Author Topic: Products I would like to see for RMC.  (Read 25086 times)

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Offline Ranger

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Re: Products I would like to see for RMC.
« Reply #60 on: September 27, 2007, 10:35:37 AM »
  HMMMM a wishlist.  I've looks over the prior listings and I am sure that some of mine will be seconding or even 'thirding' :D.

 1, A Character sheet companion as done for RMSS and RM2.
 2. Advanced magical companions such as essence companion with very potent magics, and companions advancing the other three relms of magic. As was done for the prior versions.
 3. Revitalize Shadow World as a setting.
 4. Though I understand the issues with the older companions for RM2, some of the material was           
     valuable, I'd recommend a sticky thread for reccomended modifications and say once a year, if there
     enough good ideas, publish a companion of those ideas either as a PDF or regular print companion.
 5.  Expand/add additional classes ie Warrior mage, and some of the older classes as was done in the
      older versions.  Either make a companion for such or add a few classes in produced products, with
      background possibilities and spell lists.
6.  An Healing/poisoning/Herbal companion. Dealing with the use and preparation of various concotions
     but a detailed healing section.  It might be a better idea to simply add this to another companion
     along the line.
7. reevaluate the genre books from the previous RM2, ie Robin hood, outlaws, wild west, Rapiers point, ect ect.
8. One item I almost forgot, a revamp of the old Role Master Combat Screen, with all of the frequently needed
    tables in one place, including the maneuver, spell failure and critical tables in one handy handout.

  That's my 2 cents worth for now.
« Last Edit: September 28, 2007, 10:13:58 AM by Ranger, Reason: I Forgot one item to list »

Offline Cernid Win

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Re: Products I would like to see for RMC.
« Reply #61 on: September 28, 2007, 08:58:26 AM »
I like to see:
1000 little known Rolemaster-rules and facts for driving your GM nuts.
 ;D ;D ;D ;D
because im still at 564 things and out of ideas  ;D ;D
« Last Edit: September 28, 2007, 09:03:49 AM by Cernid Win »

Offline Setorn

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Re: Products I would like to see for RMC.
« Reply #62 on: September 28, 2007, 11:14:48 PM »
Did no one read one suggestion per post?
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Offline PiXeL01

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Re: Products I would like to see for RMC.
« Reply #63 on: September 29, 2007, 06:46:25 AM »
I am not sure if this has been mentioned specifically, but there has been a number of post concerning Racial&culture books.

What I would like is one tome pr Race and specify different aspects of that race within different cultures. Personally I would really love a book dedicated only to orcs! To see there common racial treats and then set it in different geographical areas, such as swamps (Think I saw that in Eberon) and then see how these particular orcs would develop. Also a more "advanced" breed kinda like in Gothic computer games maybe, so orcs just arent all tribal and savage.

Same could be done with all other races. I remember Books of the (insert race here) from the old AD&D 2nd E, which provided alot of neat aspects and roleplaying ideas/hooks for the race in question
« Last Edit: September 30, 2007, 04:19:57 AM by PiXeL01 »
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Offline shnar

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Re: Products I would like to see for RMC.
« Reply #64 on: September 29, 2007, 01:25:18 PM »
If you played MERP, the Gorgoroth module had a really cool Orc section in the back about playing a campaign in the orc world, adolescant development, and background options. It was really cool, and I'd love to see more Race/Culture material, even a "how-to" book on creating your own.

-shnar

Offline Skaran

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Re: Products I would like to see for RMC.
« Reply #65 on: October 04, 2007, 02:50:45 PM »
Probably unrealistic, but perhaps a Campaign Book containing details of submitted campaigns. Sort of like the old Companions, but instead of optional rules optional campaign regions which could be used whole or slotted into other peoples games.
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Offline Crypt

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Re: Products I would like to see for RMC.
« Reply #66 on: November 11, 2007, 11:05:35 AM »
Training Companion

Optional Experience Rules; Rules for character development while "out-of-play"; rules for Training Packages, oh - and you already have a couple of the chapters :)


just one suggestion: avoid whatever would add layers in character creation. (eg. no cultural layer from R&C, no training package, no new skill, no talents.......==> no RMSS/RMFRP boring stuff)

It may seems paradoxal but i think RMC should keep being simple.

