics discussing worldbuilding considerations as well as the mechanics of buying and selling goods.

Software – ERA and AutoHARP

Max has made a series of updates to ERA and various of the datasets, which have been uploaded onto DriveThru. ERA RMU Treasure Law has also been updated – as DriveThru prefers publishers not to release multiple products on the same day, ERA RMU Treasure Law will release after Treasure Law is safely up, so should appear on Thursday 8th.

The new version of AutoHARP is also now ready – customers who already have purchased an older version of AutoHARP will receive an email via DriveThru enabling them to obtain a free upgrade to the new AutoHARP. Please ensure that you have enabled receipt of emails from us through DriveThru.

HARP

As RMU Creature Law I is still receiving layout changes, I have been able to move onto my HARP editing queue so I am currently working on the manuscript for HARP Steampunk. I hope to have significant news to report on Steampunk next month.

Joel Lovell is pushing hard on HARP SF Poseidon Gambit. Colin has started commissioning the artwork and cartography for Banecroft: The Mage’s Tale.

Until next time

Please stay safe and keep gaming.

Best wishes, Nicholas

Director, Iron Crown Enterprises Ltd

Director’s Briefing – October 2023

Welcome

To the one hundred-and-forty-seventh Briefing and tenth scheduled Briefing of 2023.

Part Works and Explaining Roleplaying

I don’t watch much normal “terrestrial” or “linear” television – and to be fair my consumption on streaming services is relatively low as well. And I write about “Dungeons & Dragons” even less in these briefings! It was pure chance therefore that I saw a television advertisement for a new Dungeons & Dragons magazine that was being launched as a “part work” magazine and pitching itself as an entry point and explainer of D&D.

“Part works” seem to be a British thing where a magazine will be launched as a serial of some number of issues. The first issue will have a low introductory price and this then increases to its full price and you are intended to buy all the issues. UK readers of a certain age might remember the “Joy of Knowledge” encyclopaedia (I found the space and history issues fun) or some of those on computing in the 1980s that explained how to write programs and how computers worked. What made me wince about the advert was spotting that it was a part-work and just how much the follow on issues cost. Each of those issues is the price of an adventure module from DriveThru, so this is an expensive way of getting into the hobby.

It reminded me nevertheless that it is difficult to “get into” roleplaying – and how some of us back in the 1980s had to figure it out ourselves. And yes, my family did ask where was the board in the red box Basic D&D set? I still have in my book collection a paperback with the title “What is Dungeons & Dragons?” (from 1984) which was a good read and an informative one (and only £1.50!) I am not proposing that ICE jump on a part-work bandwagon, but I will encourage Colin to persuade some folks to perhaps do some podcasts or video tutorials.

The other thing it reminded me is to say a big thank you to all of you who have ever explained Rolemaster or Spacemaster or HARP to anyone wholly new to gaming or to the ICE family of games.

HARP

I am still in the nuanced editing on HARP SF The Corporate Worlds. Dave has created a whole new sector of space for HARP SF. Here the megacorporations have set up shop in the form of colonies and bases to explore and exploit the star systems. While there are worlds in the original “Human Sector” centred around Sol that are run by corporate interests, the new sector is more aggressively organised and governed by the larger companies with smaller enterprises and freelancers still having chances to strike it rich on a brave new frontier world or become very dead in an “accident” in unknown space.

In the Tintamar universe, our “house” setting for HARP SF, the human worlds are united under the government of the Terran Federation, but individual worlds have their own governments and are sovereign in their own jurisdiction. The Federation’s role is to keep the peace between the worlds, prevent any local government from stepping over the line into committing crimes against humanity (and punish them if they do), and protect humanity from existential threats such as hostile alien species. The nuanced editing work is to ensure that the new corporate sector allows for adventure, skulduggery, and occasional outright mayhem, without pulling apart the rest of the Tintamar premises of human civilisation. So I have been increasing the Federation presence in the corporate worlds in order to strike the right balance. The goal is to ensure that SysOps and players can enjoy a variety of campaign modes, whether they see themselves in the classic vein of Poul Anderson’s van Rijn and David Falkayn as traders to the stars or FedPol Investigators uncovering corporate malfeasance or something else entirely.

