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$5

Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module and includes plans of the Outstation, 16 pre-generated player characters, details of prominent NPCs and 3 complete adventures.

$10

Armored Assault is the vehicular expansion set for Space Master: The Role Playing Game. Command small unit actions with a handful of AFVs, or mobilize full-blown campaigns, mustering subs, surface ships, walkers, artillery and more!

$5

A Vehicle Compendium for Armored Assault. Complete stats for 30 vehicles, ranging from a humble 18 ton supply truck to a 90,000 ton robotic juggernaut, 4 new Powered Armor Suits, specs for 6 new combat aerocraft and more!

$7

At Rapier’s Point presents the era of Musketeers, outlaws, and masked avengers who fight for justice, glory and the King. complete with new professions, rules for fencing, muskets and pistols, and swashbuckling maneuvers.

$20

AutoHARP Architect is an add-on application to AutoHARP with which you can customize already existing databases for HARP Fantasy and HARP SF or create your own customized database for either system for use in AutoHARP.

$20

AutoHARP Fantasy combines a Character Creator and Combat Tracker. With a wizard for creating characters, the ability to create, edit and save encounters, customize HP and PP and track all spells, attacks, initiatives and statuses.

$10

AutoHARP Fantasy: College of Magics is an add-on database for AutoHARP Fantasy. The database file includes all the new professions, new skills, new spells, new talents and more introduced in HARP Fantasy College of Magics.

$10

AutoHARP Fantasy: Martial Law is an add-on database for AutoHARP Fantasy. It includes new combat rules, skills, items, combat styles, talents and more. It also adds new critical tables and attacks by location to the combat tracker.

$10
AutoHARP Fantasy: Follkways is an add-on database (drawing upon the HARP Folkways supplement) for the AutoHARP Fantasy software. The database file includes all the new professions and races introduced in HARP Folkways.
$20

AutoHARP SF combines a Character Creator and Combat Tracker. With a wizard for creating characters, the ability to create, edit and save encounters, customize HP and PP and track all attacks, initiatives and statuses.

$17

AutoHARP SF Xtreme is an add-on database for the AutoHARP SF software. It includes Vehicles, Vehicle Combat, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character.

$5
Beyond the Core is a Spacemaster 2nd Edition adventure module which includes a history of Frontier Zone 5, a description of life on the Frontier, a complete list of cultures and races and 3 adventures including maps and NPCs.
$16

Castles and Ruins is a sourcebook for Rolemaster Standard System and compatible with Rolemaster Fantasy Role-Play. It includes the history of castles, their construction and how they age to become ruins.

$10

A Campaign Sourcebook for Cyberspace. This book provides you with a wealth of setting material, NPCs, organizations, a description of the Arcology Mall and three scenarios introducing players to the Chicago Arcology.

$7

Archendurn is a detailed city illustrated with color maps. NPCs from all walks of life are described, many with Rolemaster and HARP statistics. A superb set of extended adventure hooks will help get your next campaign underway.

$18

A bestiary of epic proportions! Discover hundreds of animals, monsters, and races. Many from myth, others are staples of fantasy fiction, and many more are completely original – unlike anything you have ever seen before!

$6

Creatures & Treasures II offers descriptions and stats for hundreds of beasts, Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are guides for generating treasure and magic items.

$8

Creatures & Treasures III presents a host of new animals and monsters, including: Stone Dragons, Vampire Lords, Undead Elementals, gigantic Skeleton Constructs, etc. Also detailed inside are a myriad magic items.

$10

A Campaign Sourcebook for Cyberspace. This book provides you with a wealth of material on the Europe, NPCs and organizations, information on warfare and an adventure which takes players on an epic quest.

$4

A Character Compendium for Cyberspace. CyberRogues contains 30 characters with personal data and descriptions, stats, specs, skills and languages. All listed with their corresponding bonuses.

$10

A tabletop RPG set in the corrupt, dirty Earth of 2090 AD; where Megacorporation repression meets Sprawl street warfare. From the polluted cities to the surreal beauty of the global computer matrix, this is Cyberspace.

$5

Adventure module for Cyberspace. Everything you need to run a set of linked adventures using the Cyberspace game system. Each adventure section also provides the Gamemaster with background, NPCs, and schematics for each scenario.

$5

A classic Shadow World adventure module which includes color maps of the region, information on local races and creatures, stats and background on key figures and an enigmatic and exciting adventure.

$5

Disaster on Adanis III is a Spacemaster adventure module which includes information about the struggle for control of Adanis III. As disaster strikes, three adventures involve you in the intrigue and desperate rescue effort.

$7

Dún Crú is a complete adventure module for Rolemaster and HARP. Dún Crú is a sequel to the City of Archendurn setting module, but may be used in almost any fantasy setting.

$5

Adventure module for Cyberspace. This Cyberventure Mission File provides all you need to run four complete Cyberspace adventures. You’ll find sample PCs, GM information, NPCs, and schematics for each scenario.

0

This free application helps create characters, level them up and configure stats, skills and special abilities. The GM can also control all aspects of the game: resolve maneuvers, resistances and of course, spell casting and combat.

$9.95

With this package you get the 54 weapon attack tables in The Armory supplement for Rolemaster, along with the 7 critical tables required for them. This uses RMC critical tables with the new attack tables from The Armory.

$9.95

This package for ERA for Rolemaster adds all attack and critical tables from Rolemaster Classic Arms Law. With 30 different weapons and and 11 natural attacks, martial arts strikes or throws and Rolemaster\\’s acclaimed criticals.

$9.95

This package adds all races, professions and background options in RM Classic Character Law. 11 races, 20 professions, 79 background options and much more!

$9.95
The RMC Combat Companion package for ERA provides 3 RMC professions with their spells, and 19 attack tables with their corresponding critical tables. It also offers new options when creating combat styles and resolving combat.
$9.95
With the RMC Creatures package, you get 451 creature templates to choose from. Each entry gives you information on movement, attacks, defenses and critical resolution is automatically loaded when selecting a creature.
$9.95
The RMC Oriental Companion package for ERA includes 13 races, 10 professions, 88 talent descriptions, 19 creatures, 4 new background options and 3 spell lists with complete description and parameters.
$9.95
Rolemaster Companion I has a lot to offer. Get it and add to ERA: 8 professions, 22 races, 104 background option descriptions, 34 spell lists, 117 individual spells, 41 herbs and 34 creature templates!
$9.95

This package adds all spells, attack and critical tables in Rolemaster Classic Spell Law. A total of 162 spell lists with the complete description of each spell will be at your disposal.

