Director’s Briefing – March 2021

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Welcome

To the one hundred-and-seventeenth Briefing and third scheduled Briefing of 2021. I hope that you and yours are staying well.

Website

The forums have now safely migrated to the “backup” site at www.ironcrown.co.uk, and appears to be working well.

HARP

Nick Morawitz has been beavering away on HARP Bestiary. It’s huge. Really, it’s huge. We are expecting it to be around 450 pages. It’s more animals, more monsters, more werecreatures, more dragons, more undead, more elementals, and more demons. Nick has undertaken a full first pass layout, I have undertaken a full check, and it is back with Nick for a second pass. Once we are happy, we will release it in pdf first, and then to print editions in the customary fashion.

All of the artwork and cartography for HARP Garden of Rain is now in the bag, so Joel is now working hard to complete HARP SF Poseidon Gambit.

Terry is still lost somewhere in HARP Subterfuge – but I am sure he will emerge.

Shadow World

Beyond the Subterfuge event horizon, Terry is still tinkering with mini-adventures.

RMU

Aaron Smalley and Jonathan Dale continue to work on Creature Law. Following on from updating the Elementals to be more consistent in their levels across the various types, there has been some reining in of Demons, extraplanar creatures and Undead for better alignment with creating, summoning and repelling spells. Aaron is back to checking descriptions match tables and talents.

Until next time

Please stay safe.

Best wishes,

Nicholas

Director, Iron Crown Enterprises Ltd

The Game Master NPC

To celebrate GM Appreciation day, we present you with The Game Master NPC for your next game of HARP Fantasy. While little is known about this shadowy character, it makes him perfect for any campaign or setting as the mysterious puppet master behind the goings on of a particular city.

A huge thanks to all the GMs out there who continue to play and support Rolemaster, Spacemaster, HARP Fantasy, HARP-SF and all Iron Crown Enterprises systems and settings. ICE wouldn’t be here without you and the world would be a much sadder place without all the fun and adventures that we’ve all had together. Keep up the great work.

And now without further ado, The Game Master NPC

The Game Master

Level: 30
Race: Human
Culture: Urban
Profession: Harper

Age: 52
Height: 5’10
Weight: 144lbs

BMR: 10
DB: 14
Hits: 111
Initiative: 19
PP: 123

St: 61 (+3)
Co: 71 (+5)
Ag: 66 (+4)
Qu: 66 (+7)
SD: 66 (+6)
Re: 81 (+12)
In: 81 (+12)
Pr: 76 (+11)

Description:

The Game Master is a mysterious and shadowy figure. People will tell you tales about him but almost all of them are false. The truth is far more interesting. No one really knows who he is or what he looks like which makes it easy for him to move around the city unnoticed. He uses aliases, changes his appearance, and disappears suddenly so that no one is ever sure if he was really there.

One thing about The Game Master that is certain is that he is involved in everything. Even the maddest conspiracy theorists underestimate his reach. He is the puppet master, controlling everything from who takes up the most prestigious public offices to the price of a piece of bread on the grimiest back street.

No one is sure if his motives are benevolent or sinister but everyone knows that the city would not function without him.

Spells:

Counterspell (10) 68
Detect trap (11) 70
Guess (6) 48
Calm (18) 93
Changing ways (7) 62
Confusion (11) 79
Fear (16) 89
Past visions (21) 99
Quiet ways (3) 42

Languages:

Common – 5s, 5w (10) 74
Racial Tongue 1 – 5s, 5w (10) 74
Racial Tongue 2 – 5s, 5w (10) 74

Skills:

Acting (10) 83, Play instrument (9) 70, Singing (5) 58, Storytelling (25) 118, Brawling (5) 32, Melee Weapon – Dagger (15) 67, Appraisal (5) 49, Crafts – Apothacary (10) 76, Healing (5) 41, Crafts – Cartographer (20) 104, Crafts – Scribe (20) 104, Mundane Lore – Religion (15) 94, Mundane Lore – History (20) 98, Mundane Lore – Fauna Lore (15) 88, Mundane Lore – Flora Lore (15) 88, Perception (25) 93, Resistance – Stamina (20) 80, Resistance – Will (25) 85, Resistance – Magic (15) 70, Charm (30) 103, Diplomacy (20) 93, Duping (20) 93, Interrogation (10) 73, Leadership (10) 73, Public Speaking (25) 98, Trading (15) 83, Arcane Lore – Dragons (5) 59, Arcane Lore – Spell Lore (15) 94, Arcane Lore – Undead (5) 59, Power Pont Development (25) 123, Runes (5) 49, Navigation (5) 49, Tracking (5) 43, Armor (5) 32, Endurance (20) 111, Jumping (7) 42, Swimming (7) 42, Ambush (10) 70, Camouflage (10) 70, Dirty Fighting (10) 70, Disguise (10) 77, Locks & Traps (10) 76, Stalking & Hiding (25) 120, Streetwise (20) 103, Trickery (10) 77

