Iron Crown Enterprises’ Newsletter – May 2014


 
To receive this monthly newsletter direct to your inbox, sign up to our MAILING LIST now.
 
After all the excitement of launching the Order of the Iron Crown last month, this month has been all about getting our heads down and really pushing ahead with the huge number of products we have in the pipeline. If you haven’t already joined the Order of the Iron Crown or if you just want to find out more, you can do so on the Order of the Iron Crown webpage.
 
Catch up on what you’ve missed with this month’s Director’s Briefing.

 
 
ROLEMASTER
 
Work on The Guild Adventurer #4 is ongoing and we are making good progress. Nicholas has just completed a new introduction and we’re hoping to release it in the not too distant future.
 
For those not familiar with The Guild Adventurer it is a compilation of original adventures and adventure-related material, not only for Rolemaster but for HARP, Spacemaster, Shadow World and HARP-SF.
 
Check out The Guild Adventurer #1, The Guild Adventurer #2 and The Guild Adventurer #3.

 
 
HARP
 
With Nicholas now available to devote more time to all things ICE, he is working hard on progressing HARP Folkways and the HARP bestiary.
 
HARP Folkways is currently make good progress and the contributors to the HARP Bestiary (of which I am one) are beavering away at finishing things up and getting it all submitted to Nicholas for review.

 
 
SETTINGS
 
We have two great new adventures in the pipeline and both are making great progress.
 
The Cyradon adventure “M is for Murder” has just been reviewed by Nicholas and has sent it back to the author for a few tweaks.
 
The Shadow World adventure “tales of the green gryphon inn” by Terry Amthor has been reviewed and sent back to him for tweaks.
 
While the Cyradon adventure won’t be released for a while, it is now a race between “tales of the green gryphon inn” and “The Guild Adventurer #4” to see what will be the next release.

 
 
PARTNERS
 
Those of you who read last month’s newsletter will know that we announced a beta test of a brand new e-support product ERA for Rolemaster..
 
The brains behind the software have been working hard and have now released an updated version for testing.
 
If you want to take part in the test or want to find out more about what ERA for Rolemaster can offer your game, visit our FORUM THREAD.

 
 
To receive this monthly newsletter direct to your inbox, sign up to our MAILING LIST now.
 
 

Shadow World wish list…

Shadow World Setting for Rolemaster RPGShadow World – The high fantasy setting for Rolemaster is an ancient world of powerful magic, real deities, and shades of grey between good and evil
 
Whatever system you use, Shadow World setting material with its crystal-clear text and stunning artwork will help bring Shadow World’s wonders and your campaign to glorious life.
 
The player guide offers everything a player and game master should know about the magic, the lands, the gods, the history, and the peoples of Shadow World while Emer III covers the southeast of the great continent Emer including the mysterious rainforests of Khûm-kaan and the plains of Onar. Shadow World: The land of Xa-ar brings you details of the Land of Xa-ar and Northern Saralis on the continent of Jaiman, while Cloudlords of Tanara looks at the east of the continent of Jaiman where the evil Cult of Ezran, the Priests Arnak, and even the Cloudlords themselves have returned from legend into stark reality.
 
Despite the number of products available already, one of our forum fans wants more and has set out a wish list for further products that he would like to see in the future. What would you like to see? Which areas of the Shadow World are you interested in hearing more about? Let us know by visiting OUR FORUM.
 

Iron Crown Enterprises at conventions

The Order of the Iron Crown Logo
 
With the launch of The Order of the Iron Crown last month, GMs can now earn rewards as a member of the Order for running games at local game stores and conventions. These points can then be exchanged for discounts on ICE products or exclusive merchandise.
 
If you’re attending a convention and would be interested in running an ICE game, contact us and we will get you set up as a member of the Order of the Iron Crown and help you with running your event.
 
We have already had requests from Quincon and Texicon for GMs to run games at this year’s conventions AND one of our forum members will be running a game at FG Con on 10th May (tomorrow at the time of writing).
 
If you’re a player looking for games at conventions or a GM who might be interested in running games at conventions or game stores, you can keep up-to-date by joining our forum or following us on facebook or twitter.

 

Director’s Briefing – May 2014


 
Welcome to the thirty-fifth Briefing and the fifth scheduled Briefing for 2014.
 
Encroachment over
 
ALL the lectures have been completed and I am very happy to see the end of the preparation battle. Yes, there is marking to be done come the end of May but I’ve ensured by careful deadline setting that I will have a reasonable amount of time to do the marking without it turning into an encroachment situation.
 