$9.95
The RMC Treasures package gives you a total of 53 tables that will allow the creation of a variety of items including magic and mundane items and piles of coins and jewels.
$9.95

This package adds all attack and critical tables in RMFRP Arms Law (1999). Weapons from the sling to the battle axe, 11 natural attacks, martial arts strikes and throws and of course Rolemaster’s acclaimed criticals.

$9.95

This package for ERA for Rolemaster provides all races, professions and background options in RMFRP and RMFRP Character Law.

$9.95
With the RMFRP Creatures package for ERA, you get 778 creature templates to choose from in your adventures. Each entry includes information on movement, attacks, defenses and critical resolution.
$9.95

This package adds all spells, attack and critical tables in all three volumes of RMSS/RMFRP Spell Law. All Spell Law spell lists with the complete description of each spell is at your disposal.

$9.95

When a simple broadsword no longer cuts it, and the old mace no longer krushes it, the time has come for the armory. With this package you get 54 weapon attack tables along with the 7 critical tables required for them.

$9.95
The RMFRP Arcane Companion package for ERA includes 4 professions, 4 attack tables, 2 critical tables, 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
$9.95
The RMFRP Channeling Companion package for ERA includes 3 professions, 14 talent descriptions, 2 critical tables and 48 spell lists with every spell ready to be cast.
$9.95
The RMFRP Combat Companion package for ERA provides 14 new spell lists, and 19 attack tables with their corresponding critical tables. It also offers new options when creating combat styles and resolving combat.
$9.95
With the RMFRP Essence Companion package for ERA you get 3 new professions with all skill costs, level bonuses and spell lists. Also 49 new spell lists are included, with their complete descriptions.
$9.95
The RMFRP Fire and Ice package for ERA includes 11 professions, 9 attack tables, 2 critical tables, 50 spell lists, and 80 creature templates. Add an elemental touch to your campaign with the hottest and coolest RMFRP content.
$9.95
The RMFRP Mentalism Companion package for ERA includes 4 professions, 15 talent descriptions and 38 spell lists with every spell ready to be cast.
$9.95
The RMFRP Races and Cultures package for ERA offers 58 different races including the lion centaur and the shark shaped shuikmar, alien looking urlocs and grotesque quishadi and has 11 new and varied cultures.
$9.95
The RMFRP Treasure Companion for ERA includes 79 treasure tables, 3 professions and 22 spell lists. It gives you the ability to create items (both magic and mundane) but also piles of coins and jewels.
$9.95
This package includes 68 races and 6 critical tables from Shadow World Master Atlas, 16 attack tables from the Fantasy Weapons supplement and 20 spell lists from Shadow World Master Atlas and Powers of Light and Darkness.
$9.95

This package includes 68 races and 6 critical tables from Shadow World Master Atlas, 16 attack tables from Fantasy Weapons and 20 spell lists from Shadow World Master Atlas and the Powers of Light and Darkness.

$16

The Essence Companion delves deeply into the magical realm of Essence magic. Inside, you will find new professions, variant rules, new options, and a wealth of spells.

$5

Friends and Rivals is a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background and possessions.

$18

Gamemaster Law provides guidelines, tips and details to run Rolemaster (or any other FRP game). Topics include group dynamics, player motivations, story presentation, world design, campaign evolution and much more.

$8

Gethaena, Underearth Emer contains a complete campaign, details on the Ishru who rule the Underearth Realm, flora and fauna, maps and layouts, statistics for all NPCs and monsters and new spell lists for the Ishru.

$8

The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. This rich and diverse set of scenarios will put the adventure back into your game.

$8

The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. This issue has 2 double-length adventures, 2 normal-length scenarios and an adventure location.

$8

The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article.

$8

The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this issue we have five adventures!

$5

A Wedding in Axebridge is an adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles in the southernmost Shatterings of Mithra, but could be placed in any fantasy setting.

$15

College of Magics introduces new types of magic (natural magic, alchemy, and enchantment), includes rules for creating new spells and of course offers new professions (Elementalist, Vivamancer, Thaumaturge and Necromancer).

$15
Create your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress and what they eat, and more. Worked examples include cultures from Shadow World and Cyradon.
$15

Loot, the stuff that brings a gleam to an adventurer’s eye. What is it and where do you find it? What do you do when it breaks? How do you convert it to cash? What is the newest and hottest loot around? This book has the answers.

$12

Martial Law expands the fast, dramatic combat of HARP Fantasy to include hit location criticals, a section on creating and playing warriors in fantasy settings and cool new moves and equipment for fighters.

$20

HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe of infinite possibilities.

$15

HARP SF Xtreme expands HARP SF with a complete set of vehicular rules, a catalogue of land, marine, air and space vehicles, deck plans of the featured starships and interplanetary craft, vehicle combat rules.

$20

HARP Fantasy brings you all the flexibility, simplicity, and drama you crave. It has everything you love about fantasy role-playing: flexible character creation, exciting combat, critical hits, potent magic and challenging foes.

$5

IMPERIAL CRISIS includes 4 adventures, stats for NPC’s, background material, pages of Chance Encounter charts, new weapons and supplemental rules, 2 full-page color starmaps and plans of 2 new starships.

$5

Islands of the Oracle includes 7 adventure scenarios, maps of all the islands, adventure sites and GM aids, including Master charts for all NPCs, beasts, island military forces and game stats.

$5

Kingdom of the Desert Jewel includes adventures for characters of various levels, encounter tables, NPC listings, beasts and poison stats and 10 adventure locations including maps.

$5

League of Merchants details the structure of an interstellar network of outlaws, coordinated by a council of master criminals. Corporations controlled by the League, divisions of operation, bases and important members are included.

$5

LEGACY OF THE ANCIENTS includes detailed descriptions of the massive colony ship Azyr Nebula, the barren planet Thurzaj, the belligerent Urygan race, and five adventures full of action and intrigue!

$5

LOST TELEPATHS takes you to an ancient tomb hiding a powerful artifact. Investigate the strange beings with supernatural powers and avoid the warship Prometheus as it waits for its shakedown mission.

$7

Oriental Companion is your guide to using Rolemaster for the land of the Orient and is a mix of many Far Eastern cultures and fantasy. This book contains new professions, skills, powers, creatures, items and more.

$5

Quellbourne provides a complete fantasy campaign environment, including a 2-Page Color Map, views and room-by-room layouts of Quellburn’s Armory, Citadel of Wizards, Palace and more and 8 detailed adventures.

$5

Raiders from the Frontier chronicles the conflict between House Jade-London and its foes, including the terrifying Idorians. Provided are the history of Jade-London, background on the Idorians, and 4 adventure scenarios.

$10

Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of weapons and animals are all handled differently so that each has a unique feel and flavour.