Talents:
Artistic, Natural linguist, Focussed Eloquence (Lesser) – Harper Sphere, Master Craftsman, Scholar, Quiet Stride, Subtle

Roleplaying adventure hooks

Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. These adventure hooks all take place in forests or woods. Enjoy!

The well of lost voices

In the middle of the forest a strange well is discovered. At night, strange noises and whispered voices can be heard coming from within.

Synopsis

The well is old and strange. Nothing on the outside can explain the noises and voices. The only way to find out more will be to climb down into the well. Deep within the darkness, hidden from the view of those above, is a portal to another realm. Who and what calls this realm home and whether they are aware of the portal is yet to be discovered.

Judging a book by its cover

Passing through a dark and unsafe part of the forest, the group discover a large party of orcs and trolls transporting what looks like starving children in makeshift cages. Something must be done.

Synopsis

No doubt the orcs and trolls are up to no good. The party can easily free the starving children and lead them to safety. However, when they do, it quickly becomes apparent that everything is not what it seems. These are no children, they are evil shapeshifters that the orcs and trolls have spent weeks tracking and trapping to prevent them causing any more damage.

Strange totems

Passing through a dense and spooky forest the adventurers find life sized totems of different humanoid characters. They are incredibly detailed… Almost lifelike.

Synopsis

There are dozens of ‘totems’ spread around a very distinct area of the forest. At the centre of this area is a small shack occupied by a powerful spellcasting hermit who has captured passers by and turned them to wood to keep them as part of his little ‘village’. He must be stopped but the party will have to be careful not to become a permanent fixture in his strange world of make-believe.

Director’s Briefing – February 2021

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Welcome

To the one hundred-and-sixteenth Briefing and second scheduled Briefing of 2021. I hope that you and yours are staying well.

Website

While the .com website has behaved itself last month, we continue to advance with the “backup” site at www.ironcrown.co.uk. The forums will migrate formally there in due course, but I have already prepared the way by installing a SSL certificate so the new website will be a secure one.

Conventions

Various conventions have announced dates, some later than normal, for this year. They are all very tentative for obvious reasons and not sufficiently firm to be more than Hold the Date exercises at the moment.

HARP

The number sixteen has now become the number seventeen with the arrival of the first draft of HARP Steampunk by Phil Masters, author of many roleplaying rulebooks and sourcebooks particularly for GURPS.

The artwork is all in for HARP Beyond the Veil, and there have been further updates for HARP Garden of Rain in terms of its artwork. Meanwhile while Terry is working on HARP Subterfuge, Nick Morawitz is tackling HARP Bestiary.

Shadow World

When not wrestling with Subterfuge tables, Terry is still making progress on mini-adventures and Emer IV. We have some initial RMU thinking and a potential RMU Shadow World module coming into view.

RMU

Aaron Smalley and Jonathan Dale continue to work through the unexpected gotchas of Creature Law – such as making the Elementals more consistent in level across the various types, how best to show defensive bonuses, and most recently the diving attacks of birds and flying creatures.

Until next time

Please stay safe.

Best wishes,

Nicholas

Director, Iron Crown Enterprises Ltd

Director’s Briefing – December 2020

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Welcome

To the one hundred-and-fourteenth Briefing and twelfth Briefing of 2020. We sincerely hope that you and yours are staying safe and managing as best you can in these trying circumstances. I for one am very happy to see the arrival of at least three vaccines against coronavirus, giving us all finally a route back to a much normal life again.

