If anyone is interested, I collated the relevant info - also, I had to add something, since the conversion didn't explain how to convert C&T AT(DB) to HARP DB, so I used my best understanding of it to come up with something that I think is close enough.
To convert C&T monster stats to the following HARP stats:
- Level: use C&T level number, ignore the letter
- Size: use C&T size
- BMR: use C&T Base Rate / 8
- Initiative: use C&T AQ (under “Movement / Speedâ€)
----- IN = -16, CR = -12, VS = -8, SL = -4, MD = +0, MF = +4, FA = +8, VF = +12, BF = +16
- DB: for an approximate conversion, take the C&T AT (Armor Type), multiply it by 3, then add the C&T DB.
- Hits: as per C&T (no conversion necessary, use the number and ignore the letter)
- Attacks:
----- No conversion for OB number is necessary
----- Some weapon info is self-explanatory (e.g., “Missile†means “missile weaponâ€)
----- Some weapon info is explained in the C&T codes (e.g., “sl†means “slingâ€)
----- For non-weaponry attacks:
---------- The first letter is the attack size.
--------------- T(iny), S(mall), M(edium), L(arge), H(uge)
---------- The next 2 or 3 letters are the attack type. Consult the RM to HARP conversion sheet in the HARP vault (or just use common sense) to determine on which HARP critical table to roll.
- #Enc: as per C&T
- Outlook: as per C&T
- Treasure: as per C&T (or GM’s discretion)
- Stamina: 2.5 x ((level / 2) + 3) + Size mod*
- Will: 5 x (level / 4)
- Magic: 2.5 x ((level / 2) x (1 / Size mod*) + Init / 4 )) x IQ mod**)
* Size mod: T = 0.2, S = 0.5, M = 1, L = 1.5, H = 2
** IQ Mod: NO = 0, VL = 1.05, LO = 1.10, LI = 1.20, IN = 1.30, MD = 1.45, AV = 1.55, AA = 1.60, SU = 1.65, HI = 1.70, VH = 1.75, EX = 1.80