Rolemaster at GenCon – Taking Out The Garbage

One of our most dedicated fans, Aaron Smalley was at this year’s GenCon running six sessions using the new Rolemaster Open-Beta rules. We caught up with Aaron after all the excitement had died down to get a full report of how it all went.
 
“Twelve pre-rolled 5th level characters were available for players to choose from for this game of infiltration. With this being a convention based one-shot game with prizes being offered, a point system was developed where the players would receive more points the quicker they accomplish their mission objectives.
 
In an obviously cliched starting point, the characters are in the Red Hooded Traveller Inn and Tavern in the city of Martelain where due to their appearance as “brave adventurers” they are approached by a middle-aged man who introduces himself as Vigdol Bairgain. He explains that he needs their assistance. He owns a building that used to have four shops and six apartments attached to a central courtyard. He goes on to explain that due to the depressed economic conditions in the city of Martelain, it had been empty for the last several years and a group of slavers have moved in and seized control of the building preventing him from being able to sell it to a potential buyer. The Martelain City guards will not deal with the slavers even though slavery is illegal in the city as they have their hands full with the riots and social unrest that is rampant throughout the city.
 
He requests the characters’ assistance in capturing the slavers and reclaiming the building and offers to pay them a tidy some in exchange. Stipulations of the mission are:
 

  • To capture the slavers (if possible) so that they can stand trial for their crimes, but if they can’t be captured then they need to be killed.
  • Avoid allowing the slavers to escape at all costs.
  • Complete the mission as quickly as possible so that Vigdol can show the building to this potential buyer as soon as possible.

Characters received more points for capturing the slavers then killing them, however killing still results in more points than allowing them to escape. Points were also awarded for saving and/or releasing the slaves. Additional points were awarded for discovering the method that the slavers used to get the slaves in and out of the building which was through the city sewer system. A small number of additional points were also awarded for humor and good or unusual (but effective) ideas towards the completion of the objective.
 
Group #1
The first group (Thursday afternoon) was at a bit of a disadvantage, as only two players were present. However they still did quite well, having completed it relatively quickly and entering by way of the sewer (although they did get lost in the sewer and encountered a were-rat and his giant rat companions, and thus went through an additional combat encounter. However they were one of only two groups who discovered how the slavers were moving their prisoners in and out of the building (through a hidden dock in the sewers). they also only captured two of the slavers while one escaped.
 
Group #2
The second group (Thursday evening) captured half and killed half of the slavers, but did well in completing the objectives quickly and also found the hidden sewer dock, having also come in through the sewer. Unlike the first group who entered from where the sewer dumped into the channel, they entered at the nearest access point and thus had an easier time getting through the sewer system. While they did not place as one of the top two groups from a points standpoint, they only missed the second place spot by four points (despite having killed most of the slavers).
 
Group #3
The third group (Friday afternoon) only managed to capture one of the slavers (killed most of them) but at least made sure that none escaped. However they had some very interesting and ingenious ideas (they entered via the roof) and actually were the first group to help (healed him, to the detriment of the healer character) one of the slaves that was in unusually bad shape. This group was also very humorous and entertaining from my perspective.
 
Group #4
The fourth group (Friday evening) unfortunately killed all but one of the slavers, with that one escaping. However they took their time to think through their approach and took a very cautious stance in how to enter. They had some good ideas and the session was one of the more humorous, making it a very interesting and enjoyable one.
 
Group #5
The fifth group (Saturday afternoon) went in over the roof as well and also managed to capture four of the six slavers while killing the other two (thus no escapes) and overall did pretty well.
 
Group #6
The sixth group (Saturday evening) took a very unusual approach, spending more time discussing their options at length and actually took a multi-pronged approach. They did things no other group had done to scope out the building ahead of time and then set a trap of sorts in the sewer to prevent any escape via that route (although the one thing they didn’t do was discover the hidden dock and thus just missed a perfect score, although they had mentioned that they suspected that was probably how the slavers were moving their prisoners). Then they sent two of their party over the roof, while the remaining four characters figured out a way to get in through the front gate (which was an approach no other group had taken, although there was one other group that had an idea for approaching that way but ended up not using it). This group managed to capture every last one of the slavers (although they nearly killed four of them, only to heal/revive them) and released all the prisoners and even helped the one who was in really bad shape. In game-time terms this group was the third quickest to finish (but still quick enough to maximize the points for timing), but in real-time this session ended up running over by about an hour, however it was a very fun and interesting session.”
 
