Author Topic: Misc SW material  (Read 81723 times)

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Offline B Hanson

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Updated Master File Lists
« Reply #460 on: February 22, 2022, 09:32:58 AM »
Master Spell List Reference: https://www.rolemasterblog.com/master-spell-list-reference/

Master Shadow World File List: https://www.rolemasterblog.com/bhansons-shadow-world-file-list/
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Offline Hurin

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Re: Misc SW material
« Reply #461 on: February 22, 2022, 10:13:09 AM »
Great resources! I like them especially for NPCs and Big Bad Evil Guys.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

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Offline B Hanson

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Immortal Elves in Shadow World
« Reply #462 on: February 26, 2022, 06:17:43 PM »
https://ironcrown.co.uk/ICEforums/index.php?topic=5543.msg239253#msg239253
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Offline pantsorama

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Re: Misc SW material
« Reply #463 on: February 28, 2022, 10:14:58 AM »
I am really digging these and wondering if I should implement some or all of them in my RMU game (someday)

Offline B Hanson

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New Attack & Critical Charts
« Reply #464 on: March 31, 2022, 09:26:04 AM »
I'm attaching 2 optional charts: a Scorpion Attack Table and a critical chart for Rips/Tears. These were created by "Jengada"--author of the Shadow World module Nomad of the Nine Nations. Thanks for letting me post these Jengada!
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Offline B Hanson

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Re: Misc SW material
« Reply #465 on: August 23, 2022, 01:53:36 PM »
I'm looking for some feedback to help direct my future work focus. Specifically, reviews or critiques on 3 of my most recent projects:

1. "Legends of Shadow World". High level tourney style module. Has anyone run this as a one-off?

2. "The Book of Pales". Material on Demons etc. http://www.ironcrown.com/ICEforums/index.php?action=dlattach;topic=15879.0;attach=4353

3. "Channeling Handbook". Material on SW religions and PC's playing Clerics. http://ironcrown.com/ICEforums/index.php?action=dlattach;topic=15879.0;attach=4373

Feel free to message me or comment in this thread.
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Offline Hurin

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Re: Misc SW material
« Reply #466 on: August 23, 2022, 09:08:27 PM »
--In the Book of the Pales, the last page has Encounter Tables and Spell Lists deleted.

--I like the art in the Channeling Handbook better than the art in the Book of Pales.

Will try to give more detailed feedback when I get a bit more time to look through it.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline MarnsFist

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Re: Misc SW material
« Reply #467 on: August 24, 2022, 06:27:26 PM »
1. Never run it. I'll look at it, and talk with my players.

2. I've always considered it a nice (starting) effort to detail the largest influence on SW: namely the Outsiders. They heavily influence Kulthea, and a good, comprehensive, detailed look at them we've never had. Especially given that just through Essænce Storms alone you could have an untold number of Outsiders (both flora/fauna) being deposited on Kulthea each year.
  • I find the structure OK, but find the layout (especially the paragraphs) to be too close and cramped.
  • It lacks any kind of creature stat, referencing everything back to SW MA. I know the reason, but the lack of those details (I find) holds the effort back.
  • References to things that might be creator campaign dependent ("Void Knight", pg 6 (under 'Wanderer').
    • Nice to haves:
      • Defining a reason why these creatures even show interest in Kulthea might be an interesting exercise, as well as how they might react to being in Kulthea (willingly or not).
      • Ecology of those Planes, or Factions or congregations.
      • Beneficial Outsiders exist; Why are they so different than the majority?
      • How common are the cross-plane contacts and in what manner are they accomplished.
      • Examples.  I'm NOT saying a Bestiary, but something along the lines of, say, a few examples of the powerful "rare poisons, herbs and compounds.. poisons" found on the II Pale.

    3.   Wonderful resource.  It will be used in my next, new campaign.
    • Organizational Details (especially Kuor): Very, very good.  I get a true feeling for the organization after reading the descriptions here.  "Important Dates" and "Significant Artifacts" are top notch details. However, due to the detail and depth of, say Kuor, it almost leaves the other organizations feeling a bit lackluster.
    • I find the layout much better than Book of the Planes (especially irt the spacing of paragraphs).
    • Not a big fan of the parchment background. =D
    • Nice to haves:
      • Perhaps a few notable NPCs (aka Key Figures) of each Religion, and where they might be found.
      • Maybe a couple of detailed Archetypes for a few Religions. For example the 'Dream-Priests' are "tireless warriors against the Unlife", yet they seem woefully underpowered when compared to the followers of Kuor or Cay. I'm sure this isn't the case, but appearances.
      • Adventure Seeds?