Dragonmeet

A heads up that Dragonmeet will be on Saturday 2nd December at Novotel Hammersmith. I have seen the first draft of the stand positioning so I can confirm our position has been secured. As the train strike continues in the UK, I have fingers crossed that the unions will choose some other day to disrupt travel (and ideally that the strike action will come to an end). One way or another ICE will be at Dragonmeet.

Until next time

Back to the future of the twenty-sixth century for me.

Please stay safe and keep gaming.

Best wishes, Nicholas

Director, Iron Crown Enterprises Ltd

Director’s Briefing – September 2023

Welcome

To the one hundred-and-forty-sixth Briefing and ninth scheduled Briefing of 2023.

RMU

As a reminder, we did send out a wave of discount coupons for print copies of Core Law and Spell Law for the early adopters of both books and those who lucked out at Gen Con. I know some people have already redeemed their coupons. If you did not receive the coupons, please contact Colin.

RMU Treasure Law is the current focus of attention in prepublication checks and layout. I will be tearing myself away from HARP SF The Corporate Worlds shortly to enter into a round of my own checking as I will have fresh eyes at that point.

Colin has been commenting that he is coming to the end of the commissioning phase of artwork for Creature Law – so I soon feed him another manuscript for artwork commissioning.

HARP

The manuscript for Colin in terms of artwork is Banecroft: The Mage’s Tale.

I am still editing Dave Martin’s other manuscript, namely HARP SF The Corporate Worlds. This is a much larger manuscript and requires much more nuanced editing. Easy editing is of course catching typos – and that is either just correct there and then or put a comment in and have the author make the edit. Editing to ensure that a setting book is true to the setting is that nuanced editorial work. The Corporate Worlds is a new sector of space in the Tintamar universe, the “house” setting for HARP SF. Various nuggets of information have been established for the Tintamar universe in HARP SF and HARP SF Xtreme, and so The Corporate Worlds has to adhere to those nuggets, such as the size of ships that can transit portals as opposed to using the normal Lagrange Drive. There isn’t a written-up setting bible for authors to follow, though. I ran a long playtest campaign when writing HARP SF and SF Xtreme (which I did write up narratives of the game sessions) so I am slipping into the twenty-sixth century gracefully and adjusting Dave’s text as I go and putting in comments to explain why a sentence has been substantially altered or even deleted. My intention is that the Corporate Worlds will thus extend and expand the Tintamar setting without contradicting any of the backstory or accidentally breaking any of the established “science/technology” constraints. The constraints actually empower rather than limit: We have faster-than-light travel so we can explore the universe, we don’t have faster-than-light “radio” communication so explorers and merchant adventurers are on their own and can make independent decisions without real-time second-guessing from armchair admirals or corporate directors back home. I am having fun.

AutoHARP

David Klecker is also having fun. He has coded the HARP SF and HARP SF Xtreme with the exception of vehicular combat, and has flipped back into HARP Fantasy. He is singing the praises of his beta testers who are testing the code to the nth degree.

Until next time

Back to the future of the twenty-sixth century for me.

Please stay safe and keep gaming.

Best wishes, Nicholas

Director, Iron Crown Enterprises Ltd

Director’s Briefing – August 2023

Welcome

To the one hundred-and-forty-fifth Briefing and eighth scheduled Briefing of 2023.

Gen Con 2023

The run up to Gen Con 2023 felt a bit hectic even on this side of the pond. Lightning Source ran closer to the wire with our megashipments of books than was desirable, but thanks to great support from our partners at DriveThru, the nightmare scenarios of no RMU books at Gen Con was avoided.

Our booth team (Aaron Smalley, Nick Morawitz, Monte Iafrate, and Jonathan Dale) had a more hectic time of getting the books and the T-shirts (stylishly showing off cover artwork) to Gen Con and getting set up, and a very busy time at the convention itself – Jonathan answering queries on RMU on tap. By the end of Thursday (Day One), all of the shiny new Spell Law hardcovers had sold out. By the end of Friday (Day Two), all of the shiny new Core Law hardcovers had sold out as well. I created a very fast web form to capture email addresses of those who arrived too late to buy copies (see below). In addition to heroic efforts at the booth, we also had a crack team of GMs (Aaron Smalley, Charles Town, David Martin and David Hay) run nineteen (yes, nineteen!) sessions with Aaron and David Hay running RMU scenarios in Aaron’s Channel Cities and Shadow World respectively, and Charles and David Martin running HARP Fantasy and HARP SF scenarios respectively.