The only RMSS/RMFRP rule that could be applied to RMC are the BodyDev and PPDev skills whom increase rate are based on race (eg. dwarf BD:0.7.4.2.1; chann:0.6.5.4.3; ess:0.3.2.1.1; ment:0.3.2.1.1)


my suggestions are simple and short:
- a version of Arms Law with localised hits and armor by the piece as in HARP (......."Combat Companion" ?)
- more magic, more spells, something wicked stuff OR a magic system working the same way as the HARP's one.
- a world.

That's all.

HARP has used the best parts of RM.
I think RMC could use the best parts of HARP.

« Last Edit: November 11, 2007, 11:31:06 AM by Crypt »


Offline Justin

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Re: Products I would like to see for RMC.
« Reply #67 on: November 12, 2007, 07:55:38 AM »
The only product I'd really like to see is not a book, but a gaming tool.
I once had a clear vinyl(sp?) hex map. I could draw on it with dry erase markers, or lay it over a printed or free-hand drawn map. The only generic hex maps I see these days are a solid white, which means i'd have to draw on the map for each map I needed. And I couldn't store them and use them again later.
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Offline thiha

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Re: Products I would like to see for RMC.
« Reply #68 on: November 12, 2007, 06:33:56 PM »
Why not hold some competition for a brandnew campaign setting book for percentile systems (i.e.RM/HARP), or for brandnew "grand" scenario series which, for example, start from Level 1  to 10, and advance 10 levels per book (2nd book is Level 11 to 20, 3rd book is Level 21 to 30, etc, and Level 50 ultimately.)  Also, any competition for new regional sourcebooks for existing official settings (Shadow World and Cyradon,  and Echoes of Heaven if permitted). ;)

Offline shnar

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Re: Products I would like to see for RMC.
« Reply #69 on: November 13, 2007, 11:17:57 AM »
The only RMSS/RMFRP rule that could be applied to RMC are the BodyDev and PPDev skills whom increase rate are based on race (eg. dwarf BD:0.7.4.2.1; chann:0.6.5.4.3; ess:0.3.2.1.1; ment:0.3.2.1.1)

Doesn't RMC have that with the Racial BodyDev die? PowerPts, maybe not (though I think one of the companions introduced that as an optional rule), but BodyDev yes.

-shnar

Offline Crypt

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Re: Products I would like to see for RMC.
« Reply #70 on: November 13, 2007, 11:26:20 AM »
BodyDev die?

This random method is definitly not the same as a defined rate.

Why randomize this while other skills are not ? (this is the same story with non-random spell gains, coverted with an option in SL.)

Random hit dies are D&D's style...
Would you agree to randomize all your skills increases ?



Offline Izzy

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Re: Products I would like to see for RMC.
« Reply #71 on: November 15, 2007, 04:05:24 AM »
One book I would like to see, is a Book on how to make races and cultures. That way I could make my own. Although a short PDF showing how would be interesting also.

Offline Marc R

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Re: Products I would like to see for RMC.
« Reply #72 on: November 25, 2007, 09:40:47 PM »
there is an option for using total stat bonus, rather than temp stat for determinng PPD.

In terms of non random BD, you can easily average the die. . . .get a d8, give then 4 or 5 per rank.
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Re: Products I would like to see for RMC.
« Reply #73 on: January 03, 2008, 08:17:37 PM »
One of the problems I've had with all the Game Systems I've collected is that it reaches a point where it's too much, regardless of which system it is.  I stopped RM2 when it hit RMC7, and the specialist companions.  Much appear to be repeating things from earlier books.
Same with Shadowrun, and I barely even bothered with d20/D&D.  Now I'm back to RM.

