ERA for Rolemaster updated

ERA for RolemasterWe are thrilled to announce that we have updated and improved all ERA for Rolemaster products with a range of bug fixes and new features.
 
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
 
The ERA e-support package is now even better thanks to a number an update which has now been released.
 
The changes are as follows:
 

  • Races now include the number of background options (RMC) and talent points (RMFRP). This improves the usability of the background purchasing step during character creation.
  • Combat skills fumbles can now be specified on a per skill basis, instead of relying on the attack table fumble. The default fumble value will be offered during character creation, but it can be changed during the combat skills step, also adjusted in the character sheet, or while adventuring.
  • Fixed the hobby rank cost restriction. It is now 40 DP as indicated in RMFRP Character Law.
  • Fixed RMC minimum temporary roll validation. Rolls of 20 are now allowed.
  • Improved support for new skills categories and groups. The cost is fixed at 0 for all professions if not specified, and can be later adjusted per character.
  • When resolving maneuvers, the table related to the skill will be offered, but it can now be changed to a movement/percentage resolution when required.
  • RMFRP Body and power point progression are now stored in the character sheet. This means that they can be edited (although it requires manually opening the character XML).
  • Character size category and combat skills size adjustment are presented. These won’t mean much to RMC and RMFRP users, but they are an important step in preparing ERA to support RMU.

In addition to these fixes and improvements, there are a number of brand new features including:
 

  • Exhaustion Points. They are computed according to the corresponding Character Law, and presented during adventures in the character profile. Both total and remaining points can be manually adjusted. No additional computation is provided (this means they are not spent when fighting/casting spells, and they are not recovered when resting).
  • Rules Customization. Some house ruling and ruleset mixing can now be accomplished using options that are opened from the About dialog.
    • Stat bonus computation: RM2 smooth stat bonus from Companion I are included!
    • Development point computation: including some fixed DP options.Advanced configuration allows even more flexibility.
    • Power computation: RMC automatic or by skill development.
    • Exhaustion points: RMC, RMFRP, or nothing (removes it from the adventuring screen).
    • Skill development: this is dangerous, use with care!
    • Printed character sheet skills: choose what to show when printing the character.
    • Hours per day: important for Shadow World users who use the Travel Module.
    • Secondary skill development points in RMC: fixed number and percentage.

If you haven’t already, you can test ERA for Rolemaster by downloading the free web app from RPGNow. In addition you can buy all the database files for RMC Arms Law, RMC Spell Law and RMC Character Law as well as RMFRP Core and Character Law, RMFRP Spell Law and RMFRP Arms Law.
 
If you already have ERA, you can update your version by re-downloading the files from RPGNow.

 

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