- I think that the major problem of new tables are the critical results (no armor have now great advantage), but this is a very discussed theme, so search for it.
- About critical type, I think the best could be using the units dice, so a broadsword could have: 1-5 slash, 6-8 puncture, 9-0 krush; this printed in the table of course, we can't remember this all the time; and with the possibility to choose critical type with the OB penalty (as Armory rule). So if we combat against skeleton, we surely want to do krush criticals always (using the side of the sword).
This is not perfect, but with all possible combinations of OB/DB we have a good general rule. Now we can do different critical types with the same result, and we don't cause the same critical always with a 150 attack roll.