I did see the combat cards, but was not sure what they actually did.
I will end up making a reference sheet for the players, and if it works out, I will pass it along to the masses.
I personally would re-work the 2 page character sheet to exclude or condense the equipment, weapons, & character notes to allow for a summary of at least the univesal combat actions (parry, full parry, dodge, sudden dodge....). IMO, players are less inclined to try new things if the info is not readily available. Players have way more down time than GMs, so let them decide before it gets to their turn.