Offline Hurin

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Re: Misc SW material
« Reply #468 on: August 24, 2022, 08:31:35 PM »
Have to agree a out the parchment background; it is a little distracting.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline RandalThor

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Re: Misc SW material
« Reply #469 on: August 24, 2022, 09:55:01 PM »
1. "Legends of Shadow World". High level tourney style module. Has anyone run this as a one-off?
Where can I get a copy of this to check out?
Power corrupts, and absolute power corrupts absolutely. Scratch that. Power attracts the corruptible.

Rules should not replace the brain and thinking.

Offline B Hanson

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Re: Misc SW material
« Reply #470 on: August 25, 2022, 02:47:06 AM »
1. "Legends of Shadow World". High level tourney style module. Has anyone run this as a one-off?
Where can I get a copy of this to check out?

https://www.rolemasterblog.com/bhansons-shadow-world-file-list/

Links are at #46
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Offline RandalThor

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Re: Misc SW material
« Reply #471 on: August 25, 2022, 08:17:36 PM »
Even after signing up it won't let me download them. I was able to, in around-about way, get the updated first chapter, but cannot get anything else. Well, almost anything. The spell lists (43-45) redirect me to the thread on these boards. It looks like it tries to go, but after a second it just stops.
Power corrupts, and absolute power corrupts absolutely. Scratch that. Power attracts the corruptible.

Rules should not replace the brain and thinking.

Offline B Hanson

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Re: Misc SW material
« Reply #472 on: August 26, 2022, 05:54:55 PM »
Thanks for the feedback!

1. Parchment view is not a fan favorite. Message me and I can send the raw Word file. I like the parchment as a throwback to the original ICE products, but heard.

2. Finding files. There are a lot, so maybe click on my user name and look for attachments?

3. Finalizing my SW Channelers "Chronicles". Includes how to use the religion in your campaign, key and useful NPCs and adventure hooks. I will post up soon.

4. Kuor was fleshed out, but Phaon had more material and the Daughters of Inis is awesome? right? just me?
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Offline Hurin

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Re: Misc SW material
« Reply #473 on: August 27, 2022, 01:13:54 AM »
Z'Taar spell list, Battle Lust spell, says the target 'ignores up to -10% in pain penalties and stun effects are reduced by 1'. What is meant by 'pain penalties'? Presumably not stun, since the last clause covers them; do you mean injury and/or fatigue penalties?


4. Kuor was fleshed out, but Phaon had more material and the Daughters of Inis is awesome? right? just me?

Daughters of Inis confirmed as awesome. Sun Bros forever tho.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline Majyk

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Re: Misc SW material
« Reply #474 on: August 27, 2022, 09:25:26 AM »
Any crit penalty received.

Z'Taar spell list, Battle Lust spell, says the target 'ignores up to -10% in pain penalties and stun effects are reduced by 1'. What is meant by 'pain penalties'? Presumably not stun, since the last clause covers them; do you mean injury and/or fatigue penalties?


4. Kuor was fleshed out, but Phaon had more material and the Daughters of Inis is awesome? right? just me?

Daughters of Inis confirmed as awesome. Sun Bros forever tho.

Offline B Hanson

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The Return of Vroomfogle?
« Reply #475 on: November 28, 2022, 08:49:54 AM »
I've been bugging him...maybe he's ready to come back.

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Offline B Hanson

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Re: Misc SW material
« Reply #476 on: December 14, 2022, 06:10:46 PM »
https://www.rolemasterblog.com/shadow-world-as-a-cross-platform-setting-what-would-it-take/
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Offline peojon

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Re: Misc SW material
« Reply #477 on: December 21, 2022, 04:51:44 AM »
https://www.rolemasterblog.com/shadow-world-as-a-cross-platform-setting-what-would-it-take/

I have the fear of SW just fizzling out. In the best of worlds, there would be a couple of new books a year (thinkiing back to the time when SW was launched). I'm not in the position to write material myelf, but if someone decides to start working on something, I would be prepared to step up to do something, because SW is worthy of getting a lot more recognition than it has, at the moment. A coversion to 5E, yes, why not! To start working on the completion of the Grand Campaign, would be great, too!

Offline MisterK

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Re: Misc SW material
« Reply #478 on: December 21, 2022, 07:42:18 AM »
https://www.rolemasterblog.com/shadow-world-as-a-cross-platform-setting-what-would-it-take/

I have the fear of SW just fizzling out. In the best of worlds, there would be a couple of new books a year (thinkiing back to the time when SW was launched). I'm not in the position to write material myelf, but if someone decides to start working on something, I would be prepared to step up to do something, because SW is worthy of getting a lot more recognition than it has, at the moment. A coversion to 5E, yes, why not! To start working on the completion of the Grand Campaign, would be great, too!

