Product Category: Rolemaster rules expansion

Sea Law

Sea Law contains the ship combat system and naval campaign guidelines. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships.

Creatures and Monsters

A bestiary of epic proportions! Discover hundreds of animals, monsters, and races. Many from myth, others are staples of fantasy fiction, and many more are completely original – unlike anything you have ever seen before!

RMFRP Races and Cultures

Races & Cultures gives you everything you need to design unique, exciting and diverse characters. Included are all the core races as well as many humanoid (including centaurs), and fey races like the Dwelf and the Pech.

RMFRP Mentalism Companion

The Mentalism Companion explores the magic that is mastered by the sheer power of your mind. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for Mentalism spell users.

Time Riders

GMs will find information on the nature of time travel and associated phenomenae. Time Riders is full of practical information on paradoxes, predestination, timelocks, fating, loops, and other unique time effects.

Gamemaster Law

Gamemaster Law provides guidelines, tips and details to run Rolemaster (or any other FRP game). Topics include group dynamics, player motivations, story presentation, world design, campaign evolution and much more.