hey, I'm just starting the devleopment if a new game world that I'll start runinng whenever I get it done. I've got a couple of ideas that I'll be putting into the game & could use a little help with. Really what I need are names for three of them and would really appreciate any assistance, I just want something that will be unique.
From Iron Kingdoms I'm taking the idea of Trains. Now in my world they're a Gnomish contraption that only Gnomes have any idea of who they work, what's inside, how to build... they have a monopoly on it really. There are only 4 'lines' that are in operation, they form a clover leaf around the contienent, so not every place is touched by them. from a central city there's a loop that goes up and to the NE, NW, SW and SE. They provide a means of crossing from one side of the contienent to the other in a couple/few weeks instead of a year+, not to mention moving mass ammounts of goods from place to place, the down side is they're very expensive to get a seat on.
So then... what to call a Gnomish locomotive?
What to call the lines?
the next is also a Gnomish contraption (in my world)... a zepplin like airship. In my world they're only used to ship goods and people from a coastal location/port out to islands and back, ferrying goods/supplies and people. These are only used in areas where piracy is a major convern and/or sea conditions prevent normal shipping. Now it's been pointed out that Dragon are REALLY not gonna like these things, so they have some defenses to help protect themselves.
Again, what to call these lightly armored, lighter than air ships so finely craft by the gnomes?
The thrid thingy is, well basically it's a gun. In my world a caster, of any kind, can only learn a new spell by going to the guild, testing with them to prove he's obtained the next level of discipline, knowledge, etc. Then she can pay for the right to copy the spell from the a master spell book into her own. Likewise, there are only two ways a PC is going to get a wand, rod or staff of any kind of magical ability; either buy it from the Wizarding Guilds (oh, they only let other casters in, did I mention that?) or find it in some monsters loot.
So once upon a time some renegade alcehmists, wizards and mages got together with, you got it, some very crafty gnomes and developed the only thing that's going to even be close to a gun. It's a single shot, breach loading pistol. It can only 'fire' special charges, brass cases that have all the spell componets and other mojo inside and sealed up. Upon cocking the hammer back, taking aim and pulling the trigger, the spell is released. These are very rare items and the Wizarding Guild really hates them, they have forbidden they're members from having anything to do with them, thier creation or creation of the spell-charges. Anyone caught doing so will be brought before the Guild's high council and severly punished.
Now what I'm picturing in my head are rather large single shot handguns. It would be hard to, but possible, conceal them on your person (depending on race and build, etc)...
anyways... what to call a gnomish breach loading hand gun that fires water/fire/lightening/etc. bolts?
I appreciate the help and ideas everyone.
Allen