Moving books
 
Over Easter, I had the sudden need to move my book and rpg collection. Now while I love physical books dearly and prefer them to ebooks, packing, moving, unpacking and reorganising hundreds of them tested even my love of the physical artefact. (And I will have a second collection to move in the next few months.)
 
While my rpg collection is smaller than my fiction collection, their larger size and weight meant they took up more space and demanded stronger boxes. Come the unpacking, I made a conscious decision that a significant proportion would stay in the plastic storage boxes and not be allowed back onto the bookshelves. Obviously HARP, Rolemaster, Cyberspace, Shadow World, and Spacemaster made it to the bookcases. GURPS and the Dying Earth RPG transitioned back to the shelves – I admit the fact that I have written professionally for both systems assisted in their return. So did both the original paperback and Magnum Opus incarnations of Dragon Warriors – I have made extensive use of their Legend world in my own campaigns and it is one of the very few settings that I would consider trying to license for HARP. Also back on real shelves are the original paperback and the Arion Games’ incarnations of Advanced Fighting Fantasy as the Titan setting that developed from the Warlock of Firetop Mountain etc solo gamebooks is old school dungeon crawling personified and I could easily run HARP games there. (You will know Arion as the publisher of Rolemaster Rome) The final non-ICE product on the shelves is Green Ronin’s Pirate’s Guide to Freeport because it is such a fine setting book. However D&D 3.0, 3.5, and 4e, d20 materials, various Dungeon and Dragon issues, 7th Sea, Brave New World, Space 1889, Traveller and a mishmash of various singleton books have all been consigned to remain in the plastic storage boxes as I won’t be GMing them, am extremely unlikely to be playing them, and I won’t be publishing for them.
 
What Next?
 
With the real world job finally under control and the worst of the home move dealt with (and home broadband restored), I am firmly back at the helm of GCP. There is, as always, a lot to do, and many of our freelancers will be receiving emails requesting updates on progress.
 
Looking at some of the items on my todo list:
 
Organise the financial data for the 2013 calendar and deliver to the company accountant for calculation of profit and corporation tax due. Due to issues of income in dollars, most expenditure in dollars, but tax being paid in sterling as GCP is a UK company, it is sufficiently complicated that it is always worth having a professional sort it out.
 
Complete Guild Adventurer #4. This boils down to updating the HARP stats in the relevant adventures and writing a new introduction. Then I hand all the material over to Terry for layout, and we to-and-fro the document between us checking that it stays error-free. Meanwhile I ensure that I have the most current payment information for all contributors so that I can get them paid on publication. Publication will be as a pdf and, if the size is over the OBS/LS minimum page count, in printed softcover a few weeks later.
 
Speaking of Terry, there’s obviously lots of Shadow World work underway. From my perspective, this means emails to Terry checking on progress, reviews of drafts of Tales from the Green Gryphon Inn and Emer 2, and then the organisational phase where I put artists under contract and get volunteers to craft the necessary RMSS stats. For third-party modules such as Lethys and “Shade”, my role is ensuring the timely transfer of feedback at the moment.
 
For HARP Bestiary, the work is twofold. Firstly, there is checking how the other contributors have been getting on, achieving consistency and consensus in terms of introducing new special abilities, and organising the checking of proposed stats against the rules. Secondly there are the chapters that I need to write, which are a mixture of importing creatures from the Something Wicked manuscript and revising them to conform to the new monster creation rules, plus of course recreating some Undead and Demon staples. As the descriptions of monsters start to accumulate, I will be sending out artwork requests so that the project can accelerate to layout.
 
For HARP Folkways, I need to drop Jonathan Cassie an email and see how he’s been getting on with this, what input he requires from me, and when he expects to deliver a draft.
 
For the Spacemaster Imperium setting project, I will be producing a master list of the products from which we need text extracted, checking the results of the fan organised OCRing to see how well the content has been retrieved, and then putting what still needs to be done on a big list so that volunteers can choose their targets and avoid duplication of effort.
 
For Maximiliano Tabacman’s ERA software, the work needed is to finalise how it can most sensibly be packaged up for commercial release.
 
