Flying, for purposes of Movement and Activity.
For Magical Flight, what do you guys use for accel/decel? SOHK does have good rules for Flight, IMHO. They might not apply as well to magic/thought-directed movement.
For example:
Flying at 150'; using 100%Act. (Fly II)
I want to cast a spell that requires 75%Act.
I'll have to slow down to 37.5'/rnd to free up enough %Act.
How long does this take in your games?
Or even if Fly 'X' allows hovering (no problem in my game), you can't come to a dead stop.. cast the spell, and start back flying at 150'. You'd squash yer brains!
I'm using 6'' rounds, but I can work with 10'', no problem.
(The Mage in our party is in a solo adventure with other NPC's. At least that's what he thinks when it's his init. The other players disagree
)
Maybe using SOHK is just easier to rule.