the human can exceed the dwarf, but then you are looking at Conan vs Gimli.
Hey! Are you saying Gimli can't beat Conan?! Nonsense!
I see the point in your arguments, Thom. First of all, I apologize because I see that I used the term "average" wrong here. I didn't mean a "normal person", but a "normal fighter". I mean, if a player wants to create a melee warrior or an archer, which race would be the best for him/her? Therefore I applied the +10 bonus to the main skill, etc.
In other words: with the modifiers we have, the best archer in the world (whatever world we are playing) can't be an elf.
As for the dwarf fighter, I have to agree with the point related to CO and SD giving them higher hit points and resistance to stuns (Stamina RR), which compensates for their lower OB compared to (maxed) human fighters.
A small argument I'd introduce here is a conception I have about what "X race excels at X skill" means:
It's not the same to give a race 2 ranks to Crafting (for example), as to grant it a +10 bonus to Crafting.
With the issue of "elves are the best archers", I prefer the second option. The difference is that, with the first option, either a human (or another race) or an elf have a maximum number of 6 ranks to begin with, and both can achieve it, only the elf would at a lower cost. But that doesn't make him a better archer.
But giving him a +10 means that, with the same number of ranks, the elf will always be +10 better than the human.
That's how I represent that undefinied sense that certain races seem to have a natural ability towards certain skills, as opposed to the fact that certain cultures are adept at certain skills
because they need to, as for example Survival for an Artic or Desertic culture, Ride for Nomads or Climbing for Mountain cultures, etc.
That's why I prefer giving free bonuses if certain Talents are bought than just changing the cultural adolescence skill ranks.
And thanks to all for your quick answers!