– Aaron Smalley
 
 
Overall it looks as if it was a great day and a really exciting game. A big thanks to everyone who took part and an especially big thanks to Aaron for putting the game on and giving people a chance to play.
 
If you would like to be kept up-to-date with Iron Crown Enterprises events, releases and news, you can sign up to our mailing list HERE.

Director’s Briefing – August 2013


 
Welcome to the twenty-sixth Director’s Briefing and the eighth scheduled for this year. This month’s Briefing is rather later than normal as I’m just back from Indianapolis. I know GenCon Indy has not started yet – I was presenting three papers at a microscopy conference. Unfortunately I could not simply hang around Indy for GenCon as I’ve not created sufficient vacation time in the new day job. I was able to begin reading Loremaster Legacy (the new Shadow World novel from Terry Amthor) on the flight home – only a few chapters in but very good so far.
 
HARP
 
HARP College of Magics was released on the 15th July and the discount offer remains good until the 15th August. Buy it now.
 
Use it immediately to snap up your pdf copy of HARP College of Magics for 4.99 USD
 
There have been only a handful of errata catches for HARP College of Magics so I’m expecting to be able to send Terry the adjustment list in short order and get the print versions into the OBS/Lightning Source system soon.
 
I had hoped that we would already have HARP Martial Law available in print but there was a glitch at the Lightning Source end and we have to resend the cover files and wait on a new set of proof copies.
 
We also released AutoHARP Martial Law last month and continue to update the AutoHARP suite as new versions are issued by David Klecker. Keep an eye out for the AutoHARP SF Xtreme and the AutoHARP College of Magics database releases in due course.
 
Rolemaster
 
A quick update on my progress with the RMU beta products. I’ve provided feedback and corrections to the authorial team for Arms Law, Character Law, and Spell Law. I have an additional bundle of Spell Law-related queries to answer and the current Creature Law draft is next on my commuting reading list.
 
Until next time
 
I am deliberately keeping this Briefing very short in order to catch up on GCP business. In the September Briefing, I intend to give a more comprehensive round up of projects in progress across the product lines.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 

Get HARP College of Magics for just $4.99!

 
HARP College of Magics
Get HARP College of Magics for just $4.99!
 
 
Act quickly, offer ends this Thursday!
 
The offer period for the newly released HARP College of Magics is nearly at an end. If you haven’t already got your copy, buy it now by using the discount link below.
 
Get HARP College of Magics for just $4.99!
 
 
 
 
 
HARP College of Magics
 
College of Magics expands the depth and breadth of HARP magic. Among the topics that the book covers are:
 

  • What is magic and how does it work
  • New types of magic, including natural magic, alchemy, and enchantment
  • Rules for creating and designing new spells
  • New HARP spells
  • A primer on temporary and permanent magic item design
  • New professions including the Elementalist, the Vivamancer, the Thaumaturge, and the Necromancer

In addition to all this, a quartet of artists have provided a wonderful collection of new, inspiring and relevant illustrations which we’re sure you will enjoy.
 
Buy your copy now
 

Loremaster Legacy out now!

Shadow World novel Loremaster Legacy is out now!
 
Terry K. Amthor’s Shadowstone Chronicles Book 1: Loremaster Legacy is available now in pdf, kindle and ebook formats at Drivethrufiction or in kindle format directly from Amazon for just $5.99. Get your copy now.
 
The young nobleman Kalen Avanir, accompanied by his cousin Jad, journeys from his war-torn homeland of Rhakhaan in the north to the canal city of Sel-kai across the sea. On his journey, he discovers a mysterious artifact with strange powers: an amulet with a phoenix symbol, the emblem of his kingdom. Soon, forces for good and evil are drawn to him… and to the amulet. While seeking to understand the powers of the item he carries—and his own place in this tangled net of intrigue, Kalen finds plots everywhere in Sel-kai, and the terrifying agents of the Iron Wind from the north are closing in. Meanwhile, other factions from the Loremasters to the Dragonlords are seeking the amulet and other ancient artifacts with increasing urgency. Kalen must master the phoenix—and his own fledgling magical powers—before it is too late.
 
