Hey folks
After my Harper met his inevitable doom last session and is now pushing up the proverbial daisies I started to design a new character for a Cyradon campaign and went for a Drei (essentially a mage, for those not familiar with Cyradon).
Having access to the Rune Mastery spell, being from a viking like culture and having the chance of buying a starting item which gives me +5 to inscribing runes (with some other nice bonusses) I decided to make him an expert in runes, so I read up with the appropriate skills in the core rules, CoM and Loot.
The issue of how many runes one knows has already been discussed in depth, so I don't need information on that. We rule that a spell caster can inscribe any spell he knows, while a non spell caster may learn one rune for an universal spell for every five full ranks he has in the runes skill.
Battle runes are a totally different topic and need not to be considered. The topic of circles seems clear to me, too, so no questions there (1 circle/5 ranks ratio).
So, having set the scene I have a couple of questions I need answers to.
> How much does a sheet of rune parchment/vellum/paper actually cost?
The core rules have no answer to that, CoM says that the production cost for 10 sheets is 5, 8 and 3 gp respectively, while the preparation of any paper like material should cost one gp per sheet. What do you think is a fair price? Imo, a one gp basis per sheet of rune parchment/... should be the absolute maximum. Would you add up the costs or neglect the preparation cost for specially crafted media only applying it to unsuited materials?
> What is the maximum rank a caster can inscribe?
The absolute limit is 30 PP as defined by the Rune Mastery spell. However, does a character need to have as many ranks in the runes skill as he wants the spell to have PPs? Does he just need to know the spell (rank 1) or does he actually have to be able to cast it up to the PPs he wants it to be inscript with? I found no definite answers to these questions in the rules. (Do you actually "know" a spell when you only have one rank in it?)
Imo, he has to fullfill all the requirements I just posted. Any other option is just too unbalancing. What are your opinions?
> How long does it take to cast a rune?
According to the core rules, once a rune is deciphered, a spell casting character can activate it "at will". Is that an action where he has to look at the rune or can he just stash scroll upon scroll pending activation in his backpack? Does he even have to have them with him? Does it require an "action" or is it instantaneous like battle runes? Obviously a non-spell-caster has to read it out, requiring a skill roll and taking out the sheet.
Imo, the caster has to at least look at the rune which shoud take at least a round, depending on whether he's got it at hand or stored it away. What is your interpretation?
> Is a rune too weak?
According to Loot, the bonus of a rune is equal to the rank bonus (number of PPs of the rune), giving a 3 PP Jolts rune a meek +15. That's hardly worth a try and it gets even worse with elemental attack spells. A 2 PP Arcane Bolt has a ridiculous bonus of +10 a 4 PP Elemental Bolt just +20 and even a Elemental Ball offers +30. It works well with non offensive spells though as only their spell attributes are determined by the ranks (PPs) of the rune. But please wait with your answer until you read the next.
> Is a rune too powerfull?
Same story, but now with an experienced character. Let's say he knows Elemental Bolt with 12 ranks for a total bonus of +79 (+54 skill ranks, +20 attributes, + 5 magic item), wanting to cast it doing a huge critical (+8 PPs = 12 PP total = -40) in only one round (- 2 rounds = -20) due to an emergency. This leaves him with just +19 OB for attack and 12 PP less. The same spell as a rune would have an OB of +54 (12 ranks) and wouldn't even require an activation roll (much less a roll to decipher it, since he wrote it himself), although he'd have to inscribe it via the Rune Mastery spell. Thats a difference of 35 points and 12 PPs. Even if he took the time of three rounds his OB is less (+39 compared to +54). It actually gets worse/ better the higher you scale.
Why should I even bother to cast the spell myself if I can do it from parchment at a higher bonus with no ad hoc cost? Of course I'd have to spend the PPs when inscribing it, but I could do it in a safe haven. Any objections to the above? (I actually like this, since it adds a lot of tactical possibilities to the game)
Waiting for your highly valued opinions and maybe even some clarifications.