Product Tag: Rolemaster 2 / Rolemaster Classic

At Rapiers Point

At Rapier’s Point presents the era of Musketeers, outlaws, and masked avengers who fight for justice, glory and the King. complete with new professions, rules for fencing, muskets and pistols, and swashbuckling maneuvers.

Sea Law

Sea Law contains the ship combat system and naval campaign guidelines. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships.

City of Archendurn

Archendurn is a detailed city illustrated with color maps. NPCs from all walks of life are described, many with Rolemaster and HARP statistics. A superb set of extended adventure hooks will help get your next campaign underway.

Guild Adventurer 1

The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. This rich and diverse set of scenarios will put the adventure back into your game.

Creatures and Treasures II

Creatures & Treasures II offers descriptions and stats for hundreds of beasts, Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are guides for generating treasure and magic items.

Guild Adventurer 2

The Guild Adventurer is a compilation of adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. This issue has 2 double-length adventures, 2 normal-length scenarios and an adventure location.

Creatures and Treasures III

Creatures & Treasures III presents a host of new animals and monsters, including: Stone Dragons, Vampire Lords, Undead Elementals, gigantic Skeleton Constructs, etc. Also detailed inside are a myriad magic items.