Loremaster Legacy is set on the Shadow World, where magic competes against brute force of arms, where political intrigue can be found within every realm, and where warfare between neighbor countries is commonplace.
 
A few fight against the chaos, led by the Loremasters. Meanwhile, other forces encourage a descent into darkness. Counted among these are the terrifying Priests and Messengers of the Iron Wind.
 
Then there are the Navigators, who aid in travel and exploration across the treacherous planet. But some believe these guides really only seek the artifacts of the ancient Essaence Lords, the long-extinct race who predate the current inhabitants of this world. It is said that the Lords possessed magic far greater than the mightiest sorcerers of the current day… and something else: technology. Certain groups of the Elves have been experimenting with technology of their own, building mechanical devices and vehicles that fly in the air. Others call this meddling with machines to be dangerous blasphemy, and that it was the cause of the fall of the Essaence Lords.
 
But perhaps the greatest threat of all to the Shadow World is the very energy that grants the gift of magic; the inhabitants call the manifestations of this the Flows of Essaence. When these flows build up to a critical point, they burst into storms that not only disrupt mundane weather and the powers of those using magic, but also rip open portals to other places and other planes, allowing unspeakable creatures to enter.
 
Struggling to save their world are a few survivors of the ancient race, and a handful of young men and women just discovering their unusual gifts, and a heavy legacy laid upon them, the Legacy of the Loremasters.
 
Buy your copy now for just $5.99 from Drivethrufiction or Amazon.
 
 

Iron Crown Enterprises’ Newsletter – July 2013


 
Following last month’s release of HARP Martial Law and AutoHARP Fantasy and AutoHARP-SF, This month we have released the eagerly anticipated HARP College of Magics which is available now for only $4.99 for a limited time only.
 
**BREAKING NEWS** Guild Companion Publications has been nominated for an ENnie!
 
Catch up on what you’ve missed with this month’s Director’s Briefing and the HARP College of Magics briefing.
 
 
ROLEMASTER
 
As I’m sure you’re all aware (if not, read more HERE), the Beta test of the new Rolemaster system is now in full swing. So far we’ve had some really great feedback.
 
You may have noticed that the playtest discussions have been put on hold on the forum. This is because we’re currently working on putting together the next version of the Beta test, taking into account all the feedback we’ve had so far. If you’re already in the middle of a game or if you have any feedback, please feel free to still post on the forum, we just wanted people to be aware that the new versions will be coming soon.
 
So where are the new versions?
 
Editorial comments on Arms Law have been returned to the writers for incorporation into their next draft, and a set of comments on Character Law will be released to the team shortly. The next in line for editorial review is Spell Law. The updated versions will receive a minimal format before we release them to get your thoughts.
 
 
HARP
 
Wow! What a flurry of activity HARP has seen in the past few months!
 
This month we released HARP College of Magics which is available now for only $4.99 for a limited time only.
 
College of Magics expands the depth and breadth of HARP magic. Among the topics that the book covers are:
 
What is magic and how does it work
New types of magic
Rules for creating and designing new spells
New HARP spells
New professions
 
In addition to all this, a quartet of artists have provided a wonderful collection of new, inspiring and relevant illustrations which we’re sure you will enjoy.
 
You can buy the College of Magics pdf at $4.99 by following THIS LINK
 
 
SETTINGS
 
We have just had word that Terry K. Amthor’s Shadow World novel Loremaster Legacy should be released by the end of the month through DriveThru fiction and Amazon. Obviously we’ll let you know the second it is released so that you can go out and get your copy.
 
Not content with working on just one huge project, Terry has a whole host of other things on the way. The new Emer III is currently in editing, and though there isn’t a timeline in place for its launch yet, it will be the next wholly new Shadow World release. Meanwhile Terry is planning revisions on Jaiman and Eidolon. We’ll bring you more news as we get it.
 
 
PARTNERS
 
After the success of their recently released Sherlock Holmes 2 – The Black River Emerald “gamebook” app, our friends over at Appendix are carrying on their good work.
 