Company Christmas

Even though Dragonmeet is virtual this year, the other signals of December are here. I have signed off the annual return to Companies House, the domain name for the Guild Companion has been renewed, and the annual royalty payments for our oldest products – City of Archendurn, Dun Cru, Friends & Rivals, The Toyman’s Fair, Rolemaster Companion I, and Shadow World: The Land of Xa-ar -have been distributed. For historical reasons, these products were not put on the automatic OneBookShelf payment system, so the manual payments are a little Christmas tradition of the company.

HARP and HARP SF

Terry remains deep in HARP Subterfuge. I intend to initiate layout work on HARP Bestiary in parallel. All of the artwork for HARP Beyond the Veil has been commissioned and the first two sets of art have already arrived – there is a particularly lovely image of a Gnome Harper in this batch.

Shadow World

Due to a workload spike in the day job, I have not yet completed my editing of Brian Hanson’s The Priest-King of Shade but I am making progress.

Rolemaster

I have authorized Colin to commission color illustrations for RMU. Our plan will be to publish RMU in pdf, standard colour print, and premium colour print. Printed editions will be available in both softcover and hardcover.

Colin has also gathered the Great Lists of playtesters whose names will be placed in the Roll of Honor for the new Rolemaster books.

Until next time

As the next scheduled Briefing will be in the new year, all that remains for me to do is wish you a very Merry Christmas (or other holiday of your choice) and please stay safe so that 2021 is a better year for everyone.

Please stay safe.

Best wishes,
Nicholas

Director, Iron Crown Enterprises Ltd

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

Gift guide 2020


More so than normal I think everyone could do with a bit of a treat this festive season. That’s why we’ve put together this list of potential gifts for your friends and family. Whether they’re ICE fans, Tabletop Roleplaying gamers or just people that you want to buy something for to say ‘thank you’, this list will have something for them (and you. Go on, treat yourself). This year I feel like I’ve included a lot more stuff from Etsy. Part of it is wanting to support small business but most of it is that I’ve just discovered the wide range of awesome stuff people are selling on there.
 
 
Something from the ICE store on DrivethruRPG
All ICE products can be bought exclusively through DrivethruRPG. If you’re buying for someone who has never played an ICE game, why not get them The Shadow World Player Guide ($7) or buy them an entire game in a single book with HARP or HARP-SF (both $20). If you’re buying for an avid ICE fan, why not check out our selection of e-support products including the Electronic Roleplaying Assistant for Rolemaster and AutoHARP ($10).
 
Visit the ICE shop >>
 
 
Tabletop simulator
Personally, tabletop simulator has been a godsend through lockdown. This online ‘tabletop’ allows you to play all manner of games with your friends virtually. You can even play with strangers. It can easily be used for Tabletop Roleplaying games with many different location maps and minis available for download but can also be used for non-roleplaying games. It’s a great way to stay in touch with people and keep playing games at a time where you can’t necessarily get around a physical table anymore.
 
Tabletop simulator on steam >>
 
 
Dungeons and diversity figures
I think these are absolutely amazing. My only complaint is that there aren’t more. These are miniatures representing the various common professions (as we call them) in tabletop roleplaying games but in wheelchairs. A great way to add some diversity to your game.
 
Buy them now >>
 
 
Shadow World: Aalk Vaalg
The perfect gift for a friend or acquaintance that you want to show your appreciation for without breaking the bank. Aalk Vaalg is a mini-adventure set in Shadow World with stats for both RM2/Classic and RMSS/FRP. It can be picked up for just $2 from DrivethruRPG.
 
Buy it now >>
 
 
Wizards dice tower
A great gift for anyone who enjoys any games that require the rolling of dice. This Etsy shop sells a load of really cool things including minis and gelatinous dice jails. Well worth a look if you have friends or family that like to roll dice.
 
Buy it now >>
 
 
Gelatinous cube dice bag
Where better to store all your favourite dice than safe and sound inside a gelatinous cube? The description is quick to point out that it could also be used to hold other items, not just dice. Yes. That’s how bags work. This one is particularly pretty though.
 
Buy it now >>
 
 
ICE Merchandise
What do you buy for the ICE fan who has it all? Why not check out our selection of ICE merchandise which is available through our CafePress store. You can pick up hats, shirts, mugs and more emblazoned with your favourite ICE artwork and logos.
 
