Yep. The real decision is Mystical Arts & Outdoor or Influence & and a free talent.
I did kick around an idea to make both classes a bit more different from each other but that quickly spiraled into nearly every class being changed in some way. I wouldn't recommend it.
The Rogue is unmatched in it's versatility though. I went and made a heap of Rouges to introduce some new players to the system. I ended up with an Archer, a Horseman, a City Watchman, a Burglar, a Shaman's apprentice, a wanta-be Magic user, a Soldier and fairly typical barbarian warrior.
Anyway, my 2 cents