My point is that I would rather see useful books and modules that explore Historical, or Mythic settings.  When I get a new resource for my game I want something new that will enhance the richness of my world.  I'm not looking for 27 variants of Fighters, the skill system does that beautify.

Offline ictus

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Re: Products I would like to see for RMC.
« Reply #74 on: January 03, 2008, 11:09:11 PM »
I remember the old setting books, which where some of the best in the business, and I agree resurrection or recreating things like Vikings would be a great idea.



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Offline Lord Garth

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Re: Products I would like to see for RMC.
« Reply #75 on: January 05, 2008, 09:38:21 AM »
Ok, what about a Dragon Companion? Dragons are possibly the epitome of magical beasts, but there isn't much information about them other than in C&Ts books. A book with spell lists exclusive to dragons, some settings and possibly some cults too would be great.

Offline Setorn

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Re: Products I would like to see for RMC.
« Reply #76 on: January 07, 2008, 12:45:21 PM »
Ok, what about a Dragon Companion? Dragons are possibly the epitome of magical beasts, but there isn't much information about them other than in C&Ts books. A book with spell lists exclusive to dragons, some settings and possibly some cults too would be great.

I really like this idea (One point).  Maybe, different styles of Dragons too.

I still would like to see a new Spell Users Companion and a Divine Companion (see earlier posts). 
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Offline Marc R

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Re: Products I would like to see for RMC.
« Reply #77 on: January 07, 2008, 04:25:54 PM »
I think each of the monster sub sections in CT could be done as a full blown creature book with more detail.

Dragons and dragon like creatures.

Undead

Demons and Other planer Beings

Etc

etc.
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Offline Dark Mistress

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Re: Products I would like to see for RMC.
« Reply #78 on: January 07, 2008, 05:07:25 PM »
I agree that creature group books wouldn't be bad. Especially if they had plenty of fluff to go with them. Dragons, Demons/Devils, Undead, Fey, Mythical and Humaniod(As in orcs, Goblins, ect) would be the top 6 I can think of.

A alternate Magic system book, maybe something along the lines of HARP or maybe something totally new that mimics certain aspects of DnD D20 wizards. As in adding in school that have certain lists or groups of spells(depending if it was more done like HARP or RM). The reason I suggest this book is that lets face it. Most people that come to RM got there start in DnD. So the more things that at least have some familiar feel will be more likely to draw them in. Plus the spell system is usually the thing that most converts dislike the most and or miss about DnD. Or perhaps just a book of 2 or 3 different methods to handle spell casting in RM. Wouldn't need a lot of new spells if any(other than maybe tweaks so they work in the new system) but mostly just different ways to use magic with default RM rules.

Edit: Though these idea's could be used with RMC or RMFRP, either one. I merely posted them here because i was in the RMC forum reading this thread when I thought about it.
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Offline PiXeL01

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Re: Products I would like to see for RMC.
« Reply #79 on: January 10, 2008, 05:33:53 AM »
Scenario Companion (or book of one-shots)

AD&D 2nd had a book called the Book of Lairs which basically took an amount of different monsters from the Monsters compendiums and wrote small adventure ideas for each of them. There was given very basic information so you had to fill out all the blanks yourself, every being had a single page with lvl suggestion, backgrund suggestions and so on.

Now I could imaging something similar for RM, though here just a ton of small scenaries thrown together with just eachother information to give the general idea what is going on, and so on to create an evening or two of fun, without mayor brainstorming and days of preparations. It would also be an aid to new GMs not really sure where to take their players or what possibilities there really are.

It shouldnt be as extensively descriped as the Guild Adventure either. Smaller, more condenced and not setting based at all. The scenarios doesnt have to be centred around a specific creature, though it might be an idea to look up a demon and then see a number of uses for them other than an Evil Magicians pet.
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