As I said in the
wrong thread..
![Wink ;)](https://ironcrown.co.uk/ICEforums/Smileys/default/wink.gif)
I feel that inherently that the RMSS system is ok as it is. However, much of what draws critism is due to lack of organisation and over complication.
Take the example of the the Categories and Skills. I would says that the Categories should be trimmed down and brought into line across both SM:P and RMSS.
(The Tech/Trade, Sci/Anal skills specifically need re-organisation).
If you can bring the number of Categories down to about thirty that should be sufficent to retain an adequate amount of complexity.
Then revise some of the skills so that they all advance the same way... PPD, Body Development, Spell List Development being the only exceptions. (i.e. Drop the combined skill progression).
The actual amount of skills that there are shouldn't really matter, but there should be a better defined list of the more frequent ones.
With the exception of the combat/critical/fumble tables, there should only be about three/four other tables actively used in play:
M/M, S/M, Spell casting and RR. Ensure that all four are adequately described with examples. For example, ALL skills should either use the S/M OR M/M tables, it does not require a seperate table for each skill. A few verbal examples would suffice.
The core system for dealing with combat is roughly the same in both RM and RMSS. I believe RMSS is better, because it allows better and more realistic control of skills.
Therefore rationalise both systems (RM2 and RMSS) so that they both can work together, the main difference between the systems is the skills/categories complexity.
Personally I believe that the categories used in RMSS should be adopted by RM2...but as much reduced
generic skill sets. i.e. having ranks in Subterfuge/Steath is exactly the same as having ranks in Stalk/Hide and all the types of skills that would be included within the RMSS categories etc.
The result is a skills list similar to D&D, where a limited skill set is used for a wide variety of purposes.
If the GM/Players don't wish for the complexity then they can treat the category bonuses as would RMSS treats skill ranks. i.e. +3 per rank. If the GM, wants the complexity then use the +2 Category +3 Skill rank split but enforce the -15 for having no ranks in the specific skill.
This way the large numbers of individual skills in RM2 are made more generic/interchangable and either skill system can be used with the same basic rules.
Oops mentioned RM2.
The truth of the matter is the best way to make rolemaster better is to have one system cope with the two skills systems.