$9

Arms Law includes 29 individual weapon attack tables, 13 special attack tables, and dozens of critical strikes, and fumbles and can be used with Rolemaster or any tabletop role playing game of your choice.

$15

Character Law for Rolemaster Fantasy Role Playing doubles your available professions and triples your races and cultures. Enjoy over twenty new training packages along with new skills and skill categories.

$15

Construct Companion is a fantasy roleplaying sourcebook on artificial entities and magical machines of every kind. It represents a total revision and unification of the fragmented resources found in previous editions of Rolemaster.

$16

The hottest and coolest Rolemaster Fantasy Role Playing supplement ever. New spells, new professions, new training packages, and new monsters will add spice and power to any campaign game.

$16

The Mentalism Companion explores the magic that is mastered by the sheer power of your mind. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for Mentalism spell users.

$15

Races & Cultures gives you everything you need to design unique, exciting and diverse characters. Included are all the core races as well as many humanoid (including centaurs), and fey races like the Dwelf and the Pech.

$15

Expand the scope of your game with four new professions. Choose from 18 new training packages. Accurately resolve maneuvers invloving more than one character. You will also find expanded descriptions and guidelines for every skill.

$8

Over 50 new weapon attack tables for your combat enjoyment. Retire those old weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all.

$15

Treasure companion contains three new Alchemist professions, 22 spell lists, 100+ unique magic item and guidelines for alchemy, treasure generation, magic item management, wealth control and the buying & selling of magic items.

$15

In Arcane Companion you get an outline of Arcane magic and guidelines on its implementation, 4 new professions, rules for the acquisition of Arcane magic, 46 spell lists, 4 new spell attack tables and a Spell Failure Table.

$15

The Channeling Companion explores the magic of the gods in detail. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for priests.

$12

Arms Law is a fantasy combat system designed for Rolemaster Classic but useable with any system. It includes 30 attack tables, 13 special attack tables, dozens of critical strikes and fumbles.

$16

Character Law includes 20 Professions and over 5 dozen skills, a flexible skill system, a stat system that enables stats to increase over time and optional rules to add depth to your characters.

$20

Spell Law contains over 2000 spell descriptions on 162 spell lists, 15 professions, spell attack, critical strike and fumble tables, guidelines for researching new spells and more.

$18

Creatures and Treasures contains descriptions and stats for hundreds of monsters, animals and fantasy races, including Dragons, Demons, Elementals and Giants and a complete set of random encounter tables.

$20

Rolemaster Combat Minion is a free web app to help GMs process and track combat encounters and stats / health / wounds. It streamlines the entire combat process, including initiative, combat calculations, attack and critical tables.

$20

Rolemaster Combat Minion is a free web app to help GMs process and track combat encounters and stats / health / wounds. It streamlines the entire combat process, including initiative, combat calculations, attack and critical tables.

$15

Rolemaster Companion I includes 118 new spells and 31 new spell lists, new professions and races, rules for constructing magical items, new monsters and optional rules for a superfast condensed combat.

$20

Rolemaster Fantasy Role Playing is easier than ever to understand and all you need to play the game – combat, character creation and spell casting – can be found in the pages of this one book!

$3

New weapon attack tables for fantasy weapons including Baw, Chakram, Chegain, Cabis, Dag, Ge, Ikasha, and more.

$8

Have you ever needed a detailed NPC or PC at the spur of the moment, complete with skills, spell lists and background, but did not know where to turn? Look no further! Rolemaster Heroes and Rogues is the answer.

$3

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Elementalists and training packages, spell lists, elemental manipulation, 2 Sample NPCs and much more.

$3

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Elementalist training package, spell lists, elemental manipulation, Warrior Priests, NPCs and magic items.

$3

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Fighter Schools, The Knights-Errant, War College, Fencing School, Traps, New Monsters, Magic Items.

$3

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Thief Schools, Traps, Adventure Locales, Magic Items and more.

$3

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Woodsmen Schools, Traps, Adventure Locales, Magic Items and more.

$3

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Clerical Schools, Traps, Adventure Locales, Magic Items and more.

$3

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Craft Guilds, Rolemaster Tips & Tricks, The Planes: The Void and more.

$10

Sea Law contains the ship combat system and naval campaign guidelines. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships.

$20

Return to the Shadow World, home of Dragonlords and Loremasters, mysterious ancient civilizations and Navigators who ride the magical Flows of Essænce. The Master Atlas Third Edition has arrived, completely updated and revised.

$20

Return to the Shadow World, home of Dragonlords and Loremasters, mysterious ancient civilizations and Navigators who ride the magical Flows of Essænce. The Master Atlas Fourth Edition has arrived, completely updated and revised.

$7

Step into the Shadow World with this guide to a richly detailed and exotic fantasy setting. Designed for players, the Guide will inform and delight them with crystal-clear text and stunning artwork, which bring the world to life.

$2

A short adventure set in the Zor Wastes of Jaiman with links to Haalkitaine complete with Rolemaster stats for RM2/Classic and RMSS/FRP.

$20

Eidolon Contains city maps of Eidolon and Sel-kai, over 250 businesses from the area, new adventures, skyship and watercraft info, NPC stats for RM2/Classic and RMSS/RMFRP and more.

$18

Emer III Contains 2 Jerak Ahrenreth Citadels, the Lost City of Zæn, colour maps, the hives of the Krylites, 25 pages of adventures and much more.

$20

Haalkitaine includes: Color maps, over a dozen adventures, price and commerce charts, overview of the government and profiles of the Rhakhaan nobility, new organizations and much more.

$18

Jaiman contains stats for Rolemaster Classic/RM2 and RMSS/ RMFRP, color maps, 8 adventures, layouts, including the Dragon Lord’s citadel, and the catacombs of the ancient kings of Tanara

$16

Powers of Light & Darkness features over a dozen religions, new details about the Dragonlords, the Loremasters and the Navigators and spell lists for Priests Arnak and The Steel Rain

 

0

You have seen these intrepid adventurers in many of our recent Shadow World products. Now find out who they are and what are their stories. Complete with Rolemaster stats.

$9.99

Set in northern Rhakhaan on the continent of Jaiman, this module includes 9 adventures, plus several adventure seeds, complete plans of the Green Gryphon Inn, stats for major NPCs and much more.

$15

Set in the east of the continent of Jaiman, Cloudlords of Tanara includes new material about the Coral Roads, information on agents Urulan, new character backgrounds and adventure scenarios and much more.

0

A short adventure set in Southwestern Emer as a taster for the Emer IV sourcebook. Complete with Rolemaster stats for RM2/Classic and RMSS/FRP.