For Unified Rolemaster, my immediate task is essentially to nag “Are we there yet?” The moment that the drafts are returned, they will go for a deliberately minimalist layout and be sent into public beta. My expectation is that the RMU team will have generated solutions acceptable to the fan base for the controversial areas highlighted in the first round. That being so, while public playtest finds and resolves any remaining issues, I will be able to set in motion the necessary artwork creation and acquisition.
 
Until next time
 
Time to get cracking on that todo list. The next scheduled Briefing will be in June.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

 

Do demons have souls?

On our Rolemaster board one of our forum members asks:
 
“Do Demons have souls and if not does absolution have any effect on them?”
 
How do you rule on the use of absolution on demons and how do you deal with angels and demons in your campaigns in general? Have your say and read other forum members’ thoughts on OUR FORUM.
 

Iron Crown Enterprises’ Newsletter – April 2014


 
To receive this monthly newsletter direct to your inbox, sign up to our MAILING LIST now.
 
It has been a huge month here at ICE HQ. After a lot of thought and planning, we have now re-launched the Order of the Iron Crown. The Order is our way of rewarding fans and followers who help in the creation or promotion of ICE products across the globe.
 
If you want to join the Order of the Iron Crown or if you just want to find out more, you can do so on the Order of the Iron Crown webpage.
 
Catch up on what you’ve missed with this month’s Director’s Briefing.

 
 
ROLEMASTER
 
This month has seen the beta release of ERA for Rolemaster. ERA for Rolemaster is a brand new e-support package which allows you to create characters and manage adventures quickly and easily.
 
The beta test includes a limited number of races, professions and spells as well as a couple of attack and critical tables. To find out more about the new software and take part in the beta test, please visit the ERA for Rolemaster thread on our forum.
 
Don’t forget to revisit the forum once you have tested it and give us your thoughts.

 
 
HARP
 
AutoHARP 1.0.5 will soon be available from RPGNow. For those of you that have already purchased this brilliant e-support package, you will be informed of the update and have to implement it.
 
You can also give us your feedback on what you would like to see in future updates on the AutoHARP forum thread. If you haven’t already got AutoHARP, check it out HERE.

 
 
SETTINGS
 
Terry Amthor continues work on Emer II and a new adventure module for Shadow World. The adventure modules is now in its second draft and Nicholas (Director of Guild Companion Publications) is hoping to cast his eagle eye over it as soon as possible.
 
A huge thanks to all those who have bought and reviewed Shadow World: Emer III. The setting book has been brilliantly received and is STILL in the RPGNow top forty nearly three months after its release.
 
If you haven’t yet got your copy you can get Emer III in hardcover, softcover and pdf versions via RPGNow.

 
 
PARTNERS
 
The XP Tracker, another great piece of support software which helps speed up game play has now been updated to version 1.3 and is available now from itunes.
 
The new version includes: ios 5.1 – 7.x compatibility, the ability to export and import characters through iTunes on your computer, a help page with streaming tutorials and adjustable hit points and spell points on the main character page.

 
 
To receive this monthly newsletter direct to your inbox, sign up to our MAILING LIST now.
 
 

ERA for Rolemaster – Beta test available now

ERA for Rolemaster – Create characters and manage adventures quickly and easily.
 
One of our forum members has just released a beta test of a brand new piece of software: ERA for Rolemaster. You can try it for free by clicking this download link
 
The beta test includes:
 
1 Ruleset: RM2 / RMC
2 Races: Common man and Elf
2 Professions: Magician and Fighter
2 Spell Lists: Fire Law and Spell Mastery (all the way to lvl 50, including full text)
3 Background options: Great strength, Infravision and Neutral Odor
3 Attack Tables: Broadsword, Composite Bow and Fire Bolt
4 Critical Tables: Heat, Krush, Puncture and Slash
and much more…
 
Try it now and let us know what you think on our forum. To keep up-to-date with progress of the ERA for Rolemaster and to learn more about our upcoming releases, join our MAILING LIST.

 

The Order of the Iron Crown

The Order of the Iron Crown Logo
 

JOIN THE ORDER OF THE IRON CROWN TODAY

 
The Order of the Iron Crown is made up of a select group of fans that have made it their mission to support the development of Iron Crown products and promote the play of Iron Crown products at game conventions and in game stores around the world.
 
To thank these most loyal and helpful fans, we offer them the ability to earn rewards for their efforts in helping us spread the gaming might and power of Iron Crown Enterprises.
 
There is a whole range of rewards on offer and we plan to keep adding things based on how Order members want to be rewarded. At the moment rewards include purchase discounts on ICE products, ICE branded merchandise and ICE branded clothing and apparel.
 
