Various issues we're encountering;
1) If you enter a Talent with the '&' symbol, you cannot open the saved character sheet. The parser is not correctly parsing the '&' symbol.
2) Rank limitations seem to be calculated off of profession level. I though max ranks we're based on total level?
3) The start up of a new character is super annoying. Can't we just have pools of free ranks from profession and culture to assign at the skills tab (over each category)? That pop up is adding a level of workflow requirements that is not needed IMO. There should simply be a pool of ranks listed at the top of the skills tab showing your profession (P) and adolescence (A) free ranks by category. Then there could be a couple new columns showing where the player assigned them (for GM auditing). It would speed up the workflow and remove an additional pop up. When you put ranks into the "ranks" column, it deducts DP. It should not allow you to exceed the free ranks in the pool for the category in any P or A column.
I have several more coming, my group is sending me their lists.
I'm sorry you are having issues. It seems there are issues with the Ampersand throughout the whole application. I have been removing them and thought I got them all. Apparently not. Replacing the & with and, is the current workaround.
2) Will write this one up.
3) The wizard was a solution in order to create a workflow that one does when creating a character sheet. I can look into finding new ways to implement this in the future. As for your last sentence, do you mean that you are able to puts ranks into a skill after the DP are spent? If so then that is a bug.
4) GM Audit Sheet added as enhancement request
5) Warrior Mage ticket added
6) as per where to put the profession bonuses, there are two columns on the New Character wizard on page 3. The left is for adolescence and the right is for profession. The list on the top is prefixed with a (A) for adolescence and a (P) for profession. You shouldn't be able to add profession ranks for an adolescence selection and vice versa.
7)
"when attributes change the skils don't autoupdate to display the attribute bonus changes": Which attributes are we talking about? There is a known bug where Armor Penalty is not a part of the skill total bonus. But I'm unsure as to which attributes you are mentioning here.
8.
Scroll wheel causing a crash. I'm not sure what is going on there. I currently run Windows 7 x64 myself and this is not an issue for me, however it has been known to happen to me rarely. I can get a character sheet going 99.9% of the time. Does it happen when he adds a single rank or when he lets the wheel freely fly until it can't add anymore?
9) "
I'm not seeing any special bonus added to my Outdoor skills for the Survivalist talent. Shouldn't I see that in the skills tab?" No... adding talents doesn't effect the skills tab or any other tab at all. This is because the complexity of some talents makes it rather difficult to pinpoint where to add the bonuses. In some cases it is easy like in Survivalist, however if I couldn't do it all the time I decided to just make it manual all the time. Currently you have to update the skills or whatever values need to be updated yourself when adding a talent.
10)
Race Talents list a cost of 999. Even if having a '999' is a programmatic requirement, it should display a cost of "0". Ticket wrote up. I display these talents because you "never know" when a user might want to add it to the character sheet anyways. AutoHARP is somewhat freeform. It won't make things that usually cannot happen impossible.
11).
The links in the About pop up try to open in the applications own frame. These should open in the OS default operating system. They are difficult to see and navigate in the application frame. Ticket wrote up.
12)
How do I know, when I'm spending ranks in the Skills tab how many DP I have left? How do I know if I've reached max ranks? You should be using the new level wizard when adding a level. The development points are labeled in the header of the new level wizard.
13) The development points field in the traits tab is there to show what development points you had left after creating a new level for your character. You can change this field if you want the player to have more or less development points when adding a new level as the development points in the new level wizard are augmented based on this field. The field is only updated through the new level wizard. No other task will update this field outside the user changing it themselves.
14.
Mage spells cost 3DP per rank? I thought spell casting was under Mystical Arts category and therefor a favored category Mages/Warrior Mages? These would then be 2DP per rank. I'm not aware of any 3DP costs unless maybe you are counting a training package? Huh! This could be something that was based on old house rules before AutoHARP went public. I'll look into it. For a workaround, try setting that field to Category Favored by right clicking the category and selected Set Category as Favored. That might reset the category to cost 2DP.
Again sorry for the issues.