$15

Xa-ar includes a dozen maps, material about the Earthwardens, the Coral Roads and Jewel Wells, a history of the region, 16 adventures and stats for both Rolemaster Classic and RMSS/FRP.

$5

Spacemaster 2nd Edition GM Book contains solar systems generation rules, planets, cultures, businesses, and scenarios, and information of the Terran Empire of 9,000 years in the future, and a complete starting adventure.

$5

The Player Book for ICE’s Spacemaster 2nd Edition contains character creation rules, personal combat, psionic rules and general adventuring rules.

$5

The Tech Book for ICE’s Spacemaster 2nd Edition contains equipment, vehicles for on and off planets, rules for constructing and repairing machines and organisms, plus an arsenal of attack and critical tables.

$15

Blaster Law is the complete guide to energy weapons and their use in combat. It includes 13 Laser Attack tables, 13 Blaster Attack tables, 10 Plasma Weapon Attack tables, 5 Sonic Stunner Attack tables, 20 Critical and Fumble tables.

$7

Spacemaster Companion 2 includes new professions, a new system for using psychic powers, new rules for Cybernetics, hundreds of weapons and devices, new attack and critical tables and much more.

$3

Enhance your Spacemaster: Privateers game with optional rules and further details including pressure and vacuum exposure, rapid pressure changes, explosive decompression, black market tech and more.

$3

Enhance your Spacemaster: Privateers game with optional rules and further details including radiation rules, gravity, the datanet, Sports, the arts and literature, radiation critical strike table and more.

$3

Enhance your Spacemaster: Privateers game with species creation rules including races and cultures, the nature of aliens, general biology, cultures, race generation and more.

$3

Enhance your Spacemaster: Privateers game with optional rules and further details including new cultures, languages, diseases and poisons, the effects of aging, black market tech and more.

$3

Enhance your Spacemaster: Privateers game with optional rules and further details including the semi-psychic, port of call: Helios, campaign plans, NPCs, black market tech and more.

$3

Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints including port of call: Hassus, campaign plans, NPCs, black market tech and more.

$3

Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints including port of call: Crrrrlorrrol, campaign plans, NPCs, black market tech and more.

$3

Enhance your Spacemaster: Privateers game with optional rules including fear and influence attacks, life in space, realities of interstellar space, artificial worlds, NPCs, black market tech and more.

$15

Future Law is the ultimate players’ guide to Spacemaster, with new professions and character options. Get the most out of your character and feel the power of Spacemaster with this exciting new book.

$20

Spacemaster Privateers is the ultimate science fiction role playing system. In the dynamic Privateers setting you and your players play a part in the last, desperate gamble to win a war against an evil driven by insanity.

$15

This book details the races of the Privateers universe; from culture to physiology to role playing, everything you need to know about the: Falanar, the Kagoth, the Oort, the Tulgar, the Valiesans the Xatosians and of course humans.

$15

This Equipment Manual provides everything a privateer can carry! Included are 5 critical tables, 16 attack tables, complete tech level benchmarks, and guidelines for construction & design, malfunction & repair, and breakage.

$15

Customize yourself and your robots with complete character generation guidelines with templates, options, and flaws. Included are 8 attack tables, repair & malfunction rules and 13 critical tables.

$15

Every type of vehicle you could desire. Bored with assembly line models? Try customizing your own vehicle using complete construction & design guidelines. Also included are combat rules, 10 attack tables, and 6 critical tables.

$10

Contains over 50 spell lists, character information to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, attack tables and critical strike tables and much more.

$10

Contains over 50 spell lists, character information to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, attack tables and critical strike tables and more.

$10

Contains over 50 spell lists, character information to expand the core Mentalism professions of your Rolemaster Fantasy Role Playing game, attack tables and critical strike tables and more.

$5

An Organizations Sourcebook. This Sourcebook provides 20 Sprawlgangs, 16 Megacorps, 5 Organizations, 7 Personalities and everything a GM needs to include them in their game of Cyberspace.

$8

Star Strike is the starship expansion for Spacemaster. It includes simple rules, an array of starcraft, rules to extend the action into 3 dimensions, starcraft construction rules and more.

$5

TALES FROM DEEP SPACE includes five ready-to-run adventures, twelve predesigned characters, detailed campaign background information, and a new Insystem Encounter Chart.

$4

A Character Compendium for Cyberspace. This Cyberspace Character Compendium provides you with 27 down and dirty NPCs, ready to be dropped into any cyber campaign.

$5

Included are three adventures, set on an planet within the province of Kashmere. Each involves intrigue and danger as agents of the Kashmere Intelligence Net battle Rebels and assassins of enemy Houses.

$5

The Durandrium Find catapults you into the corporate world of intrigue and sabotage. Also included is information on the Inner Provincial House Augustus-Hayes, and detailed racial background on the humanoids of Minor Clan Churg.

$5

The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes.

$7

This supplement expands the Spacemaster system. It offers alternate Settings, a compilation of Major Houses, Corporations, and renegade groups, new weapons, vehicles and spacecraft, new alien races and more

$5

The Toyman’s Fair is a complete adventure module for Rolemaster. It is designed for adventurers from levels 8-11, but guidance is given on how to scale the encounters for both lower and higher-level parties.

$4

Welcome to VOG MUR, tropical islands teeming with adventure. Search for the secret of ORDYE THROG in the slopes of BUIR DOM. Face the terror that wanders the MAUSOLEUM OF GART. Discover why the LON LEMIRA is a place of reverence.

$8

GMs will find information on the nature of time travel and associated phenomenae. Time Riders is full of practical information on paradoxes, predestination, timelocks, fating, loops, and other unique time effects.

$5

This book includes the stats for 10 Exploration Vessels, 6 Transports, 5 Shuttles, 2 Yachts, 2 Privateers, 2 Scouts, 1 Blockade Runner and 1 Courier

$5

this book includes stats for 8 MMACs, 7 Cutters, 6 Gunboats, 4 TMACs, 2 Destroyers, 3 Cruisers, 1 Blockade Runner, 1 Free Trader.

$5

this book includes stats for 1 Fleet Carrier, 3 Cruisers, 2 Destroyers, 2 Frigates, 2 MMACs, 2 TMACs, 2 SMACs and more.

$5

War on a Distant Moon includes descriptions of the worlds and cultures of the Darran province, star charts and terrain maps, current events and important persons, and 5 adventures that place you in the center of the action!

$30 $20
Sale
Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome. Learn of the mundane and supernatural perils that prowl the wildernesses of the world.
$9.95

This feature package adds all attack and critical tables in RMFRP Arms Law (2003). Arm your characters with weapons, and your monsters with 11 different natural attacks. Or just go bare handed with martial arts strikes or throws.

Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module and includes plans of the Outstation, 16 pre-generated player characters, details of prominent NPCs and 3 complete adventures.
$5
Armored Assault is the vehicular expansion set for Space Master: The Role Playing Game. Command small unit actions with a handful of AFVs, or mobilize full-blown campaigns, mustering subs, surface ships, walkers, artillery and more!
$10
A Vehicle Compendium for Armored Assault. Complete stats for 30 vehicles, ranging from a humble 18 ton supply truck to a 90,000 ton robotic juggernaut, 4 new Powered Armor Suits, specs for 6 new combat aerocraft and more!
$5
At Rapier’s Point presents the era of Musketeers, outlaws, and masked avengers who fight for justice, glory and the King. complete with new professions, rules for fencing, muskets and pistols, and swashbuckling maneuvers.
$7
AutoHARP Architect is an add-on application to AutoHARP with which you can customize already existing databases for HARP Fantasy and HARP SF or create your own customized database for either system for use in AutoHARP.
$20
AutoHARP Fantasy combines a Character Creator and Combat Tracker. With a wizard for creating characters, the ability to create, edit and save encounters, customize HP and PP and track all spells, attacks, initiatives and statuses.
$20
AutoHARP Fantasy: College of Magics is an add-on database for AutoHARP Fantasy. The database file includes all the new professions, new skills, new spells, new talents and more introduced in HARP Fantasy College of Magics.
$10
AutoHARP Fantasy: Martial Law is an add-on database for AutoHARP Fantasy. It includes new combat rules, skills, items, combat styles, talents and more. It also adds new critical tables and attacks by location to the combat tracker.
$10
AutoHARP Fantasy: Follkways is an add-on database (drawing upon the HARP Folkways supplement) for the AutoHARP Fantasy software. The database file includes all the new professions and races introduced in HARP Folkways.
$10
AutoHARP SF combines a Character Creator and Combat Tracker. With a wizard for creating characters, the ability to create, edit and save encounters, customize HP and PP and track all attacks, initiatives and statuses.
$20
AutoHARP SF Xtreme is an add-on database for the AutoHARP SF software. It includes Vehicles, Vehicle Combat, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character.
$17
Beyond the Core is a Spacemaster 2nd Edition adventure module which includes a history of Frontier Zone 5, a description of life on the Frontier, a complete list of cultures and races and 3 adventures including maps and NPCs.
$5
Castles and Ruins is a sourcebook for Rolemaster Standard System and compatible with Rolemaster Fantasy Role-Play. It includes the history of castles, their construction and how they age to become ruins.
$16
A Campaign Sourcebook for Cyberspace. This book provides you with a wealth of setting material, NPCs, organizations, a description of the Arcology Mall and three scenarios introducing players to the Chicago Arcology.
$10
Archendurn is a detailed city illustrated with color maps. NPCs from all walks of life are described, many with Rolemaster and HARP statistics. A superb set of extended adventure hooks will help get your next campaign underway.
$7
A bestiary of epic proportions! Discover hundreds of animals, monsters, and races. Many from myth, others are staples of fantasy fiction, and many more are completely original – unlike anything you have ever seen before!
$18
Creatures & Treasures II offers descriptions and stats for hundreds of beasts, Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are guides for generating treasure and magic items.
$6
Creatures & Treasures III presents a host of new animals and monsters, including: Stone Dragons, Vampire Lords, Undead Elementals, gigantic Skeleton Constructs, etc. Also detailed inside are a myriad magic items.
$8
A Campaign Sourcebook for Cyberspace. This book provides you with a wealth of material on the Europe, NPCs and organizations, information on warfare and an adventure which takes players on an epic quest.
$10
A Character Compendium for Cyberspace. CyberRogues contains 30 characters with personal data and descriptions, stats, specs, skills and languages. All listed with their corresponding bonuses.
$4
A tabletop RPG set in the corrupt, dirty Earth of 2090 AD; where Megacorporation repression meets Sprawl street warfare. From the polluted cities to the surreal beauty of the global computer matrix, this is Cyberspace.
$10
Adventure module for Cyberspace. Everything you need to run a set of linked adventures using the Cyberspace game system. Each adventure section also provides the Gamemaster with background, NPCs, and schematics for each scenario.
$5
A classic Shadow World adventure module which includes color maps of the region, information on local races and creatures, stats and background on key figures and an enigmatic and exciting adventure.
$5
Disaster on Adanis III is a Spacemaster adventure module which includes information about the struggle for control of Adanis III. As disaster strikes, three adventures involve you in the intrigue and desperate rescue effort.
$5
Dún Crú is a complete adventure module for Rolemaster and HARP. Dún Crú is a sequel to the City of Archendurn setting module, but may be used in almost any fantasy setting.
$7
Adventure module for Cyberspace. This Cyberventure Mission File provides all you need to run four complete Cyberspace adventures. You’ll find sample PCs, GM information, NPCs, and schematics for each scenario.
$5
This free application helps create characters, level them up and configure stats, skills and special abilities. The GM can also control all aspects of the game: resolve maneuvers, resistances and of course, spell casting and combat.
0
With this package you get the 54 weapon attack tables in The Armory supplement for Rolemaster, along with the 7 critical tables required for them. This uses RMC critical tables with the new attack tables from The Armory.
$9.95
This package for ERA for Rolemaster adds all attack and critical tables from Rolemaster Classic Arms Law. With 30 different weapons and and 11 natural attacks, martial arts strikes or throws and Rolemaster\\’s acclaimed criticals.
$9.95
This package adds all races, professions and background options in RM Classic Character Law. 11 races, 20 professions, 79 background options and much more!
$9.95
The RMC Combat Companion package for ERA provides 3 RMC professions with their spells, and 19 attack tables with their corresponding critical tables. It also offers new options when creating combat styles and resolving combat.
$9.95
With the RMC Creatures package, you get 451 creature templates to choose from. Each entry gives you information on movement, attacks, defenses and critical resolution is automatically loaded when selecting a creature.
$9.95
The RMC Oriental Companion package for ERA includes 13 races, 10 professions, 88 talent descriptions, 19 creatures, 4 new background options and 3 spell lists with complete description and parameters.
$9.95
Rolemaster Companion I has a lot to offer. Get it and add to ERA: 8 professions, 22 races, 104 background option descriptions, 34 spell lists, 117 individual spells, 41 herbs and 34 creature templates!
$9.95
This package adds all spells, attack and critical tables in Rolemaster Classic Spell Law. A total of 162 spell lists with the complete description of each spell will be at your disposal.
$9.95
The RMC Treasures package gives you a total of 53 tables that will allow the creation of a variety of items including magic and mundane items and piles of coins and jewels.
$9.95