A very successful convention and ICE will be back for Gen Con 2024.

RMU

I mentioned above collecting email addresses, and I have been encouraging early adopters of the RMU pdfs to sign up for DriveThru notification emails. I sent a wave of discount coupons out on the Tuesday after Gen Con, both for Spell Law to all early adopter pdf purchasers, and to those who filled in the physical and web form for Core Law and Spell Law. If you did not receive the coupons, please contact Colin.

ERA for Rolemaster

Max has made a modest update to the ERA base software, so please download at your convenience.

HARP and AutoHARP

With Dave Martin safely back from Gen Con, he has been able to make his tweaks to his adventure module, Banecroft: The Mage’s Tale. We will progress it shortly into the artwork and cartography commissioning phases. I am now editing “The Corporate Worlds”, a Tintamar setting sourcebook for HARP SF, written again by Dave Martin, who tried some of his proposed scenarios out at Gen Con.

David Klecker is working away on HARP SF aspects for AutoHARP3, particularly the combat elements, and will then move onward to HARP SF Xtreme components. He is expecting to reach an alpha test for the SF version of AutoHARP3 by the start of October. David is still seeking more beta testers for the Fantasy version of AutoHARP3.

Until next time

Back to The Corporate Worlds and the twenty-sixth century for me.

Please stay safe and keep gaming.

Best wishes, Nicholas

Director, Iron Crown Enterprises Ltd

Director’s Briefing – July 2023

Welcome

To the one hundred-and-forty-fourth Briefing (echoes of a Long Expected Party) and seventh scheduled Briefing of 2023.

Gen Con 2023

Preparations continue apace for Gen Con with T-shirts being designed, orders placed for hardcover and softcover books, and finishing touches being made to convention scenarios. If you are at Gen Con, do drop by the booth and have a chat with Jonathan Dale, Aaron Smalley, Nick Morawitz or Monte Iafrate or play in their games. Dave Martin (of which more below) is also running HARP SF games based on his Corporate Worlds manuscript. We hope everyone has a great time at Gen Con.

RMU

The proof copies for Spell Law did arrive safely and were as expected. For Gen Con, we have ordered two large shipments of books (one including copies of Core Law and HARP Subterfuge, and a second batch including copies of Spell Law). I am nervously waiting on word of the books being printed and shipped.

ERA for Rolemaster

Max has continued to work on his todo list. There have been further updates to the core ERA software and a revision of the Rolemaster Unified Spell Law dataset so it should now be in line with the up to date version of the book.

HARP and AutoHARP

I returned to my editing of Dave Martin’s adventure module, Banecroft: The Mage’s Tale. I have completed the editing pass – I need only a couple of tweaks from Dave – so we should be able to send that into artwork commissioning and cartography commissioning phases.

In terms of AutoHARP, David Klecker is working on a new version of AutoHARP. The new version will have a web-based UI, but still run under Windows and OSX. He will be happy to answer questions about this on the ICE forums. He would welcome beta testers for the new version. His intention is to have the new version ready for release in October/November. We will arrange to migrate existing AutoHARP customers to the new version seamlessly.

Until next time

I am off to edit another HARP manuscript with more details on that next month.

Please stay safe and keep gaming.

Best wishes,
Nicholas

Director, Iron Crown Enterprises Ltd

Rolemaster Unified Spell Law out now!

We are thrilled to announce that the second book for the brand new Rolemaster system (Rolemaster Unified) is now available in PDF. Get your copy of Rolemaster Unified Spell Law exclusively from DrivethruRPG! For a limited time only you can get it for just $25.

Rolemaster Spell Law is the definitive and highly acclaimed magic system. Revised, reformatted, reorganized and expanded, Rolemaster Spell Law brings the magic to life in your campaign. Unleash the powers of the elements upon your foes through your mastery of the Essence. Wield the subtler energies of Mentalism to bewilder your enemies and manipulate the minds of your rivals. Call upon your god to heal any wound and blast the undead to ashes.

Spell Law organizes several thousand spells into multiple spell lists forming the Realms of Essence, Channeling and Mentalism. Spell lists are further characterized into the Open, Closed, Evil and Base categories. The specialist spell lists of all the spell using professions introduced in Rolemaster Core Law are in Rolemaster Spell Law. All spell lists contain a complete set of spells from 1st to 20th level plus epic 25th, 30th, 35th, 40th, and 50th level effects.

