I will rate them from 1 (least desired) to 10 (most desired) - also, some questions about what something is, sorry buy it has been a while since I looked at this
):
1. Chapters 2-5 of Legends of Shadow World. Finished.
?? Not exactly sure what this is, but if it is flavor material about different people, places and things of the world, then: 8
2. Mentalism spells for BASiL. Still working on this..but added a few.
6
3. Fully expanded material on Orhan religions and priesthood. Posted!
9 - This might play into the campaign I am putting together, where I expand the adventure Cult of the Third Moon* in the Jaiman sourcebook.
4. Book of Pales. (expanded material for the various demon realms with environmental rules and expanded bestiary) Published.
3
5. New adventures for Priest king of Shade. Done but not published.
Isn't this the one that isn't Shadow World? But you connect it with Agyra? 5
6. d100 adventures at the Rolemasterblog. (Lair of Ozymandius & Tower of the Elephant) Published.
2
7. S.W.A.R.M. (Shadow World Alternative Role Master) Done but not published...not sure it's needed with RMU.
7
8. A huge SW edition of the Rolemasterblog Fanzine. (like issue #4 which is a top seller). Not even started, but waiting for SW/Terry estate to be clarified.
4
9. Empire of the Black Dragon. All about Ulya!!! done except for layouts.
8
10. The travelogue of Caylis Deveran. (a written account of travels throughout Kulthea). nothing except for what is already included in other works.
5
11. Shadow World Compendium. A revised master atlas which includes all of my material. Done. Not published due to IP issues.
10
12. Spell lists for various organizations in Shadow World. (Steel Rain, Orders, etc). A lot done. See forums or Rolemasterblog.
9
13. SW Channeling. Upcoming.
8
14. Nontataku. City of the Alliance. Forthcoming.
7
15. Agyra. NW, NW & SW. This is addition to Priest-King and finishes up the continent including the Cult of Dragons and Assassins of Shurgur.
8 - a new place to explore would be great!
*I am turning it into a multi chapter campaign where the PCs uncover and must stop (or not, of course) Mara-sa from fully awakening the powers of the Amulet. (It will become a 70th level artifact with lots of powers and abilities, giving the forces of darkness a huge boost in strength.) It revolves around a massive ritual that she has to do, one that incorporates an "ingredient" geared to appease each of the Gods of Charon. Some more details about how they go about worshiping and what they (the Dark Gods) each find important could give me ideas on what "ingredients" could be needed.