Thanks Nicholas, I do really appreciate your answers as I can't imagine how busy you, and a lot of others we are truly in debt, must be reanimating products and rebirthing HARP.
I read that in the new HARP Monsters, the base 75 in stats wil change, I understand that it saved a lot of time but .... I'll love the change since I'm always checking my copy for help and inspiration and I always have to change the stats to something I feel more reallistic (a Minoutar with St75, Ag75, Re75, Pr75?).
I made some series of 8 rols and ordered each one from lower to highest. Averaged all the lowest, and so forth up to the highests and I ended with this serie: 52,59,63,71,77,86,91,93.
Those are the stats I use for general NPCs and monsters, so my Minoutar fighter has 93St, 91Ag,86Co,77Qu,71In... obviously special NPCs and monster have special designed stats.
'bout the bolt, it get up to 5 and balls stayed at 6 ... You think it is balanced? It will be interesting to see wich one players will choose to maximize, but I bet for the ball ... no shield DB, 10' radius ... (we changed the +20 centerpoint to +0 and -20 to others. I read it in other post and tought it good idea).
I think I will tend to play the balls as something very visible and loudy that will attract all the foes eyes against the firer, something like "You wanna play rougth? You go down first!" ... well if there are foes remaining
Good job and best wishes too !!!