Is'ent that 5 areas
No abdomen and leg is one area. So I have "Head and Arms", "Chest and Arms", "Hip and Hands/Arms", "Abdomen and (upper) Legs". (With overlapping -
see below)
Now I repeat something from my third post:In RM the GM has often to interpret and change the critical result to fit the combat sequel, so a less detailed system is better -
it allowes interpretation and the flexibility for a dynamic moving enemy.
I build this resolution long time ago, but I had never the players to test it:
The location 4 is part of 2, 3 and 5. *
This results in an approximation of the strike location, combine it with the crit-result (stun to death) and give the players an interpretation: "slashes your rigth side", bleeding, stuns etc. "neck breck" "stab your stomach"
I believe strikes to feets are not so common, therefore 5 expand to 5a seldom, "on demand", against riders or for dwarvish attackers.
if the attackers go for upper hits you can also interpret a 10 to be located at the head (and vice versa). This kind of change may also be, if you are horsed or fighting a hobbit, or hobbit a standing man etc.
As you can see, the arms are displayed twice to take the arm protection for the head into account.
So if the combatant archives a headstrike but a weak result on the critical table: The arm (shield) blocked the swing; but the arm (shield) may still hit the head because of the momentum.
In every location are strike points which may have deadly results (high crit-rolls).
With other than puncture or slash crits, there may be a problem with "instant dead"-result in the lower locations.
But the GM can adjust it (either longterm dying with the possibility to heal the injured or relocate the hit to the upper locations)
Some other examples:
Interpret the 5-location with a high crit-roll as a very private hit, with long time knock-down but without high damage (although that guy wants to die instantly)
Or imagine a arrow strike to your arm which pins your hand to your body.
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* I recognize that it might be better to make the
"10" on the d10 the head hit.