This package adds all attack and critical tables in RMFRP Arms Law (1999). Weapons from the sling to the battle axe, 11 natural attacks, martial arts strikes and throws and of course Rolemaster’s acclaimed criticals.
$9.95
This package for ERA for Rolemaster provides all races, professions and background options in RMFRP and RMFRP Character Law.
$9.95
With the RMFRP Creatures package for ERA, you get 778 creature templates to choose from in your adventures. Each entry includes information on movement, attacks, defenses and critical resolution.
$9.95
This package adds all spells, attack and critical tables in all three volumes of RMSS/RMFRP Spell Law. All Spell Law spell lists with the complete description of each spell is at your disposal.
$9.95
When a simple broadsword no longer cuts it, and the old mace no longer krushes it, the time has come for the armory. With this package you get 54 weapon attack tables along with the 7 critical tables required for them.
$9.95
The RMFRP Arcane Companion package for ERA includes 4 professions, 4 attack tables, 2 critical tables, 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
$9.95
The RMFRP Channeling Companion package for ERA includes 3 professions, 14 talent descriptions, 2 critical tables and 48 spell lists with every spell ready to be cast.
$9.95
The RMFRP Combat Companion package for ERA provides 14 new spell lists, and 19 attack tables with their corresponding critical tables. It also offers new options when creating combat styles and resolving combat.
$9.95
With the RMFRP Essence Companion package for ERA you get 3 new professions with all skill costs, level bonuses and spell lists. Also 49 new spell lists are included, with their complete descriptions.
$9.95
The RMFRP Fire and Ice package for ERA includes 11 professions, 9 attack tables, 2 critical tables, 50 spell lists, and 80 creature templates. Add an elemental touch to your campaign with the hottest and coolest RMFRP content.
$9.95
The RMFRP Mentalism Companion package for ERA includes 4 professions, 15 talent descriptions and 38 spell lists with every spell ready to be cast.
$9.95
The RMFRP Races and Cultures package for ERA offers 58 different races including the lion centaur and the shark shaped shuikmar, alien looking urlocs and grotesque quishadi and has 11 new and varied cultures.
$9.95
The RMFRP Treasure Companion for ERA includes 79 treasure tables, 3 professions and 22 spell lists. It gives you the ability to create items (both magic and mundane) but also piles of coins and jewels.
$9.95
This package includes 68 races and 6 critical tables from Shadow World Master Atlas, 16 attack tables from the Fantasy Weapons supplement and 20 spell lists from Shadow World Master Atlas and Powers of Light and Darkness.
$9.95
This package includes 68 races and 6 critical tables from Shadow World Master Atlas, 16 attack tables from Fantasy Weapons and 20 spell lists from Shadow World Master Atlas and the Powers of Light and Darkness.
$9.95
The Essence Companion delves deeply into the magical realm of Essence magic. Inside, you will find new professions, variant rules, new options, and a wealth of spells.
$16
Friends and Rivals is a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background and possessions.
$5
Gamemaster Law provides guidelines, tips and details to run Rolemaster (or any other FRP game). Topics include group dynamics, player motivations, story presentation, world design, campaign evolution and much more.
$18
Gethaena, Underearth Emer contains a complete campaign, details on the Ishru who rule the Underearth Realm, flora and fauna, maps and layouts, statistics for all NPCs and monsters and new spell lists for the Ishru.
$8
The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. This rich and diverse set of scenarios will put the adventure back into your game.
$8
The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. This issue has 2 double-length adventures, 2 normal-length scenarios and an adventure location.
$8
The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article.
$8
The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this issue we have five adventures!
$8
A Wedding in Axebridge is an adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles in the southernmost Shatterings of Mithra, but could be placed in any fantasy setting.
$5
College of Magics introduces new types of magic (natural magic, alchemy, and enchantment), includes rules for creating new spells and of course offers new professions (Elementalist, Vivamancer, Thaumaturge and Necromancer).
$15
Create your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress and what they eat, and more. Worked examples include cultures from Shadow World and Cyradon.
$15
Loot, the stuff that brings a gleam to an adventurer’s eye. What is it and where do you find it? What do you do when it breaks? How do you convert it to cash? What is the newest and hottest loot around? This book has the answers.
$15
Martial Law expands the fast, dramatic combat of HARP Fantasy to include hit location criticals, a section on creating and playing warriors in fantasy settings and cool new moves and equipment for fighters.
$12
HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe of infinite possibilities.
$20
HARP SF Xtreme expands HARP SF with a complete set of vehicular rules, a catalogue of land, marine, air and space vehicles, deck plans of the featured starships and interplanetary craft, vehicle combat rules.
$15
HARP Fantasy brings you all the flexibility, simplicity, and drama you crave. It has everything you love about fantasy role-playing: flexible character creation, exciting combat, critical hits, potent magic and challenging foes.
$20
IMPERIAL CRISIS includes 4 adventures, stats for NPC’s, background material, pages of Chance Encounter charts, new weapons and supplemental rules, 2 full-page color starmaps and plans of 2 new starships.
$5
Islands of the Oracle includes 7 adventure scenarios, maps of all the islands, adventure sites and GM aids, including Master charts for all NPCs, beasts, island military forces and game stats.
$5
Kingdom of the Desert Jewel includes adventures for characters of various levels, encounter tables, NPC listings, beasts and poison stats and 10 adventure locations including maps.
$5
League of Merchants details the structure of an interstellar network of outlaws, coordinated by a council of master criminals. Corporations controlled by the League, divisions of operation, bases and important members are included.
$5
LEGACY OF THE ANCIENTS includes detailed descriptions of the massive colony ship Azyr Nebula, the barren planet Thurzaj, the belligerent Urygan race, and five adventures full of action and intrigue!
$5
LOST TELEPATHS takes you to an ancient tomb hiding a powerful artifact. Investigate the strange beings with supernatural powers and avoid the warship Prometheus as it waits for its shakedown mission.
$5
Oriental Companion is your guide to using Rolemaster for the land of the Orient and is a mix of many Far Eastern cultures and fantasy. This book contains new professions, skills, powers, creatures, items and more.
$7
Quellbourne provides a complete fantasy campaign environment, including a 2-Page Color Map, views and room-by-room layouts of Quellburn’s Armory, Citadel of Wizards, Palace and more and 8 detailed adventures.
$5
Raiders from the Frontier chronicles the conflict between House Jade-London and its foes, including the terrifying Idorians. Provided are the history of Jade-London, background on the Idorians, and 4 adventure scenarios.
$5
Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of weapons and animals are all handled differently so that each has a unique feel and flavour.