Find out more on the Order of the Iron Crown webpage.

 
 

Happy tabletop day from Iron Crown Enterprises

 
Happy Tabletop day everyone – May the critical rolls be ever in your favor!
 
As it is tabletop day I thought I would create a blog post outlining each of our four core games, what makes them different and what makes them great. If you played some of our games in the past, what better time to try one of the others than tabletop day. If you haven’t tried any of our games before, why not have a look and see which takes your fancy. You won’t regret it.

 
 

Rolemaster Rolemaster: A game where mighty warriors, dedicated clerics, infamous thieves and potent wizards are challenged to the limit by the deadliest enemies a Game Master can wield.
 
Rolemaster provides advanced role players with martial and sorcerous combat, invigorated with gritty realism and the great risks and rewards that such players demand! Combat is deadly due to Iron Crown’s open-ended dice rolls which result in extraordinary triumphs and failures.
 
Rolemaster is a role playing game of modular rules where GMs and players can create their version of the rules designed to fit their style of gaming and their fantasy world.
HARP High Adventure Role Playing (HARP): Are your fantasy role-playing games epic in scope? Is gritty realism too mundane for your gaming? Are lots of subtle details an unneeded complexity in your games? If you answer “Yes” to any of these, then HARP fantasy is for you.
 
HARP provides a complete set of core rules in a single book, with comprehensive yet swift, “high adventure” play, supported by mechanics such as fate points, a scalable spell system and story-driven character advancement.
 
HARP includes the excitement of critical hits, the extraordinary results of open-ended dice rolls and the full flexibility of a skills-based system.
HARP-SF High Adventure Role Playing – Science Fiction (HARP-SF): HARP-SF is focused on swift gaming and clear core rules that don’t require the GM to construct a rule base – it’s ready to play now! Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP-SF has everything you need.
 
HARP-SF retains all the simplicity and flexibility of the original HARP fantasy game while expanding its reach to a whole new universe of infinite possibilities that is particularly suited for grand settings, characters, battles, powers, and themes of the “space opera” genre of science fiction.
Spacemaster Spacemaster: Laser cannons, blasters, alien races, and interstellar war are the game fare of Spacemaster, which is fully compatible with the core rule concepts of Rolemaster.
 
Spacemaster provides the science fiction role player with a realistic and technically detailed skills-based system and a plethora of character choices in terms of professions, species, talents and skills, making it extremely versatile and able to support any futuristic setting an expert Game Master can create.

 
 
In summary, if you want a core set of rules that covers all the bases in a single book, and provides comprehensive but swifter, “high adventure” play, HARP and HARP SF are for you. If, however, you like detail, gritty realism and multiple rule options to craft your own flavour of play, Rolemaster or Spacemaster are the games for you.
 

A heart warming tale of blood and guts

One of our forum members talks us through how the new Rolemaster Combat Minion has helped him introduce three newbies to Rolemaster. Read the full thread HERE.
 
I purchased the Pathfinder campaign Rise of the RuneLords and converted it to Rolemaster. I must say this has been some of the greatest fun my group has had. We are an older group that has been together for some 25+ years. This time we brought in three newbies to Rolemaster, but very experienced in other games.
 
We have a group of six people, Greater Orc Barbarian, Wolfen Paladin, Half Elf Warrior Monk, Half Elf Rogue, Gnome Magician and Goblin Nightblade. Right away the newbies try to bum rush some goblins, thinking “Hey they are goblins”. We warned them over and over to avoid combat and take it slow and easy.
 
They didn’t die, but had broken ribs, torn ligaments and blood, oh the blood. After the first combat they just looked at the rest of us and “Why the f*** didn’t you ever make us play this game before.”
 
We laughed and played into the night. The first session went from 430 PM until 2 AM.. Now we are some old timers and need our sleep, but we powered through. The new guys haven’t missed a session and religiously have come back for six straight weeks. We are all having a blast.
 
I must say that the one thing that made this possible is Combat minion. No way would we have been able to get through all that we have without it. It has made the play seamless and the action intense. I have time to play out the movement maneuvers and relate stories, tell tales and mess with the group.
 
No more herding them back to the plot because combat takes so long. Combat minion and the campaign along with Rolemaster, what a great relief from the winter blues. Minnesota was cold this winter, but warmed by the Fireballs and Krushing criticals.