In the Alternative Experience Points Table (15.7.4) found in ChL, the experience points listed for successfully accomplishing a unique or inspired maneuver are as follows:
Routine: 0
Easy: 5
Light: 10
Medium: 50
Hard: 100
Very Hard: 150
Extremely Hard: 200
Sheer Folly: 300
Absurd: 500
This list was never updated to reflect the new difficulty levels introduced in RMC4: Trivial, Insane, Phenomenal, and Virtually Impossible.
In an effort to determine reasonable experience points for these higher difficulties, I graphed the given experience points and the opposite values of their corresponding difficulty modifiers (-30 to +70). Seeing that the curve of the experience point line started to go exponential, I then added the new difficulties following a similar direction. The resulting numbers are as follows (opposite difficulty mod / experience points):
Trivial: -50 / 0
Routine: -30 / 0
Easy: -20 / 5
Light: -10 / 10
Medium: 0 / 50
Hard: 10 / 100
Very Hard: 20 / 150
Extremely Hard: 30 / 200
Sheer Folly: 50 / 300
Absurd: 70 / 500
Insane: 100 / 750
Phenomenal: 150 / 1250
Virtually Impossible: 200 / 2000
Do these extended experience points seem okay or are they out-of-line (meaning, too high)? If they are too high, what would be more appropriate?