Crowd Sourcing Modules for Shadow World would be great.
I agree with BPowell in that it would have to have set rules. So it might be better to wait to crowd source until after RMU is finished? A unified RM/HARP system would allow you guys to make a campaign that would target all RM/HARP/Spacemaster fans and all would benefit. As Shadow World seemed to have tech from Caveman to Spaceman already in it. So all systems could benefit from such a setting.
I think the whole RM community would benefit greatly from a campaign module series that takes players from level 1-50 through Shadow World and possibly Crydaon. With Cryadon having it's own crowd sourced campaigns. So again as BP pointed out the idea should be fleshed out so that you know the world arc for the campaign and that would allow writers to not step on each other's ideas and keep the campaign harmonious in the scheme of things which will ultimately unfold at the end of the campaign. But would still allow tremendous flexibility and creativity in all the separate modules.
If they did each module say in 5 level increments you could do 10 modules. 1-5, 5-10, 10-15, 15-20,20-25, 25-30, 30-35, 35-40, 40-45, 45-50.
It would just be so refreshing for me, to be able to hand someone a group of RM modules set in a RM world, that hand holds new players/GM's from level 1-50. It would also help so many new players to be able to just jump in and play and not be worried, or panicked by all of RM's rules and flexibility. Instead of RM's classic, you can do this, here's the math and go figure it out yourself ruleset options
In that vane it might also be worth it to make character packs for each module. Say we have the said 10 modules. And say RMU has 50 character classes. You could create 50 characters for each module. New players or those just interested in jumping into a game can say get the first modules pack and just grab a pre-made character of their desired class and jump in. And if the guy who wrote that module created the pack he could preset all the fighting and other skills to benefit a player in that particular module. On top of that magical items, talents, and gear could be set for that module. Greatly increasing the chance new players will like it.
Obviously if the player started in module 1 he would have no need to use a pack in module 2-10. But if the group picks up new players or their character dies you can start to see where character module packs for each module would make great sense. If each module pack had a character for each level/class it would be very valuable for picking up players at any time. Or replacing a dead character without taking any real time and allowing the campaign to keep moving. And this making it much easier for a group to play a full campaign from level 1-50 in a SR world campaign. Remember death happens in RM. Well character packs with all levels would make it if you die at say level 43. You just grab a pre-made character and your ready to go. And 1 of each type means everyone is covered. Even if they want to play the same class or a totally different one. Death will still hurt, but it won't slow down or end the campaign
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