Visit the ICE merchandise store >>
 
 
PDF pattern for a leather facehugger mask
I’m not a leatherworker, I don’t have lots of spare leather lying around. Despite that I’m seriously considering buying this pdf to take it up because this mask looks SUPER cool. If you have to wear a mask, what not make it a facehugger and if it has to be a facehugger why not make it leather (because it would be really hot and uncomfortable but still… It looks super cool).
 
Buy it now >>
 
 
Barrell dice shakers
I love a good dice shaker. I don’t know why. I just do. And these look like particularly nice ones. They’d make a great gift for anyone who rolls but would be particularly good for your friends or family who love tabletop RPGs.
 
Buy them now >>
 
 
Hilarious badge
(Aside from the use of DM instead of GM) this badge is the perfect gift for Rolemaster players who have sadly lost their PCs to critical hits, critical fumbles, or just plain poor decision making.
 
Buy it now >>
 
 
Lord of the rings travel posters
I love the design of these posters and the fact that they illustrate different places in Middle Earth make them all the more exciting. The perfect present for fans of Tolkien and the game that can’t be named.
 
Buy them now >>
 
 
Thank you for reading through our gift guide this year. It is worth pointing out that we have not been paid by anyone for this and that we have not received anything for recommending these products (except those that we made ourselves). We just think all this stuff is really cool. Happy holidays everyone!

Director’s Briefing – November 2020

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Welcome

To the one hundred-and-thirteenth Briefing and eleventh Briefing of 2020. We sincerely hope that you and yours are staying safe and managing as best you can in these trying circumstances.

Virtually Dragonmeet

As expected, Dragonmeet 2020 will be virtual. There will be a modest (relative to UK Games Expo and Gen Con Online) virtual convention and we will have some visibility there. It is not yet clear what will be sensible for us to run at the convention.

HARP and HARP SF

Terry continues to slog through the HARP Subterfuge tables and as soon as he declares completion, I will check the pdf. HARP Bestiary is still next for layout. Contracts are being issued for the first wave of art on HARP Beyond the Veil.

Shadow World

There have been some really good suggestions for what we might name a spell-using Monk profession in HARP for the Shadow World HARP Handbook. I particularly like Mystic (as Mentalist has become the name for the Mentalist/Seer equivalent variant Mage profession to come in Something Wicked Something Wondrous) and Martial Adept, but if someone has an even better suggestion, please let us know.

Brian Hanson’s The Priest-King of Shade has now entered its second pass editing, and I am expecting to give Colin the go-ahead to organize its artwork list in short order.

Rolemaster

I have completed the editing pass on RMU Treasure Law! There are only some very minor issues to fix and some double-checking of references to Arms & Character Law and Spell Law. It should not take very long to resolve these. I was especially delighted that every item had its creation spells explicitly identified. So another manuscript to add to Colin’s artwork commissioning list! The only piece of the RMU puzzle still outstanding is thus Creature Law – with Aaron and Jonathan

Also in the RMU space, Max reports that he has been making great progress in preparing ERA for Rolemaster for RMU.

Until next time

Shadow World and other editing projects now beckon for this month.

Please stay safe.

Best wishes,
Nicholas

Director, Iron Crown Enterprises Ltd

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

Director’s Briefing – October 2020

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Welcome

To the one hundred-and-twelfth Briefing and tenth Briefing of 2020. A little delayed as the first week of our teaching semester was more hectic than usual as we tried to deliver teaching both face-to-face and online, and keep staff and students safe. We sincerely hope that you and yours are still staying safe and managing as best you can in these trying circumstances.

Virtually Dragonmeet?

The runes for Dragonmeet are suggesting very strongly that Dragonmeet as a physical convention will not be possible this year. There are plans in progress for a potential virtual convention, so we are awaiting news on the format and what things will be possible for publishers and fans alike.

HARP and HARP SF

Following on from last month’s inventory of the great manuscript hoard, Terry is still working on HARP Subterfuge with the tables taking somewhat longer than Terry had hoped. It is looking like it could end up at 300 pages or so, so this will be worth the wait. HARP Bestiary is obviously nudging all our elbows, awaiting its turn in the queue. Colin has completed his sweep through HARP Beyond the Veil in order to produce the artwork list so he will be contacting our legion of artists to achieve artwork allocation. More images have been arriving for HARP Garden of Rain.

Shadow World

There was a sensible suggestion on the forums of extracting the City of The Dead from the Emer IV sourcebook. This should enable us to get Emer IV completed sooner and allow Terry to write up the mega-dungeon that is City of the Dead as an adventure module or location book.

