I’ve been working on introducing Personality Traits in my games. Could be used in any game or setting really, but the mechanisms might vary. The actual Traits may also vary with setting, but I’ve tried to create something fairly generic. This is inspired by Pendragon, but not a straight copy.
The point of these Personality Traits is twofold:
- Create a ‘formal’ description of the Character, in order to help both the Player and the GM to understand the Character better. A good reminder for the Player how to play this Character in given situations, and a good guide for the GM how to challenge or reward that Character.
- Use as a game mechanic in given situation, requireing a dice roll over or under a Trait in order to act in A ‘non-normal way’ for that Character.
I think there may be other Traits that might be useful to include, but I need balance the number of Traits in play as well…
I’d love some input on this.
Do you have similar systems in place? Experiences? Comments on the Traits? Suggestions for a different set of traits?
CompassionateA compassionate person cares about other people in general, even people he does not know personally. He is more likely to help a stranger, the more dire the need the more likely it is that help is given. Compassion will often radiate in the persons presence, and a Compassionate person is generally more likable to others. The Compassionate will almost always be met with a smile while the non-Compassionate will meet more cold shoulders.
Sample values:80 Self sacrificing
70 Empathic
65 Caring
60 Kind
55 Sympathetic
45 Indifferent
40 Hard
35 Harsh
30 Mean
20 Cruel
10 Merciless
GenerousA Generous person is likely to share his resources with others; More so his friends or family, but also with strangers. Resources may worldly goods, knowledge or time. He is also more likely to help others without expecting anything in return. Generous and Compassionate are somewhat linked, so high/low scores in these may give some special personalities.
Sample values:70 Altruistic
65 Charitable
60 Unselfish, Kind
55 Helpful
40 Selfish
35 Greedy
25 Mean
LoyalA high Loyalty implies that a person is Loyal to people, groups or ideas he has a reason to be Loyal to. This will normally be friends, family, clan, church, a god, or a political view/cause. A Loyal person may still lie and cheat people he does not know. A non-Loyal person is more likely to betray his loved ones in the name of self interest, or to go back on his word.
Sample values:75 Steadfast
70 Honorable
60 Loyal
55 Resolute, Principled
50 Dependable
40 Not quite dependable
30 Undependable
20 Disloyal
10 Betrayer
TrustworthyA high score implies that the person is not likely to tell lies, and even less likely to go back on his word.
Sample values:65 Honest
60 Straight
45 Untrustworthy
40 Liar
35 Cheater
BraveBrave, Heroic, Valorous. All part of the same. A person with a high score does not mind taking high risks. He is more likely to take risks on the behalf of others, and he may take risks without a personal gain. A high score does not imply rashness or foolhardiness; risks are taken willingly and not rushed into with a hot head. A person with a low score will be careful and may be a coward
Sample values:75 Heroic
70 Fearless
60 Brave, Courageous
55 Daring
45 Careful
40 Cautious
30 Fainthearted
20 Coward
PrudentA high score indicates a person who pays attention to details, and calculates risks. He will normally have a plan, and will not like to deviate from the plan. A low score implies that the person is more reckless, rushing into things. The Reckless person is guided more by emotion and the need for action rather than plans and calculations, and is often quick off the bat.
Sample values:70 Wise
65 Far-sighted
60 Canny
55 Planner
45 Risk taker
40 Careless
35 Fool hardy
30 Reckless, Unwise
ModerateA Moderate person controls his personal desires in the interest of doing the right thing or appearing to do so. A Moderate person will typically not indulge in 'wine, women and song', and will not spend money on luxury items.
Sample values:65 Restrained
60 Self-Controlled
45 Indulgent
30 Selfish
Rules boundA Rules bound person is a believer in Law, and thinks it best to live by the rules. He will generally try to follow the rules that apply for the situation, even if these are rules he is not familiar with (laws in a foreign country, rules dictating expected behavior in a specific social setting).
A low score implies that the person is more likely to break the Law if it seems preferable, and quite likely to break social rules and expectations. He may also be an anarchist or believer in Chaos.
Sample values:65 Doctrinal
60 Conservative, Just
55 Civil, Sociable
50 Law abiding
40 Individualist, Unsocial
35 Agitator
30 Rebel
25 Social outcast
20 Anarchist
OutgoingAn outgoing person quickly comes in contact with new people, and is not afraid to speak up. He will normally be visible in a crowd, and often be considered sociable and pleasant (unless other Traits overruns this). The outgoing person may quickly be accepted by people from other cultures due to his openness, but he is also at risk of really offending people from different cultures.
Sample values:60 Sociable
55 Cordial
45 Reserved
40 Shy
30 Loner
OptimistThe optimist has a general positive view on life. He has a sense that everything will go the way he has planned, or if no plan exists then it will all work out anyway. An optimist is generally considered a pleasant person to be around, but a too high score may make the person annoying to his fellow (or even dangerous: “come on, we can kill the dragonâ€). The Optimist may be a careful planner (Prudent) but this will often not be the case.
Sample values:60 Optimist
55 Positive
45 Negative
40 Pessimist
Spiritual/ReligiousA high score implies that the person cares about spiritual beings, including wood nymphs and great gods. A religious person is normally Spiritual. A non-Spiritual person who is an Initiate will not be a very dedicated believer.
Sample values:70 Lofty
50 Believer, Religious
40 Earthbound
30 Non-believer, Disbeliever
25 Ungodly
10 Atheist
EsotericA high score implies an interest in the mystical and magical. A low score means that the person is more worldly and don't care about magic. A person with a low score who does know spells will view them more as utility tools, while a spell caster with a high score will treat the magic with respect and interest
Sample values:90 Explains all things in a magical and metaphysical context
80 Seeks to create new high magic
60 Seeks to understand the workings of magic
50 Use myth and magic as a basic view on Life
45 Use spells with respect in their context
40 Use available spells
35 Will only use familiar and safe magic
30 Does not use magic
10 Denies the existence of magic