They’re currently working on Sherlock Holmes 3 – Death at Appledore Towers which promises to be just as good as their previous Sherlock Holmes gamebook apps which, this month alone have received the following accolades:
 
Sherlock Holmes 1 – #1 Dice Game – Brazil
Sherlock Holmes 2 – #1 Dice Game – Italy
Sherlock Holmes 2 – #1 Dice Game – France
 
If you haven’t bought it yet we highly recommend you take a look at Sherlock Holmes 2 – The Black River Emerald “gamebook” app.
 
 
To get the monthly newsletter direct to your inbox, sign up to our mailing list now.
 
 

HARP Fantasy College of Magics available NOW!

HARP Fantasy College of Magics coverAs promised in the July Briefing, this is the unscheduled but anticipated Briefing to announce the release of College of Magics in pdf form. As this is an enhanced version, not a new edition, we are offering it at a special introductory discount price of 4.99 USD for one month only.
 
What has changed in College of Magics?
 
The changes from the original version of College of Magics are as follows:
 
1. The Necromancer’s Favored categories were rebalanced;
 
2. Minor modifications to the Song, Music and Trance casting styles were made;
 
3. Significant revisions to the spell creation system were implemented, namely the addition of new Aspects and deletion of some duplicate Aspects, the costs of Attributes now vary according to the spell type (Elemental, Attack or Utility), the costing system for spells with multiple effects has been simplified, the PP costs for scaling options also now vary according to the spell type making Utility spells more effective for fewer PP, and some scaling options have been recosted;
 
4. The Development Point costs of the new talents were rebalanced with the Potency talent and Inner Strength talents being rewritten;
 
5. A rule for variable RR and OB bonus from potions, runes, and circles has been added;
 
6. Alchemy, Charmcraft and Ritual Magic were revised to conform to the revised spell creation system;
 
7. The monetary costs for making Alchemy and Charmcraft items were rebalanced;
 
8. All spells were revised to conform to the revised spell creation system;
 
9. The set of Clean, Dry and Repair cantrips have been revised with some deleted and new cantrips added.
 
In addition to these content changes, a quartet of artists have provided a wonderful collection of new, inspiring and relevant illustrations which we hope you will enjoy, and the layout has been upgraded to make the book easier to use.
 
Getting the Discount
 
You can buy the College of Magics pdf at 4.99 USD by following THIS LINK
 
The full price is 15 USD, so take advantage of this offer to upgrade your HARP collection at a bargain price. There really is no reason not to buy now. Get your GM to buy now; get your players to buy right now.
 
You may wonder why the discount price is 4.99 USD. During the next month, we will be putting College of Magics on a general promotional sale through OneBookShelf and they reliably inform me that a one cent difference will be a tipping point for some potential impulse-buy customers.
 
As always, if you find any residual errata that evaded the independent proofreaders, post a note on the ICE forums so we can get it corrected quickly and get College of Magics into print-on-demand. Enough from me – time to let you buy the pdf.
 
Best wishes,
 
Nicholas HM Caldwell
Director, Guild Companion Publications Ltd.

HARP Martial Law $5.00 offer ends this Wednesday!

Get HARP Martial Law for just $5.00!

Act quickly, offer ends this Wednesday!

The offer period for the newly released HARP Martial Law is nearly at an end. If you haven’t already got your copy, buy it now by using the discount link below to get your copy for just $5.00.

Get HARP Martial Law for just $5.00!

In addition, we’re proud to announce the release of AutoHARP Fantasy: Martial Law which is also available for $5.00 for a limited time only. See below for more details.

HARP Martial Law
HARP Martial Law

– The new road to high adventure!
How do monsters and magic affect weapons, armor, and fighting styles?

Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals.

Martial Law also includes a section on creating and playing warriors in fantasy settings and cool new moves and equipment for fighters.

Drawing upon years of actual play from the fan base, HARP Martial Law is an enhanced version of the original HARP supplement published in 2004.

AutoHARP Fantasy: Martial Law

For those of you who bought the recent AutoHARP Fantasy software there’s now a new add-on…


AutoHARP Fantasy: Martial Law

It is available now from the OneBookShelf Network for just $5.00 along with AutoHARP Fantasy and AutoHARP-SF (both of which cost $10.00).

