I didn't say that, I said:
All of this assumes all adventures will be purely combat, resolved by combat.
What I meant was, it's already rather hard to gauge, and if you expand it to include non combat actions, it's likely impossible due to the number of variables.
The variables may indeed just be too large to properly answer the question posed by this thread.
Like, in AD&D, it's possible, just extraordinarily unilikely, that a dinky 1/2 hit die kobold could kill off a 10th level fighter with 80 hp. . .it would take atrocious rolling bias, but any time there are dice involved, the improbable is possible. . .but you could fairly state that the kobold is way below the fighter's power threshold, and the odds are 99%+ that the fighter will win.
The first problem is that the swing weight is huge in RM. . .that AD&D kobold above has a 5% chance to hit the fighter each attack, and needs to hit the fighter an average of 40 times. . .also needs to survive the fighter's 80% chance to hit them each round, where any hit kills, since the fighter's STR bonus is over the kobold's hits. . .So the kobold has a 20% of surviving each round, and in the rounds they survive, has a 1% chance of surviving and hitting, and needs 40 rounds. . .you get a decimal fraction of a percent with 77 zeros in it. . . .in RM that Kobold would need to open end (5%) and then on average, any critical has a 10% of killing, and they have at least a 3% chance of surviving the round. . .so say a 0.15% of victory any round. (it gets a bit more complex to model if you toss in initiative). \
Fifteen hundredths of a percent chance of dying doesn't seem like much, but if you had a fight that easy once a day, you'd be dead in two years. . .the AD&D fighter's life expectancy far exceeds his possible life span in the same set up. (Note that 666.66 incoming attacks is actually the probability maxima for survival for and RM character, and that's assuming foes that need to open end to hit you where you have to fumble to miss them. . .realisticly you're likely dead closer to 100 attacks directed at your character.)
You can state that the 10th level fighter will beat the 0 level kobold with a fair bit of certainty in AD&D, even if the kobold attacks first from surprise. . .but you can't say the same thing in RM.
The fact that any single shot can kill someone places such a large scope of uncertainty into play that I don't know that you can really answer the question in a generic manner.
As a GM, with an actual party on the table, I do a decent job of balancing out the encounters, but that's art, and a one off based on the specifics of what's on the table. . .I can balance RM encounters only AFTER most of the variables have been firmed into hard numbers. . .and even then every time you get into a fight you might get killed.
(You can run a dungeon crawl in RM, with a large enough group of PCs, and either a crapload of Herbs or a Healer/caster in the party. . .and a safe place to camp between forays.)