Great to see you guys there and see who is who (pyrotech, OldMan, Bruce and Cory in particular), although I might not be remembering correctly, but I think OldMan may have stopped by last year also. He took some photo's of the game, not sure if he put them up online somewhere for others to see but I thought that was the plan. Sorry I missed the dinner Sunday night, but I didn't realize that a couple of the people in our group needed to be back to work early Monday morning, one at 6:00 am and another another at 8:00 am. While I had taken the day off Monday, others needed to get back at a reasonable time. But I was pretty well worn out and nearly fell asleep at the wheel a couple of times while driving north (about a 6 hour drive), so probably good that we didn't stick around any later for dinner, otherwise might not have made it home. The lack of sleep for several nights in a row probably didn't help with that either.
Met several other people who are only semi-active on the forums who also participated in the Channel Cities at Night sessions. Can't recall who they said they were from a forum ID standpoint now if they told me. But some of them showed up for the games or stopped by to see if there were any openings, which there often were. All 6 sessions had sold out, but I think only one had all four of the people who had originally purchased tickets for it show up. But the sessions generally seemed to go well. There were also several people who are Rolemaster and/or HARP fans from way back that hadn't played in a decade or more, as well as two younger guys who had never played it at all, but said that they had heard about it and wanted to give it a try. They walked away from the table saying that they will definitely be using Rolemaster in the future. It was a combination of the critical tables and the mechanics (open-ended rolls, character creation flexibility, wide range of spells, and the gory details of the criticals) that got them hooked. There were a lot of questions about when the new version will be released or when the next version of the open-playtest will be available, neither of which could I answer since I'm just as curious.
OldMan, no we didn't go to that depth with it. I just had them make a strength check to try to bash through the wall (which failed, even without the penalty that I applied to the roll). But they did come up with an alternative entry method.
Also picked up a few games and other items, as well as talked with various people about different aspects of game publishing and design, tried out several games that are not yet in production (some were pretty good, others sucked) and paid attention to how they presented the information and talked about each game. Especially what worked and what didn't from a teaching and "sales pitch" perspective.
And yes the lines to get into the Fantasy Flight games booth was downright ridiculous. Didn't bother looking at their stuff even though there was some things that I might have considered purchasing if it would not have been an hour or more wait just to look.