Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome. Learn of the mundane and supernatural perils that prowl the wildernesses of the world.
Product Category: HARP Fantasy
AutoHARP Architect is an add-on application to AutoHARP with which you can customize already existing databases for HARP Fantasy and HARP SF or create your own customized database for either system for use in AutoHARP.
AutoHARP Fantasy: Follkways is an add-on database (drawing upon the HARP Folkways supplement) for the AutoHARP Fantasy software. The database file includes all the new professions and races introduced in HARP Folkways.
AutoHARP Fantasy: Martial Law is an add-on database for AutoHARP Fantasy. It includes new combat rules, skills, items, combat styles, talents and more. It also adds new critical tables and attacks by location to the combat tracker.
AutoHARP Fantasy: College of Magics is an add-on database for AutoHARP Fantasy. The database file includes all the new professions, new skills, new spells, new talents and more introduced in HARP Fantasy College of Magics.
HARP Fantasy brings you all the flexibility, simplicity, and drama you crave. It has everything you love about fantasy role-playing: flexible character creation, exciting combat, critical hits, potent magic and challenging foes.
Martial Law expands the fast, dramatic combat of HARP Fantasy to include hit location criticals, a section on creating and playing warriors in fantasy settings and cool new moves and equipment for fighters.
Loot, the stuff that brings a gleam to an adventurer’s eye. What is it and where do you find it? What do you do when it breaks? How do you convert it to cash? What is the newest and hottest loot around? This book has the answers.
Friends and Rivals is a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background and possessions.
Create your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress and what they eat, and more. Worked examples include cultures from Shadow World and Cyradon.