It likely will. Let's face it, Terry was the only one keeping it afloat publishing-wise. And I shudder to remember all that was published without his direction and was awfully incompatible with his own publications and seemed to stem from different settings. The lack of strong editorial supervision was killing the line.
I also think that having the timeline progress  in the official Shadow World products was a mistake. A moving timeline potentially invalidates everything that people have done in their own campaigns and that does not fit the updated timeline, and Shadow World was never a large market to begin with. I know for a fact that I could only use part of some products because of the progressing timeline, which was a shame.

Only a major effort would allow the Shadow World line to prosper, and this would require a bunch of engaged and involved people, a strong and committed direction, and proper investment to capture a market worthy of that effort and worthy of pushing out products on a regular basis. Historically, Shadow World never had those even in the heyday of ICE, and I can't see how it would get them now (no fault of the current iteration of ICE - there are things a small business just cannot do).

I also happen to think, after having played and GMed in Shadow World for the better part of 35 years, that RM is not an ideal ruleset for Shadow World. Or maybe it never had the RM hack it required, with a significant magic overhaul to fit the setting to a T.

Is Shadow World dead ? I don't know. A D&D 5e version could attract interest but would require both a large amount of work to convert it properly and significant effort to tweak the D&D rules to fit the setting properly (the recent Iron Kingdoms Requiem is an example of the kind of work required, not necessarily in terms of illustration effort, but at least in terms of design). Re-statting for RMU is IMHO secondary unless Shadow World becomes the official setting for RM, which opens its own can of worms ("official setting" means that the rules are made for this setting first and for others as an afterthought, which is definitely not the case for RM in general and RMU in particular). Porting it to HARP would be in the same boat - superfluous unless it becomes the official HARP setting. Other popular rulesets could be targeted but would require significant work as well (BRP-like - e.g. Mythras or similar; 2d6/Cepheus; or even the Cypher system which powers a variety of Monte Cook's settings).

But the first order of business is obviously to complete and publish what Terry left 'almost done' - namely, Emer IV. Personally, I will find it a waste of effort because I've already GMed a campaign in southwestern Emer and, as such, already have material that will likely be incompatible with what Terry wrote, but I guess most people want it published and I fully agree that it should be (I might even buy it, just because).

Beyond that, I would welcome new campaign modules - Terry hinted at Wuliris and northeastern Jaiman (presumably to complete the Jaiman setup and replace Sky Giants of the Brass Stair). I think Kelestia would be interesting as well - close enough to Jaiman and Emer to actually be useful, and not large enough to require multiple books (the other main point of interest would be Thuul, but there's no way you can do Thuul justice in a single book - it would require the same kind of effort as Emer).
Adventures, why not - I'm not sold on them because I never use them, but I gather that most people prefer to use existing adventure material (I don't) and it probably makes sense from a commercial point of view. But having a blank permission to publish anything under the Shadow World license without proper supervision would be a huge mistake in my opinion.

But most of all, I think the powers that be at ICE must have a long hard look at Shadow World and decide why it is a setting that is worth investing into. What makes it special ? What makes it an attractive, non-generic product ? What makes it something that make people buy books ? A run-of-the-mill medfan setting will not make the cut - there are plenty of those out there already. I know what made me buy the products from the days of the World of Loremasters onwards - it was the early work [Vog Mur, Cloudlords of Tanara, Iron Wind] and the feeling of a post-post apocalyptic multicultural fantasy setting where unfathomable darkness (not "evil" but "darkness") is lurking in the corners, not eager to conquer but eager to lure and consume. The Unlife is not evil so much as it is utterly alien - evil is for people who are deceiving themselves into thinking they can use the Unlife for their own benefit. The K'Taa'Viiri were alien as well - somewhere between men and gods, having self-destructed and left remains of their incomprehensible civilisation behind.
I had trouble with Terry's more recent work - the "lurking Unlife" was not lurking anymore, it was in full swing, and it made things less interesting. It also identified as evil and it made things less interesting as well. I partially blame the progressing timeline and the fact that he was probably feeding material from his own games into the line.
But I am only one person. And I don't need the line to survive commercially to continue using it for years - I have all I need and can imagine the rest. I would like to get more information on the setting - information on cultures, on religions, on social setups because it makes life easier and is more difficult to come up with than a campaign plot. But I don't *need* it from an official source.

What I would *really* like is to have Shadow World published for/with a ruleset that really does it justice. As far as I'm concerned, RM is not that ruleset.

Offline Malim

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Re: Misc SW material
« Reply #479 on: December 21, 2022, 10:07:58 AM »
I was in contact with TKA about a U-lyshak "area" book.
Since our group has written alot about that area in our wiki.
He was happy about the outline of it.
We wrote some adventure hooks and made NPC gallery.
So if someone wanna build on that, contact me!
Sir Elor Blacke knight of Helyssa, Kytari Fighter lvl 25 (RM2)
Malim Naruum, Yinka Lord Bashkor lvl 27  (RM2)