Since I personally, feel that for a while there, forum staff were dominating the poll thread, I have decided to not post any further in the poll. However, if there is a post that asks a question or that needs a response, I can and will quote the relevant portions and answer the post over in this thread. Like so...
Can I get 1 module per month just for Cyradon, dual-stated for HARP and this version/implementation/whatever?
Once RM Cyradon is released, then all Cyradon modules will stats for both HARP and for RM Cyradon. Generic modules will not have RM Cyradon stats, but regular RM stats.
As for the "1 module per month" issue, that depends upon whether or not we can get authors to write enough modules to release them with that frequency.
![Grin ;D](https://ironcrown.co.uk/ICEforums/Smileys/default/grin.gif)
P.S. I had lunch with a new-to-RM (DND player, not 4e) friend and his opinion is that if he has to learn a new set of rules for combat (for example) then it is different version. I told him to register and post himself but I don't see that happening.
First thing to understand -- RM Cyradon does
not include any new rules for combat. The rules for combat are still essentially the same as in RMX. The tables work in the exact same way as the RMX combat tables. Some of the information regarding the weapons is a little more codified, but combat is the same.
RMX has 4 armor types, but not in any sort of flexible format (each armor is a specific AT from Arms Law). RM Cyradon has 5 armor types, but in a slightly more flexible format (though not as flexible as the armor rules from Combat Companion).
However, because the armor rules are more flexible, there is no direct correspondence with the ATs from Arms Law. See below for more info...
![Grin ;D](https://ironcrown.co.uk/ICEforums/Smileys/default/grin.gif)
Many thanks for the previews! Whilst I'll likely reserve judgement on the armour rules (love my Arms Law too much),
And if you prefer Arms Law, all you have to do is to offer the core armors instead of the way that RMC Cyradon does it. And then use Arms Law. Just remember, it is armor AND combat tables.
I was actually in error when I made the comment (in blue) I am quoting just above.
Please keep in mind that at the time that I said that, I was still eye-ball deep in working on the manuscript, so when I revamped the armor rules for RM Cyradon, I did not and was not looking at them in regards to Arms Law, so I gave the simplest answer (and then went back to work on the manuscript).
Well, the manuscript is complete, and I am beginning work on Express Additions #14, and for it, I decided to present the flexible armor rules and the combat tables from RM Cyradon, but with the flavor text being written more generically (i.e. removing the Gryphon Armor, and the Cyradon weapons).
As I was looking at the tables for the armor rules, I had a Homer moment (i.e. I smacked my forehead and hollered "Doh!").
In short, I will be able to include a table that gives the Arms Law ATs and what their equivalent would be using the Flexible Armor rules (i.e. what combo of base armor and additional pieces), and thus, you could easily change the character's armors from Soft Leather, Reinforced Leather, Chain, Scale, or Plate to the most fitting AT from Arms Law with a minimum of fuss, and thus be able to use Arms Law with the Flexible armor.