As part of the Shadow World HARP Handbook, Bruce Meyer has completed a first draft of a Spell Sphere for Shadow World Monks. This does beg the question of what we would call spell-using Monks given the profession name of Monk is associated with a non-spell user version utilising Chi skills in HARP at the moment. Suggestions welcomed.

Brian Hanson’s The Priest-King of Shade is at the head of the editing queue (awaiting completion of the editing of Treasure Law) and will only be pushed back if Creature Law arrives in my inbox before I start Priest-King.

Rolemaster

I think there has been a little confusion over the black&white versus colour choice with regard to RMU. If we opt for colour, then we could easily publish the RMU rulebooks in both standard and premium colour (as we have done with the Shadow World Player Guide and HARP SF Xtreme). There is a modest amount of extra layout work to create a premium variant in addition to a standard colour variant and a second set of proof masters to check, but that’s it.

With regard to editing of RMU, I am currently a third of the way through Treasure Law with no significant issues discovered so far.

Until next time

My hope for this month is to complete the editing pass on RMU Treasure Law with an appropriate interruption to check the pdf master of HARP Subterfuge as soon as it comes my way from Terry.

Please stay safe.

Best wishes,
Nicholas

Director, Iron Crown Enterprises Ltd

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

Director’s Briefing – September 2020

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Welcome

To the one hundred-and-eleventh Briefing and ninth Briefing of 2020. We sincerely hope that you and yours are still staying safe and managing as best you can in these trying circumstances.

Eleventy-One!

As was pointed out in the forums last month, we have reached an anniversary Briefing number beloved of a certain hobbit and his long-expected party. Like many ICE fans, I came in via The Lord of the Rings and playing in a friend’s MERP game, which he morphed into using the RM 2nd Edition rules to provide greater possibilities. I had the loan of his Spell Law volume for a while and one of my first rule meddlings was seeing how I could compress the Mentalism spells into ten levels just like the MERP Animist and Mage. It is perhaps not so surprising that I would end up writing Mentalism Companion a few years later.

Virtually Expo

Fresh from Gen Con Online, we moved in force on Virtually Expo, which was a much better organized experience. Colin had spent more Development Points in his new skill – Discord Server Mastery – and we had three very good Q&A sessions, one on RMU, one on ICE generally and a live demo/Q&A on Fantasy Grounds for Rolemaster. One of the things discussed was the status of the product pipeline. I all but suffered a mathematics critical when I added up all the products for which we have a manuscript.

The Great Manuscript Hoard

For the purposes of the hoard, I am only going to count projects where I have at least a first draft in my hands. There are other projects where work is underway but I have not seen a full draft yet so they will not be formally counted as part of the hoard.

HARP and HARP SF

Here we have HARP Subterfuge which is with Terry for layout, closely followed by the long-awaited HARP Bestiary which is ready to go into layout. HARP Garden of Rain is receiving more artwork (during one of the Virtually Expo Discord chats, we saw Joel’s cover rendering which is fantastic). HARP Beyond the Veil is complete and ready to have its artwork commissioned. HARP SF The Poseidon Gambit is still with Joel but when he finishes, it will be complete in text, artwork and cartography (and since I have seen a draft, I am prepared to count it in the hoard). So remember the number five.

I am not counting for the purposes of the hoard the adventure module HARP Dark Hunt, HARP Strongholds, HARP SF Vehicles Compendium, HARP Steampunk, or HARP Something Wicked Something Wondrous because they are all still in progress.

Cyradon

Colin has finished his amendments to the Cyradon setting book, so it is ready for me to edit. We also have Allen Maher’s original trilogy of Cyradon adventures to transform into Arrival in Cyradon plus the manuscripts of M is for Murder, The Ruins of Kausur, Enya Lote and Escort Duty to update for the current rules set. Remember the number six.

Elsewhere in the wider world of Mithra, Chris Seal is working on Caer Glais.

Shadow World

Brian Hanson’s The Priest-King of Shade is patiently waiting its turn in the editing queue before its artwork can be formally commissioned. Remember the number one.

Of course Terry is busy (when not in layout) with Emer IV and we also have the HARP Handbook for Shadow World underway, but again until a full manuscript appears, I will not count it in the hoard.

