Hello everyone. I have been running a 3.5 D&D epic campaign for about 5 years, and to be blunt I am tired of it. Primarily the D&D system, the spell casting system especially. So I decided to try and talk the group into trying a different game. I have wanted to play Rolemaster for quite some time, now was the time to try it.
When I was in high school I fell into a group of people playing Rolemaster and had an amazing time. I'll always remember learning the "said at the table, said in the game" rule the hard way, after we traveled far and wide to find a library of some spellcaster, we searched it for information and found none. I immediately said "well this library sucks" and clearly insulted him resulting in a duel, which I actually won as a lower level sorcerer by stunning him with a snap cast rolling 100, and 100 on casting a fireball and the crit!. Great times! If I still had contact info for the DM I'd drop him a line, sadly Todd McGovern moved away and I was far too young to keep in touch with anyone. Getting to game with him while he worked on the Arcane companion was fun!
Anyhow, now that I am trying to recall how to play, I realize that not having people who know is a huge huge pain! I have tons of questions, big and small. I am hoping to compile them in this thread and find some vets out there willing to help steer our group down the right path.
Firstly, the setting. We are planning on using only the Core book, Spell Law, Arcane Companion, Talent Law and Arms Law. We haven't made characters yet, so I don't know that anyone will want to use the Martial Arts companion, but if so, should we? I have seen many people say it is too powerful, unbalanced etc. First game, first group, trying to keep it as simple as I can.
Second, character creation software? I found a program called Character Software companion, seems ok but not great. I was planning on using flat 100Dev points to alleviate some of the wrangling of stats for dev point purposes, and the software doesn't support it. Other than that, it seems ok. I am still not 100% sure it follows the other rules, and not 100% sure I understand them well enough to know!
Speaking of character creation, specifically skill ranks and caps. D&D was easy in that there was a flat cap on skills based on level. Here, for Skill X assuming a 1/5 cost, and an Occupational designation, 0 adolescent and 0 hobby ranks, I spend 6 dev points for 2 ranks, which become 6 ranks. Then I can take a Lifestyle training package which gives me 2 ranks, for a total of 8 ranks. Finally another training package, vocational this time, gives me 3 ranks, but I only go to 10, as a TP can't raise past 10? So is it best to have them "buy" the TP but not add it until AFTER they spend their dev points in order to make sure they don't buy too many ranks? I also planned on using an optional rule , don't recall where I read it, that lets them buy ranks they skipped, letting them get caught up in a skill they ignored before, but now want to develop.
EDIT: Forgot a question...Ambush, melee only or ranged as well assuming the basic other requirements are met? I have one for sure possibly two people wanting to play ranged attack, missile or thrown, style characters. I am not sure they can ambush, I didn't see melee only specifically, but wanted to be certain before 6 games in, the world comes crashing down as rogues, magents and the like are killing everyone off from the shadows across the street.
Finally, for now, I have seen various people post about banning spell lists etc. My GM had a list which was quite close to the ones I've seen posted on at least 1 persons web site. Is it that common? Is it that necessary? I am hoping they avoid the lists just out of disinterest, but if they pick one, say one of those monk movement lists I see people shy away from, is it going to hurt me trying to get the game running smoothly?
Thanks for reading all that, and thanks in advance for any info you can share. I am really looking forward to the game, and I know at least some of the players are as it has been 3 days since the option was discussed and I have 2 character concepts already delivered to me!
Morden Khai