$10
Arms Law includes 29 individual weapon attack tables, 13 special attack tables, and dozens of critical strikes, and fumbles and can be used with Rolemaster or any tabletop role playing game of your choice.
$9
Character Law for Rolemaster Fantasy Role Playing doubles your available professions and triples your races and cultures. Enjoy over twenty new training packages along with new skills and skill categories.
$15
Construct Companion is a fantasy roleplaying sourcebook on artificial entities and magical machines of every kind. It represents a total revision and unification of the fragmented resources found in previous editions of Rolemaster.
$15
The hottest and coolest Rolemaster Fantasy Role Playing supplement ever. New spells, new professions, new training packages, and new monsters will add spice and power to any campaign game.
$16
The Mentalism Companion explores the magic that is mastered by the sheer power of your mind. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for Mentalism spell users.
$16
Races & Cultures gives you everything you need to design unique, exciting and diverse characters. Included are all the core races as well as many humanoid (including centaurs), and fey races like the Dwelf and the Pech.
$15
Expand the scope of your game with four new professions. Choose from 18 new training packages. Accurately resolve maneuvers invloving more than one character. You will also find expanded descriptions and guidelines for every skill.
$15
Over 50 new weapon attack tables for your combat enjoyment. Retire those old weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all.
$8
Treasure companion contains three new Alchemist professions, 22 spell lists, 100+ unique magic item and guidelines for alchemy, treasure generation, magic item management, wealth control and the buying & selling of magic items.
$15
In Arcane Companion you get an outline of Arcane magic and guidelines on its implementation, 4 new professions, rules for the acquisition of Arcane magic, 46 spell lists, 4 new spell attack tables and a Spell Failure Table.
$15
The Channeling Companion explores the magic of the gods in detail. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for priests.
$15
Arms Law is a fantasy combat system designed for Rolemaster Classic but useable with any system. It includes 30 attack tables, 13 special attack tables, dozens of critical strikes and fumbles.
$12
Character Law includes 20 Professions and over 5 dozen skills, a flexible skill system, a stat system that enables stats to increase over time and optional rules to add depth to your characters.
$16
Spell Law contains over 2000 spell descriptions on 162 spell lists, 15 professions, spell attack, critical strike and fumble tables, guidelines for researching new spells and more.
$20
Creatures and Treasures contains descriptions and stats for hundreds of monsters, animals and fantasy races, including Dragons, Demons, Elementals and Giants and a complete set of random encounter tables.
$18
Rolemaster Combat Minion is a free web app to help GMs process and track combat encounters and stats / health / wounds. It streamlines the entire combat process, including initiative, combat calculations, attack and critical tables.
$20
Rolemaster Combat Minion is a free web app to help GMs process and track combat encounters and stats / health / wounds. It streamlines the entire combat process, including initiative, combat calculations, attack and critical tables.
$20
Rolemaster Companion I includes 118 new spells and 31 new spell lists, new professions and races, rules for constructing magical items, new monsters and optional rules for a superfast condensed combat.
$15
Rolemaster Fantasy Role Playing is easier than ever to understand and all you need to play the game – combat, character creation and spell casting – can be found in the pages of this one book!
$20
New weapon attack tables for fantasy weapons including Baw, Chakram, Chegain, Cabis, Dag, Ge, Ikasha, and more.
$3
Have you ever needed a detailed NPC or PC at the spur of the moment, complete with skills, spell lists and background, but did not know where to turn? Look no further! Rolemaster Heroes and Rogues is the answer.
$8
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Elementalists and training packages, spell lists, elemental manipulation, 2 Sample NPCs and much more.
$3
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Elementalist training package, spell lists, elemental manipulation, Warrior Priests, NPCs and magic items.
$3
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Fighter Schools, The Knights-Errant, War College, Fencing School, Traps, New Monsters, Magic Items.
$3
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Thief Schools, Traps, Adventure Locales, Magic Items and more.
$3
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Woodsmen Schools, Traps, Adventure Locales, Magic Items and more.
$3
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Clerical Schools, Traps, Adventure Locales, Magic Items and more.
$3
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material including Craft Guilds, Rolemaster Tips & Tricks, The Planes: The Void and more.
$3
Sea Law contains the ship combat system and naval campaign guidelines. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships.
$10
Return to the Shadow World, home of Dragonlords and Loremasters, mysterious ancient civilizations and Navigators who ride the magical Flows of Essænce. The Master Atlas Third Edition has arrived, completely updated and revised.
$20
Return to the Shadow World, home of Dragonlords and Loremasters, mysterious ancient civilizations and Navigators who ride the magical Flows of Essænce. The Master Atlas Fourth Edition has arrived, completely updated and revised.
$20
Step into the Shadow World with this guide to a richly detailed and exotic fantasy setting. Designed for players, the Guide will inform and delight them with crystal-clear text and stunning artwork, which bring the world to life.
$7
A short adventure set in the Zor Wastes of Jaiman with links to Haalkitaine complete with Rolemaster stats for RM2/Classic and RMSS/FRP.
$2
Eidolon Contains city maps of Eidolon and Sel-kai, over 250 businesses from the area, new adventures, skyship and watercraft info, NPC stats for RM2/Classic and RMSS/RMFRP and more.
$20
Emer III Contains 2 Jerak Ahrenreth Citadels, the Lost City of Zæn, colour maps, the hives of the Krylites, 25 pages of adventures and much more.
$18
Haalkitaine includes: Color maps, over a dozen adventures, price and commerce charts, overview of the government and profiles of the Rhakhaan nobility, new organizations and much more.
$20
Jaiman contains stats for Rolemaster Classic/RM2 and RMSS/ RMFRP, color maps, 8 adventures, layouts, including the Dragon Lord’s citadel, and the catacombs of the ancient kings of Tanara
$18
Powers of Light & Darkness features over a dozen religions, new details about the Dragonlords, the Loremasters and the Navigators and spell lists for Priests Arnak and The Steel Rain  
$16
You have seen these intrepid adventurers in many of our recent Shadow World products. Now find out who they are and what are their stories. Complete with Rolemaster stats.
0
Set in northern Rhakhaan on the continent of Jaiman, this module includes 9 adventures, plus several adventure seeds, complete plans of the Green Gryphon Inn, stats for major NPCs and much more.
$9.99
Set in the east of the continent of Jaiman, Cloudlords of Tanara includes new material about the Coral Roads, information on agents Urulan, new character backgrounds and adventure scenarios and much more.
$15