Rolemaster

For RMU, we have Arms & Character Law, Spell Law, Treasure Law and Creature Law. Given that Creature Law is not ready yet but will appear as two volumes and we did have a full beta version, I will stretch the rules and include it in the hoard as one item. Remember the number four.

In addition to RMU, we also, for instance, have a complete Rolemaster adventure module, Night of the Third Moon, which is set in the Bladelands notionally. I am not currently counting this as the complete manuscript is still all in German!

In terms of progress on RMU, I have double-checked all of Jonathan’s amends to Arms & Character Law and they are all good, and modulo the necessary introductory text and credits, Arms & Character Law is now final.

I have completed the editing pass on Spell Law. Working with Jonathan, we made some final modifications to the spell lists so we have improved versions of the Dabbler, Lay Healer, Healer, and Open & Closed Channeling and Mentalism spell lists – I hope the greater clarity of descriptions on the healing spell lists will make game play better. In terms of other fixes, there were some comments raised about the potency of the Herb Enhancement and Herb Mastery spells, so I have altered these so that they have different and meaningful effects. There was also concerns about the Mystic’s Hiding spell list having Invisibility spells at a higher level than Invisible Ways and the Unpresence Self spell duplicated on two Mystic base lists – I rolled up my sleeves here (and in a nod to my earliest rules tweaking) have created new modified spells to resolve the problem. Again, modulo the necessary introductory text and credits, Spell Law is now final.

I have sent the final textual versions to Max so that he can get properly underway with ERA for RMU and also to Dakadin so that he can make progress with Fantasy Grounds RMU rules set.

Colin is chomping at the bit to get on with commissioning artwork for RMU, which leads to the question – should we go for black&white interior artwork or colour interiors? While this does not necessarily have an impact on the pdf price, it does make a difference to the cost of the print versions. For a standard size book, the per-page cost is currently about two cents per page for black&white, rising to about five cents per page for “standard colour” (which is what we use for Shadow World sourcebooks) and up to nine cents per page for “premium colour” (which we have used in the very early days for the Shadow World Player Guide and HARP SF Xtreme). You can play with the DriveThruRPG printing calculator here. We know our legion of artists are perfectly capable of handling either. We would be interested in your views on the subject – please let us know on the forums or via the Discord server.

Back to the Hoard

You have probably forgotten the numbers. They were five, six, one and four, which means that we have sixteen (!) manuscripts at varying stages of development.

Until next time

RMU Treasure Law is next on my editing list

Please stay safe.

Best wishes,
Nicholas

Director, Iron Crown Enterprises Ltd

If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.

Rolemaster Unified Q&A


We recently held a live Q&A as part of our involvement with UK Games Expo. The topic? Rolemaster Unified. For those of you who couldn’t make it, below is a transcript of what we discussed. For the sake of brevity and clarity, it is not verbatim.

The panel was led by me; Iron Crown Enterprises’ resident marketing troll Colin and featured Aaron, Jonathan, and Nick all of whom have been involved in the creation of RMU but are not exclusively responsible for it.

Colin: Did you each want to introduce yourselves a little bit? Specifically your background and your experience with RMU.

Aaron: I have been doing a little bit of freelance writing for Iron Crown for close to fifteen years now. I’m currently working on the Creature Law stuff for RMU and have been heavily involved as a play tester, having run the system with a number of different groups.

Jonathan: I’ve been in the playtesting since the beginning and then about halfway through I was asked to join the writing team and took over from Matt Hansen. Before that I did a little bit of writing for the Guild Companion but nothing big.

Nick: I’ve been affiliated with Iron Crown for a very long time. I got involved recently in going to Gen Con with ICE. I’ve been working in playtesting and mechanics testing. I’m assisting Aaron to some degree on the creatures book. And I’m currently page making various things.

Colin: What would you say makes RMU a better system than previous versions?

Jonathan: I think we’ve done a pretty good job of cutting out complexity where it was not adding to the game play while keeping a lot of the detail. For example, we got rid of the resistance roll table and the basic attack table which slowed things down. We’ve streamlined moving manoeuvres and made the treatment of armor more realistic and I think more playable. Armor is now always helpful which really wasn’t true in previous editions. And I think we did a good job in focussing the skill list down to a more playable number of skills.

