Dude, I'd urge you to take a re-read of everyone's replies, as you're dismissing everyone's comments out of hand, then we read and reply, and you dismiss again.
people from other systems already complain about the number of sharp edges and corners. . .of all the game shops in the world to walk into and call game designers a bunch of whining sissies, this seems an odd choice.
I have not dismissed any comment out of hand, in fact I carefully read each comment, tried to discern what was being said and even did a bit of research. For example I did not even have an idea of how fast insects fly relative to their size until I read it after one point was made.
Just because I did have the time to answer every single point, doesn't mean I did not read them or consider them.
I have not walked into any shop and called a game designer a
whining sissy.
I am not making accusations, or calling anyone extreme (which is not necessary a bad thing in and of itself which I will get to later). It's not my way to get all ticked off at someone I do not agree with and name call when it's such an extraneous debate. I mean really, you have to keep these arguments within context and have a sense of humor about it.
We are arguing over the offense bonus and hit points of a imaginary giant or dragon for the love of pete!
Ecthelion said:
"But it is not a flaw of the game that the values are the (unrealistic?) way they are, it is instead a strength of the game - one which many other FRP games share."And you Mark R - you reiterated that people from other systems are already having issues with RM's sharp corners.
My notion is that people from other systems should just go back to their other systems and not concern themselves with the sharp edges of RM!
No game designer should be worried what someone from another system thinks. My friends and I came running to RM because it was so different and far more radical than other systems, it was "Oh wow! This is not the same old, same old!" My notion is, that the more bugged a hard core D&D or Pathfinder GM or Player is about RM the better job the RM people are doing.
Nothing bother's people more than when other people are
having fun doing something completely different from what they are doing, and doing it entirely in a different way than they are doing it! It makes folks flat out angry! HEY! That's not right!
Here is a truth in life. You have to be yourself, you cannot imitate others. That was the true beauty and glory of this gaming system when it first arrived on the market. It was nothing like anything else. It
was extreme!
The mere fact that a RM character could achieve level 100, and that gods were listed in the hundreds of levels with stats of 150 and such used to drive D&D players crazy... let alone the attack system.
A d100 instead of a d20? Omg! That's insane!! That's extreme! That's crazy! You can't roll a d100 without over inflating an attack result! Critical tables and instant death? LEVEL 50 SPELLS??? That's stupid! That's overblown! That will never fly!But secretly they all wanted to try it so they would start sneaking over, then they would get hooked.
But once something is so close to their system they go "ah yea, it's not that much different than what we are doing, it's sensible enough."
What's the appeal? What's the hook? A sensible and reasonable system where everything is contained and tight and scaled down is going to attract people over from the same system when they have already invested in all the books? I wonder if that is truly a strength to be conventional and standard?
Taste Brand X! It's a lot like Brand Y but just a tiny bit better, trust me!Maybe you guys are right? Maybe I should make my game more in line. Call up my players and say. From now on we will not be fighting demons, or dragons with 5k hit points and 700 OBs, instead the ancient dragons will be approximately 3x tougher than a bear instead of 20 to 30x tougher - because that's what other game systems do. We are downsizing everything and standardizing so that your level 50 characters will only be twice as powerful as your level 15 characters, To bring this all in line we are going to pull your characters as well so throw away those epic swords and artifacts! Mr Marrior Monk with the +60 sword and the 450+ OB? I am going to to back to the 5/2/1/ 1/2 system and I am going to top off magic items at +25 so that your OB is going to be around 200, you know, only twice as good with a sword as you were at level 15 instead of 3 or 4 times better! I am going to take away the stat forges in my world, so no more stat increases for fighting through that dungeon. No more strength/agilty of 106 or 105... back down to the 75 to 90's for you guys, even if you are level 40 and have invested nearly 400 hours into playing your character to achieve greatness.
I can tell you what they will say to me, because it has already been said: "Jeff, I can go into any game shop in any city in the entire country and play
that game. Why would I
tick off my wife and spend my money to fly 2000 miles to do it there?"
All I am offering here is a
"what if" what if your really stat out that dragon in a way that a dragon might actually be instead of limiting it simply to fit the mechanics of your system? What if you open the mechanics of your system to the possibilities of the unreal or the surreal?
What if a dragon has so many hit points and critical resistances that it could really level an army or a city? And for PC's to take it on, it virtually
requires you to use x6 to x10 elemental attacks and "gasp" truly epic weapons to defeat it. Maybe you allow your characters to be 10x more powerful than that mere mortal level 4 peasant farmer! Or better yet, take that farmer boy on a journey where he becomes nearly a demigod...
You do no have to agree with me at all. But neither should you expect me to agree with you!
This is the way I look at a fantasy game, it's what drew me to gaming, and what drove me from D&D into the arms of Role-master. And then after, when the Companions and RM2 came out and Shadow World and I could see essence flows and level 60 NPC's and Dragon Lords, and then Lords of Middle Earth with +77 or +100 or +150 weapons? Or even +250 weapons for the big gods? I thought... wow! I have plenty of room to breath in and never even come close to to breaking open this system!
I hear your arguments but I truly do not understand why conformity and standardization is better, especially in a fantasy RPG. I never will.
By gosh if a giant or a dragon with a 600 OB is bugging you, or you think it's a system breaker, then you probably don't want to see what else I have under the hood. I'd get burned at the stake for heresy.
Maybe us old RM2 players and our crazy RoCo options and alterations should take our battered old books and go play in the corner where we are not seen or heard. That way we can't embarrass you in front of the other more "serious" FRP system guys.