The database file includes new combat rules, combat actions, new skills, weapons, armor, combat styles and martial art styles, new talents and new items. Players can now use Martial Law combat in the Combat Tracker which includes new critical tables and attacks by location. There are also new rules for social classes which include random starting money for the character based on their social class. Additional armor information from Martial Law is also included: new armor pieces, armor quality and armor material.

The software works under Windows and most Linux distributions. Use the exe file for Windows and the jar files for Windows or Linux – note the jar files require the Java Runtime Environment.

Director’s Briefing – July 2013


 
Welcome to the twenty-fourth Director’s Briefing and the seventh scheduled for this year. Rather than delay this Briefing, expect to see a short unscheduled Briefing to announce the release of HARP College of Magics in the next few days.
 
HARP Martial Law and AutoHARP Reminder
 
In case you have not heard, HARP Martial Law is available in pdf but the discount coupon enabling you to buy it at 5 USD rather than the normal price of 12 USD will only be valid until 10th July. The coupon link is HERE so don’t delay.
 
We have made some adjustments to the example style to darken it and are applying some residual errata corrections. I will send a note through the OneBookShelf system to let purchasers know when they can redownload the pdf – so you should check your settings to ensure that you can receive notes from Guild Companion Publications. The master print files will then be uploaded into the OneBookShelf system so HARP Martial Law ought to be available in print as both softcover and hardcover by the end of the month. The extra content that we added to the enhanced version combined with the different OneBookShelf binding specifications means that this version will be perfect-bound. No more staples!
 
Also speaking of introductory prices, AutoHARP Fantasy and AutoHARP SF will also come off their introductory prices, so if you want to snap up two more bargains, follow these links:
 
AutoHARP-Fantasy
and
AutoHARP-SF
 
Corporate Update
 
As this is the halfway point of the calendar year, this is as good a time as any to report that our accountant has crunched the 2012 income and expenditure figures and calculated the final outcomes. GCP Ltd. made a sound profit in 2012 and we have duly paid our corporation tax. As always, Aurigas and all our freelancers continue to be paid in full and on time. The company’s profits are fully reinvested in the business, ensuring that we have the financial reserves to fund the design and development of new products across all of the game lines. The GCP business model is therefore continuing to work successfully, and we are typically in the top 2% of active publishers on OneBookShelf in any given month.
 
We are, however, still in the process of restoring the game lines to their former greatness in terms of sales because it’s sales that make everything possible. When GCP took over the management of the lines, all of the product lines could be considered to be in a critical condition to use a medical analogy. I think it is fair to say that HARP Fantasy/HARP SF and Shadow World have moved out of intensive care and are now in a stable condition. For Shadow World, the early editions, Emer 3, and third-party sourcebooks to come, the prognosis for a full recovery looks good. For HARP, we have ongoing work on the Bestiary and I have been rebuilding relationships with freelance writers, who have legitimate grievances with the previous incarnations of ICE, and I am hopeful that this will lead to new HARP sourcebooks. Indeed, getting HARP back to a place where I am no longer named as the lead writer on every project is a positive indicator that HARP will also make a full recovery. Cyradon is receiving significant care and attention so that we can create a flow of supporting products – releasing the base book followed by nothing would simply put it back in intensive care. Which brings us to Rolemaster, which has not yet completed its RMU beta treatment.
 
The reason for that is simple – lack of time. No one who works for Aurigas or GCP is full-time. Everyone is essentially freelance with day jobs, and that includes me. So there are only so many hours in the commute, the evening or the weekend that I or anyone else can work on the products. This unfortunate reality is a direct consequence of the low level of sales that we inherited from the previous licensee, and until we get the sales back to preMjolnir era levels (say RMSS levels), the situation is unlikely to change. I’ve had to ruthlessly prioritise my GCP time to get each of the other lines into a better state and have stayed with those lines to ensure that they don’t have a relapse.
 
The good news is that I have the RMU manuscripts on my tablet PC and that due to a new job, I now have two hours on a train every weekday that can be used for GCP work. I’m looking forward to getting Rolemaster out of intensive care.
 
Until next time
 
Expect an unscheduled Director’s Briefing for the special discount for HARP College of Magics.
 
Best wishes,
Nicholas
 
Director, Guild Companion Publications Ltd.
 