A short adventure set in Southwestern Emer as a taster for the Emer IV sourcebook. Complete with Rolemaster stats for RM2/Classic and RMSS/FRP.
0
Xa-ar includes a dozen maps, material about the Earthwardens, the Coral Roads and Jewel Wells, a history of the region, 16 adventures and stats for both Rolemaster Classic and RMSS/FRP.
$15
Spacemaster 2nd Edition GM Book contains solar systems generation rules, planets, cultures, businesses, and scenarios, and information of the Terran Empire of 9,000 years in the future, and a complete starting adventure.
$5
The Player Book for ICE’s Spacemaster 2nd Edition contains character creation rules, personal combat, psionic rules and general adventuring rules.
$5
The Tech Book for ICE’s Spacemaster 2nd Edition contains equipment, vehicles for on and off planets, rules for constructing and repairing machines and organisms, plus an arsenal of attack and critical tables.
$5
Blaster Law is the complete guide to energy weapons and their use in combat. It includes 13 Laser Attack tables, 13 Blaster Attack tables, 10 Plasma Weapon Attack tables, 5 Sonic Stunner Attack tables, 20 Critical and Fumble tables.
$15
Spacemaster Companion 2 includes new professions, a new system for using psychic powers, new rules for Cybernetics, hundreds of weapons and devices, new attack and critical tables and much more.
$7
Enhance your Spacemaster: Privateers game with optional rules and further details including pressure and vacuum exposure, rapid pressure changes, explosive decompression, black market tech and more.
$3
Enhance your Spacemaster: Privateers game with optional rules and further details including radiation rules, gravity, the datanet, Sports, the arts and literature, radiation critical strike table and more.
$3
Enhance your Spacemaster: Privateers game with species creation rules including races and cultures, the nature of aliens, general biology, cultures, race generation and more.
$3
Enhance your Spacemaster: Privateers game with optional rules and further details including new cultures, languages, diseases and poisons, the effects of aging, black market tech and more.
$3
Enhance your Spacemaster: Privateers game with optional rules and further details including the semi-psychic, port of call: Helios, campaign plans, NPCs, black market tech and more.
$3
Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints including port of call: Hassus, campaign plans, NPCs, black market tech and more.
$3
Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints including port of call: Crrrrlorrrol, campaign plans, NPCs, black market tech and more.
$3
Enhance your Spacemaster: Privateers game with optional rules including fear and influence attacks, life in space, realities of interstellar space, artificial worlds, NPCs, black market tech and more.
$3
Future Law is the ultimate players’ guide to Spacemaster, with new professions and character options. Get the most out of your character and feel the power of Spacemaster with this exciting new book.
$15
Spacemaster Privateers is the ultimate science fiction role playing system. In the dynamic Privateers setting you and your players play a part in the last, desperate gamble to win a war against an evil driven by insanity.
$20
This book details the races of the Privateers universe; from culture to physiology to role playing, everything you need to know about the: Falanar, the Kagoth, the Oort, the Tulgar, the Valiesans the Xatosians and of course humans.
$15
This Equipment Manual provides everything a privateer can carry! Included are 5 critical tables, 16 attack tables, complete tech level benchmarks, and guidelines for construction & design, malfunction & repair, and breakage.
$15
Customize yourself and your robots with complete character generation guidelines with templates, options, and flaws. Included are 8 attack tables, repair & malfunction rules and 13 critical tables.
$15
Every type of vehicle you could desire. Bored with assembly line models? Try customizing your own vehicle using complete construction & design guidelines. Also included are combat rules, 10 attack tables, and 6 critical tables.
$15
Contains over 50 spell lists, character information to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, attack tables and critical strike tables and much more.
$10
Contains over 50 spell lists, character information to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, attack tables and critical strike tables and more.
$10
Contains over 50 spell lists, character information to expand the core Mentalism professions of your Rolemaster Fantasy Role Playing game, attack tables and critical strike tables and more.
$10
An Organizations Sourcebook. This Sourcebook provides 20 Sprawlgangs, 16 Megacorps, 5 Organizations, 7 Personalities and everything a GM needs to include them in their game of Cyberspace.
$5
Star Strike is the starship expansion for Spacemaster. It includes simple rules, an array of starcraft, rules to extend the action into 3 dimensions, starcraft construction rules and more.
$8
TALES FROM DEEP SPACE includes five ready-to-run adventures, twelve predesigned characters, detailed campaign background information, and a new Insystem Encounter Chart.
$5
A Character Compendium for Cyberspace. This Cyberspace Character Compendium provides you with 27 down and dirty NPCs, ready to be dropped into any cyber campaign.
$4
Included are three adventures, set on an planet within the province of Kashmere. Each involves intrigue and danger as agents of the Kashmere Intelligence Net battle Rebels and assassins of enemy Houses.
$5
The Durandrium Find catapults you into the corporate world of intrigue and sabotage. Also included is information on the Inner Provincial House Augustus-Hayes, and detailed racial background on the humanoids of Minor Clan Churg.
$5
The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes.
$5
This supplement expands the Spacemaster system. It offers alternate Settings, a compilation of Major Houses, Corporations, and renegade groups, new weapons, vehicles and spacecraft, new alien races and more
$7
The Toyman’s Fair is a complete adventure module for Rolemaster. It is designed for adventurers from levels 8-11, but guidance is given on how to scale the encounters for both lower and higher-level parties.
$5
Welcome to VOG MUR, tropical islands teeming with adventure. Search for the secret of ORDYE THROG in the slopes of BUIR DOM. Face the terror that wanders the MAUSOLEUM OF GART. Discover why the LON LEMIRA is a place of reverence.
$4
GMs will find information on the nature of time travel and associated phenomenae. Time Riders is full of practical information on paradoxes, predestination, timelocks, fating, loops, and other unique time effects.
$8
This book includes the stats for 10 Exploration Vessels, 6 Transports, 5 Shuttles, 2 Yachts, 2 Privateers, 2 Scouts, 1 Blockade Runner and 1 Courier
$5
this book includes stats for 8 MMACs, 7 Cutters, 6 Gunboats, 4 TMACs, 2 Destroyers, 3 Cruisers, 1 Blockade Runner, 1 Free Trader.
$5
this book includes stats for 1 Fleet Carrier, 3 Cruisers, 2 Destroyers, 2 Frigates, 2 MMACs, 2 TMACs, 2 SMACs and more.
$5
War on a Distant Moon includes descriptions of the worlds and cultures of the Darran province, star charts and terrain maps, current events and important persons, and 5 adventures that place you in the center of the action!
$5
Sale
Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome. Learn of the mundane and supernatural perils that prowl the wildernesses of the world.
$30 $20
This feature package adds all attack and critical tables in RMFRP Arms Law (2003). Arm your characters with weapons, and your monsters with 11 different natural attacks. Or just go bare handed with martial arts strikes or throws.
$9.95