Not sure if this is the right thread, but any chance to expand the weapons list a bit?
Kukri sure would be nice...and I can't recall anybody ever doing a Kris as a core book weapon.
The gamer part of me and the weapons knowledge part of me are having a fight over how to comment on this idea.
That triggers something I'd like to touch upon ... First, please understand that I only have read HARP Lite, and am on my way to get the Essentials CD at some point. So maybe the point is moot because what I am about to ask has been included before and will again.
Still, I would like to insist that not all of us have a weapons knowledge part. Therefore, I feel that at least one picture of every single weapon should be included at some point, with pointers about what's what. (If you can't make up your mind which one is the javelin, the heavy javelin, the spear or the pike, you see what I mean.) My beloved old Rolemaster Arms Law & Claw Law did, but only accompanying the main weapon tables, so we couldn't really have an idea what the optional weapons looked like. (I remember there was the long sword and the broad sword, and only one was depicted.) So please, pictures with captions.
Aside from that, I already asked a question
there on RPG.net, that Mr Caldwell was nice enough to answer. The dreaded Morning Star Question. No originality here:
that reviewer had already noticed it way before me. In a nutshell, the Mace is less expensive than the Morning Star and fumbles less often for the same damage range. So there is no reason for a PC to get a Morning Star. (And no reason for a NPC except the kind that the GM wants to be mocked to death by his or her players.)
So I'm including it here, if anyone wants to offer improvements about it. I'd suggest one: give some weapons special traits. WFRP 2 had those, but I'm pretty sure they existed before in another game I did not read. If you don't get it, a trait is a small tweak to how the weapon works, like it improves the wielder's initiative or is harder to parry or such stuff.
Someone proposed that chains weapons should reduce the defensive bonus from shields since they can reach around them. According to a friend of mine who is in a theatrical medieval combat troupe, the only use a soldier had for flails was to crush the shield-holding hand, after which the soldier shifted to another weapon, so this would fit neatly. (Or messily, depending on how you look at it.)
Other possibilities would be to increase some types of damage or decrease others (as in, a crushing weapon that also has spikes would increase the HP loss by a few points). What do you guys and gals think?