Iron Crown Enterprises’ Newsletter – June 2013


 
June has been a very HARP heavy month so far at ICE HQ. Don’t be fooled however, in addition to the release of HARP Martial Law and AutoHARP Fantasy and AutoHARP-SF, we’ve& been working on a myriad of other projects in the background.
 
Catch up on what you’ve missed with this month’s Director’s Briefing.
 
 
ROLEMASTER
 
We have now drawn our Rolemaster’s 30th anniversary competitions to a close. We have seen some great entrants. The decision has been taken that we will wait until the release of the beta versions of the unified Rolemaster’s Creature and Treasure Law before we continue with those areas of the contest.
 
In the meantime, we will be drawing overall winners in each of the areas we have covered (Character Law, Spell Law and Arms Law) and then pick an overall overall winner from them.
 
Keep an eye on our forum as we’ll be announcing the winners soon.
 
 
HARP
 
It has been a very busy month for HARP and there is yet more to come. This month saw the release of HARP Martial Law which is available now for only $5.00 for a limited time only.
 
In addition to this, June has seen the release of both AutoHARP Fantasy and AutoHARP-SF. AutoHARP software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy/HARP-SF.
 
We are now patiently awaiting the release of HARP College of Magics which should be ready for release early next month. Keep an eye on our website and we’ll let you know as soon as it’s available.
 
 
SETTINGS
 
After the release of the brilliant Shadow World: Cloudlords of Tanara in hardcover and softcover color last month, this month we have been continuing in our work on Shadow World.
 
We have a number of new products and rereleases in the pipeline. One of the main ones being Emer III which may end up being the biggest Shadow World book ever (not including the atlases). In addition to this, Terry Amthor is working on a new NE Jaiman book in the spirit of the very popular Xa’ar module (this however is quite a long way down the pipeline as work has only just begun on it).
 
As well as all the stellar work he has done/is doing for ICE, Terry will soon be releasing a Shadow World novel, Loremaster Legacy, the first in a series, which will have a lot of tie-ins with Shadow World and Rolemaster gaming. Keep an eye on the website and we’ll let you know the second it becomes available.
 
 
PARTNERS
 
Our friends over at AppEndix have just released: Sherlock Holmes 2 – The Black River Emerald “gamebook” app which is available now from the AppStore!
 
Sherlock Holmes 2 – The Black river Emerald is both: a book and an interactive app, in which you attempt to uncover the mysterious theft of the famous Black River emerald from the once-exclusive Belton School for boys in Shropshire. Theft, blackmail and attempted murder are not yet part of the curriculum! And if mystery and danger abound, can Sherlock Holmes and Dr. Watson be far behind?
 
Featuring a fully interactive interface with dice rolls, character sheet, sound effects, atmospheric music dynamically adapting to the story and more, this unique app for iPhone and iP ad is now available on the AppStore for just $1.99!
 
Sherlock Holmes 2 is the second of eight Sherlock Holmes Solo Mysteries gamebooks by Iron Crown Enterprises to be published as interactive apps, including one title which was never available in English before.
 
 
To get the monthly newsletter direct to your inbox, sign up to our mailing list now.
 
 

HARP College of Magics – Coming Soon!


 
 
Are you excited about the upcoming release of HARP College of Magics?

 
 
You should be, here’s a brief look at what’s new:
 
 

  • The Necromancer’s Favored categories were rebalanced
  • Minor modifications to the Song, Music and Trance casting styles
  • Significant revisions to the spell creation system, namely addition of new Aspects and deletion of some duplicate Aspects, costs of Attributes now varies according to the spell type (Elemental, Attack or Utility), simpler and cheaper costing system for spells with multiple effects, PP costs for scaling options also now varies according to the spell type making Utility spells more effective for fewer PP, and some scaling options have been recosted
  • The Development Point costs of the new talents were rebalanced with the Potency talent and Inner Strength talents being rewritten
  • A rule for variable RR and OB bonus from potions, runes, and circles has been added
  • Alchemy, Charmcraft and Ritual Magic were revised to conform to the revised spell creation system
  • The monetary costs for making Alchemy and Charmcraft items were rebalanced
  • All spells were revised to conform to the revised spell creation system
  • The set of Clean, Dry and Repair cantrips have been revised with some deleted and new cantrips added

 
For more information on HARP and it’s available products, see our recent blog post or visit the HARP Page on our website.