Aaron: I think RMU adds some flexibility in some areas. Rolemaster has always been one of the most flexible RPGs out there in terms of what you can do with it and I think that some of the things we’ve done with the new version will help further that flexibility. As an example, in creature Law we’re actually setting it up now so that you can build creatures and monsters in a similar way to how characters are created and a little more balanced than they used to be. As an example, a dragon was sometimes a little over powered for a character of the same level in previous versions. Now the dragon is somewhat toned down but also, with the way that we’re creating the creatures it is now possible to drastically change the level of a dragon. Likewise, you can now have a player character that, if your GM chooses to do so, is a creature that was previously not easy to translate into a character.

Nick: From my point of view, I think it’s the details going into the new spell law rules. There are no longer any gaps in spell lists, and we have address the game balance towards weaponry. It’s also all a lot more balanced and intertwined. Everything just works well together across the different core books. From arms law to creature law and everything else, it is all just intertwined really well.

Colin: Why do you think RMU might appeal to someone who has never played Rolemaster before?

Jonathan: Aaron talked about the flexibility and I think Rolemaster in all editions has struck a great balance between having the archetypical professions or classes that make sure that everyone has a useful role in the party vs a freeform system that lets you decide how your characters develop. That’s still true in RMU but it’s a lot more playable and accessible. It’s easier to learn and easier to play so I think for people who are just getting introduced to Rolemaster they’ll find it’s actually a pretty straight forward system once you take the time to look at it and get past any preconceptions people may have had.

Aaron: One thing about Rolemaster is that there’s one basic mechanic for EVERYTHING. Percentile dice and add or subtract bonuses and penalties. A lot of game systems have different mechanics for different types of things whereas in Rolemaster the higher your role, the better the result. If your role is over 100, it’s usually indicative of a success and the higher it is the better the success. The same is true with low roles. It’s much more user friendly and it’s a much more elegant and simple system even though there are a lot of charts to it. It’s still a very easy system to learn. Building a character can be very complex but you’re customising that character a way that you can’t do in other games and, as I say, it’s actually a very elegant system in that respect.

Nick: Rolemaster has always been more emphasized towards roleplaying. All the mechanics are there in the instances in which you need them, and it depends a great deal on how the GM goes about introducing the rules to the group. Do you sit and go over the charts? No. You ask, what do you want your character to do? That’s something that I always emphasize about roleplaying and Rolemaster. It’s strong in the Roleplaying. I guess the old adage is “If you can’t talk yourself out of the combat then you’re doing something wrong because combat isn’t something that you really want to do”.

Colin: One question that we get a lot is ‘what’s new in RMU’. We’d be here all day if we tried to cover everything that was new, but what do you think are some of the biggest changes or best improvements from previous versions?

Jonathan: Nick mentioned the spell lists that don’t have any gaps. That’s great. There are a lot more playable races. There are rules that there have never been before for creating your own professions as well as for creating races and cultures. So that makes it much easier to customise.

Aaron: There’s also the way that the combat handles and really large creatures and really small creatures has been modified. That’s one move that I really like that Rolemaster has made. It used to be that fighting against a dragon you’d use the super large critical or the large critical type tables and that’s no longer an issue and that’s actually figured into the way that the calculations are made. So they’re the same criticals, they’re just modified to fit the larger creature on the fly.

Colin: Another question that I’ve heard a lot is ‘What bits of which previous versions made it into RMU’. Now, given that everything has been refined and improved so much since the start of this process, it may be difficult to say but are there areas that are closer to one system than another?

Jonathan: Spell lists resemble RMFRP which is good because I think RMFRP really fixed a lot of problems from the initial system. Talents are somewhat more like RMFRP although they’ve changed a bit. On the other hand, the skill list is a lot more like the earlier system of Rolemaster. We’ve taken out the category system that Standard System added but maybe with a little more coherency than the original editions of Rolemaster developed over all its companions.

Aaron: I have to agree with that. There’s still a sort of a category system but it’s not done in the complicated way that it existed in RMSS or RMFRP. It’s more simplified and similar to what it was in the original versions of Rolemaster. With this system what we were really looking for is trying to combine the best bits of previous systems into a single thing. Like you were saying, the spell law stuff has been improved a lot because you don’t have gaps in the lists anymore. You have a lot more possibilities there.