Spell Law contains the rules for magic and spell casting. It provides rules for characters to learn new spells and even research whole new spell lists. Ritual magic is presented as an alternative mechanism of achieving magical effects. Finally Spell Law provides comprehensive explanations on how to handle the more complex areas of magical effects such as portents, healing, summoning, illusions, invisibility and more.

  

Don’t forget you can also pick up your copy of Rolemaster Unified Core Law (which will be available in hardcover and softcover soon) exclusively from DrivethruRPG.

Stay up-to-date with all the latest news from Iron Crown Enterprises by signing up to our mailing list – Join the ICE Mailing list.

Director’s Briefing – March 2023

Welcome

To the one hundred-and-fortieth Briefing and third scheduled Briefing of 2023.

RMU

First off, an updated version of Core Law has been released and we hope that you have found the updated version a helpful and useful improvement. I know many of you have set your communication preferences such that you receive email messages of updates from publishers, and so I trust you will have downloaded the new updated version. For those who have not done so, this is a heads up to get a fresh copy – and do consider setting your communications preferences to receive update messages. Publishers cannot see your email addresses through this mechanism and we don’t abuse it.

The other big piece of news for Core Law is that the print masters for both softcover and hardcover have been uploaded into DriveThru. Both versions have survived the DriveThru validation checks and have made it to Lightning Source for their checks. We are still waiting on whether we have passed these checks. Once the word is given, we will make them available and Colin will be publicising how to get appropriate discounts.

The next big piece of news is the second volume of Rolemaster Unified, namely Spell Law, is now available in pdf!

Rolemaster Spell Law (RMU) contains the complete set of Open, Closed and Evil spell lists as well as all the profession spell lists for all of the professions introduced in Core Law. All spell lists are complete for first to twentieth levels, and epic spells for 25th, 30th, 35th, 40th and 50th levels. In addition, Spell Law contains the rules for magic, spell casting, and learning new spells through research. Ritual magic is presented as an alternative mechanism of achieving magical effects. Finally Spell Law provides comprehensive explanations on how to handle the more complex areas of magical effects such as portents, healing, summoning, illusions, invisibility and more.

ERA for Rolemaster

A series of updates have been made by Max to the ERA datasets. Most notably are additions to the Shadow World datasets (RMC and RMFRP) to include the NPCs from Shadow World Powers of Light and Darkness and some additional attack and critical tables, plus some amendments to the Rolemaster Companion I.

HARP

No, we have not forgotten HARP, and in particular, I am very mindful that we have HARP Subterfuge to get to print (and I know some folks have been asking about this on DriveThru and on the forums). I am on the case of checking through the proposed corrections to this sourcebook, so we will have an updated pdf and then get a set of print masters into DriveThru.

Until next time

Please stay safe and keep gaming.

Best wishes,
Nicholas

Director, Iron Crown Enterprises Ltd

ERA for Spacemaster Privateers out now!

Iron Crown Enterprises are thrilled to announce the release of yet another ruleset for the brilliant ERA e-support package. We give you ERA for Spacemaster Privateers!

Spacemaster Privateers

This feature package adds all races, cultures, professions, training packages, psionics, attack tables, fumbles and criticals in Spacemaster Privateers. Bring your character to life with 7 races and their corresponding cultures, including humans but also the quiet Oort and honorable Tulgar. Choose for them one of the 8 professions, ranging from Soldiers to Scientists and Psychics. For your dashing adventures in the future, be ready to be blasted by one of 35 attack tables, followed by more damage by one of the 20 critical tables. And watch for those fumbled rolls, to be resolved in one of the 16 different flavors of embarassing failures tables.

ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster and Spacemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, psychic abilities and combat.

The base ERA package can be downloaded and tested for free by visiting this link.

Tutorial videos are available here and support can also be found on the ICE forums at www.ironcrown.co.uk and the era-for-rolemaster channel at the ICE Discord https://discord.gg/7fYkMHZ.

Also available are ERA for Rolemaster Unified, ERA for Rolemaster Classic and ERA for Rolemaster Fantasy Roleplaying (RMFRP).