I think a 'Zine' would be a poor use of official ICE staff's time and, if they are working on something, it should be working on official full publications.
I also think it's far more likely for a zine succeed if you have the full, base, compliment of books out first before fans start generating enough content to keep one going for more than a token few editions.
I think that the first two years of a games content existing are the two most active years of a game. After the third year, the game steam power begins to dwindle. After five, the game is dead or barely surviving.
I think that the best timing for a zine as at the end of the second year of initial production, much like RMSS. So, for RMU December of 2024.
Looking at the history, I think that
RMSS historical data is more reliable than
RMFRP, because RM assets were sold about two years into the production run. It took a little while to get up to production after the sale.
RMSS published two annual issues.
RMFRP published seven quarterly issues.
Which was better? RMSS supported the system during its prime. RMFRP may have used to extend the last grasps of production—seemly insignificant.
While the first years is core focused, the second years of saw the greatest flow of RM Companion books, except RMFRP which was sold at that time resulting in pushing them to the third and fourth years.
I will put in unitalicized bold the
magazine issues for RMSS and RMFRP.
I am not going to verify the dates and years (which I have seen discrepancies between Goodread dates and Wikipedia dates), but rather look at the productions overall.
RM1 went for 4 years.
RM2 core and companion books went for 10 years. January 1, 1984 Arms Law & Claw Law until January 1, 1994 Sea Law
https://www.goodreads.com/series/80913-rolemaster-2nd-edition
Probably, most will agree that RM2 demand will not be replicated. So lets look at RMSS and RMFRP.
Rolemaster Standard SystemRolemaster Standard System core and companion books went for 5 years. Arms Law January 1 1994 until January 1, 1999 ... And a 10-Foot Pole
https://www.goodreads.com/search?q=rolemaster+standard+system
1994Arms Law (Rolemaster Standard System, #5520)
1995Spell Law (Rolemaster Standard System, #5522)
Creatures & Monsters (Rolemaster Standard System, #5540)
Gamemaster Law (Rolemaster Standard System, #5521)
Rolemaster Standard Rules (Rolemaster Standard System, #5500)
Rolemaster Player Guide (Rolemaster Standard System, #5503)
Rolemaster Character Records (Rolemaster Standard System, #5504)
Curse of Kabis (1995)
Arcane Companion (Rolemaster Standard System, #5600)(Wikipedia says 1996)
1996Treasure Companion (Rolemaster Standard System, #5601)
Races & Cultures: Underground Races (Rolemaster Standard System, #5541)
Castles & Ruins (Rolemaster Standard System, #5542)
Talent Law (Rolemaster Standard System, #5523)
Weapon Law: Firearms (Rolemaster Standard System, #5524)
RMSS' Magazines Rolemaster Annual 19961997Martial Arts Companion (Rolemaster Standard System, #5602)
Essence Companion (Rolemaster Standard System, #5603)
Black Ops (1997)
Pulp Adventures (1997)
RMSS' Magazine Rolemaster Annual 19971998Channeling Companion (Rolemaster Standard System, #5604)
Mentalism Companion (Rolemaster Standard System, #5605)
Shades of Darkness (Rolemaster Standard System, #5702)
1999...And a 10-Foot Pole
10 Million Ways To Die (1999)
Nightmares of Mine (1999)
Rolemaster Fantasy RoleplayingRMFRP core and companion books went from Arms Law June 1, 1999 to Races & Cultures September 21, 2004, except the 7 quarterly issues at the end.
1999Rolemaster Fantasy Role Playing (Rolemaster Fantasy Role Playing, #5800)
Arms Law (Rolemaster Fantasy Role Playing, #5801)
Character Law (1999)
Creatures & Monsters (Rolemaster Fantasy Role Playing, #5802)
Spell Law: Of Channeling (Rolemaster Fantasy Role Playing, #5803)
Spell Law: Of Essence (Rolemaster Fantasy Role Playing, #5804)
Spell Law: Of Mentalism (Rolemaster Fantasy Role Playing, #5805)
Gamemaster Law (Rolemaster Fantasy Role Playing, #5807)
2000Treasure Companion (Rolemaster Fantasy Role Playing, #5811)
School of Hard Knocks: The Skill Companion (Rolemaster Fantasy Role Playing, #5808)
Channeling Companion (Rolemaster Fantasy Role Playing, #5809)
2001Shadow World Master Atlas (2001)
December 2001 Aurigas Aldebaron buys Rolemaster assets2002Fire & Ice: The Elemental Companion (Rolemaster Fantasy Role Playing, #5812)
The Armory (Rolemaster Fantasy Role Playing, #5813) • Arms Law & Claw Law (1984, 1989)
2003Mentalism Companion (Rolemaster Fantasy Role Playing, #5814)
Construct Companion (Rolemaster Fantasy Role Playing, #5815)
Arms Law (Rolemaster Fantasy Role Playing, #5810)
2004Races & Cultures (Rolemaster Fantasy Role Playing, #5816)
2006Rolemaster Quarterly #1 to #32007Rolemaster Quarterly #5 to #7