Colin: That’s the end of the pre-submitted questions, so we’ll now move onto audience questions

Q1 “Our playtesting team had some serious issues with the initiative system. Have these been fixed?”

Jonathan: In an earlier version of RMU (I have to admit it’s a little difficult for me to keep track of what changed at what point) we had an initiative count that would step down and your actions and phases would be your initiative minus 20 or something like that, I can’t remember. We’ve simplified that so that currently whatever your initiative score is, people act in initiative order in the first phase and then they act in initiative order again for the second phase and so forth. Through the four phases if you’re playing by phases. And what that means is that unlike what was originally written in the playtest documents, you won’t have the situation where one character is potentially finished with all their actions before the next character gets to start. So that means there is always a chance for a character to respond to something that someone else is doing even if that means they’re responding afterwards. I think that’s the biggest change.

Aaron: It has definitely been simplified from the original version for the new system. Like Jonathan was saying, it has been smoothed quite a bit so there’s fewer issues. It definitely runs smoother now.

Q2 “I’ve got the old set of RM books and companions I – IV and the elemental companion and one of my favourite things is the enormous number of professions available when you get them all together. Is that still in and will RMU continue with companion like products?”

Colin: A quick look at the most recent RMU documents and there are 21 professions.

Jonathan: I will also say that you can create your own now, which is new. Nicholas has already spoken to me about having companions come out. I’ve started one already since I turned in my draft of Arms and Character law. And I’ve got some professions in there, so I definitely expect to see more of those.

Q 3 “How has the system been simplified in terms of character creation and development relative to previous editions?”

Jonathan: Compared to RMSS (which is the edition that I know best) taking out the purchase of skill categories is a big simplification. We don’t have the same kind of training package concept so that also takes out a step and pretty much everything is in development points, even talents. Rather than having a separate pool of background options vs developments points its one pool which simplifies it.

Aaron: That pretty much sums it up. It is definitely simplified over the RMSS/RMFRP rules. Like you said the skill categories are no longer part of the development process and everything comes out of a single pool of development points.

Nick: That single pool allows you to then write your own background for your character rather than it is dictated by a single die roll. That definitely simplified character creation.

Q4 “Because Rolemaster is so flexible and there’s so many optional rules, there’s no bedrock for people moving from one game to another and the experience of playing Rolemaster changes depending on who you play with. The question is, will RMU remedy this?”

Colin: I don’t think there’s an answer to this, but it is an interesting question. I don’t think it will because the core of what we’re doing with Rolemaster is creating a very flexible system that allows you to play a very personal game. But what do our panellists think? is Rolemaster losing something for not having had that solidity/rigidity that other rule systems have?

Jonathan: That’s quite interesting, we were sort of discussing that recently in relation to spell law. Spell law in RMSS has a lot of sections where it lays out “this is sort of how this works and the game master should decide X, Y and Z” and RMU spell law doesn’t do that. It says this is the rule, there is an optional rule but it’s in a box. It’s clearly marked as an optional rule so there is a default ruleset in a way that previous editions may not have had. You can’t assume that that’s what a given group is using, but there is a default set of rules. In principal your GM should be able to tell you that these are the optional rules that we have decided to use on top of that.

Nick: Just in terms of a simple count, the number of optional rules presented in RMU is far fewer than any previous version. In RMC and RMSS there was this “Where there’s an optional rule, your GM should decide on it” well it’s printed so almost everyone would just use them and there would be so many. Whereas the number of times that I’ve seen optional rules in RMU is far less and very specific.

Q5 “When is RMU coming out?”

Colin: We can’t put a date on it because there are too many moving parts but (ICE Director) Nicholas has said he is relatively confident about releasing in the first half of 2021. We’re still working on some of the text but that’s not holding us up as I’ve already started work on putting together a list of art requirements for all of them.

Q6 “Will there be special editions?”

(by this point ICE Director Nicholas had joined us)

Nicholas: It’s not on my most pressing list of things to do. It would also be very difficult for us to do using print on demand. And there’s a track record of these special editions not really going to plan. It’s definitely not on my top ten of list of things that I really want to get to the fans. I’m more interested in getting RMU out in a way that is playable and useable.

Q7 “Will RMU be available in hardcover?”

Colin: It will be available in both hardcover and softcover, but it will be after the pdf has been out for a while. This is so that we can catch the errata before anyone gets anything in print.