Is this OK?
The only problem I have ever encountered is the table look up when in combat.
Although I enjoy the idea of a look up table for each weapon, would it not be best to consolidate? All edged weapons on one table. All concussion weapons on one table.
However, those of us who know the effects of real weapons, also know that each weapon causes damage in different ways and cause different criticals depending upon weapon design. Good examples: a curved blade will be great for Slash criticals (Falchion) and straight blades would be great for thrusting (Puncture) criticals and hacking (Krushing/Slash) criticals. But the best difference of these blades is in mounted combat. Straight are best for thrusting (Puncture), where curved would be best for slashing.
I shall always say, leave the RM/SM system the way it is. Always reiterate that the system is flexible enough that any GM with enough initiative can tailor it to his/her needs.
Isn't that what the system states anyway?
Otherwise, ignore the dribble. I do. You would not believe the number of threads I have just ignored. However, there have been many lately that interest me. I will not list.
Yes, there are a lot of things I would like to see published for the RM/SM system. One is "Critical Injury Law." However, I am also knowledgable enough to write my own notes for such. Provided I felt the need for such.
In fact, I have written a lot of stuff that could be published for the RM/SM system. However, most of it only fits my world. Or, it only fits my style of GMing. It is not meant for mass consumption for the public. Thus, I have never released any of that data. It shall forever remain mine own IP, if you want to get technical.
Thus, I ask all those who wish to look for the contradictions of the RM/SM system to ask thyself, "Is this really a contradiction, or is it a contradiction to how I would do it?"
Additionally, if it is a true contradiction, instead of (sorry for such a mean term) polluting these boards with "How do I fix this <contradiction>?" post, why not ask thyself, "Ok, this seems to be a contradiction. How can I fix it?"
I have been doing such since I started that TSR system back in 1974. In fact, I have forgotten and lost more information for fixing RPG systems than many are now asking, "How do I fix this?"
I am sorry for such a harsh post, but really people. Think for thyself.
And, yes, I will admit I have posted many questions to these forums. However, I have always asked for opinions on how I wanted to change the system instead of posting a question of how do I fix this seeming contradiction.
Thimk for thyself.
rmfr