Author Topic: Mecha, swords, guns and jazz  (Read 2874 times)

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Offline basilisk99

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Mecha, swords, guns and jazz
« on: April 19, 2010, 01:29:51 PM »
Well then. I'm a victim of too much anime, jazz cafes and free time.
I am currently trying to modernise a fantasy sword and sorcery setting that me and a few other G.Ms have made and use with HARP.
The 4 design principles of my update are as the title states
Mecha, swords, guns and jazz.

The world is as much magic as it is science and the the line between the two is very much a blurred one. However I have encountered a few thematic problems as well as a few rule conundrums that I would like peoples opinions on. Any helpful contributions would be greatly appreciated. So far i'm working from harp, hack and slash and harp sci fi beta.

question 1? : (This is a thematic concern) How would you ensure the importance of melee combat in a world where fire arms (conventional) are readily available?

question 2? : How would magic effect contemporary life, business, war and politics? I.E how would we all feel if Gordon Brown could chuck a chi ball at Mr. Obama? (For lack of a better real world example.)

question 3? : How in terms of rules would you implement mechs and mecha respectively? (around 15ft-20ft in size on average) what rules would you use to make it work.

question 4? : how would you implement powered armour suits? (everything from man tanks with grenades for fists to hoppin' choppin' stealthy cyber assassins)

question 5? : In certain modern adaptations of HARP there are (in my humble opinion) a few to many skills. What additional skills do you think are essential to a modern world Harp Setting? (bearing in mind a lot of skills like hacking could just be a sub skill of computers for example.)

question 6? : Any jazz tracks that would be good to fight to?

That's all that's plaguing me right now there will be more. Again thanks for any help.
peas. 
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Offline Fidoric

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Re: Mecha, swords, guns and jazz
« Reply #1 on: April 19, 2010, 01:45:24 PM »
Quote
question 1? : (This is a thematic concern) How would you ensure the importance of melee combat in a world where fire arms (conventional) are readily available?

The first idea to pop up in my head is something like shields in the Dune universe. They stop projectiles and may cause nuclear explosion if hit by a laser beam. Thus, along with some laws and customs, projectile weapons and laser do exit but are severly limited leading to a rise of melee combat with swords, daggers and hand to hand.
Another idea from Shades of Darkness (one of ICE coolest product IMO), use foes that are only affected by life force. Thus a hand held weapon (within a wielder's aura) is efficient, a missile weapon less so (for example -2 to crits)

Quote
question 2? : How would magic effect contemporary life, business, war and politics? I.E how would we all feel if Gordon Brown could chuck a chi ball at Mr. Obama? (For lack of a better real world example.)
When advanced enough, technology is very close to magic. I think that in an advanced science world, both may produce similar effects. You just have to take them both into account when for example designing
defenses and counter-measure.

Quote
question 2? : How would magic effect contemporary life, business, war and politics? I.E how would we all feel if Gordon Brown could chuck a chi ball at Mr. Obama? (For lack of a better real world example.)
Do you have access to SM Privateers ? With Vehicle law you can easily produce powered armor and mechas IIRC. Maybe you can also wait for Harp SF Extrem...

No idea for points 5 ans 6.


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Offline DangerMan

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Re: Mecha, swords, guns and jazz
« Reply #2 on: April 19, 2010, 04:14:56 PM »
question 6? : Any jazz tracks that would be good to fight to?

Thelonious Monk's "Hackensack" comes to mind, mostly because of the title. Jolly fighting! :D

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Offline Right Wing Wacko

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Re: Mecha, swords, guns and jazz
« Reply #3 on: April 19, 2010, 06:43:27 PM »
I.E how would we all feel if Gordon Brown could chuck a chi ball at Mr. Obama? (For lack of a better real world example.)
I would be pleased :P
 ;)
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Offline HarperSam

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Re: Mecha, swords, guns and jazz
« Reply #4 on: April 20, 2010, 07:05:57 AM »
A few Idea's that may help, let me know.

question 1? : (This is a thematic concern) How would you ensure the importance of melee combat in a world where fire arms (conventional) are readily available.

Here are a few ways you could limit the over use of firearms
a) The Deflection Spell could be in cooperated into all forms of armour (Flax vest to power Armour)
b) Have most combats with several foes; firing into combat is a dangerous game.
c) Have large fumble ranges for firearms (you are more likely to have misfire/mistakes than with simple swords, such as misfire, damp  ammo, safety left on, chamber explodes).
d) Have heavy laws regarding firearms use within city limits, or illegal to care firearms.
e) Have the locations have winding streets or small rooms where firearms would not be of much use


question 2? : How would magic effect contemporary life, business, war and politics? I.E how would we all feel if Gordon Brown could chuck a chi ball at Mr. Obama? (For lack of a better real world example.)

Life would carry on much the same, the majority of the people won’t have magic but will be used to it being around and using it without thinking, just as real people did to airplanes and mobile phones

Business and Politician would carry on as normal but would just have a new department, MR (magic resources) which would advise them on all things magical. The magic would just replicate current items, Mobile phones would run on a ‘communicate spell’, Magic Mirrors could ‘Fax’ documents. In regards to Mr Brown’s Chi Ball, Mr Obama would just have suitable security agents (mages) to stop such things or a magical jacket which would stop it.

In War the solider would still die in the same ways, and both side would be balanced with mages on and clerics. Similar Tech and Magic would soon available to both sides through development and espionage.
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Offline HarperSam

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Re: Mecha, swords, guns and jazz
« Reply #5 on: April 20, 2010, 07:14:38 AM »
question 3? : How in terms of rules would you implement mechs and mecha respectively? (around 15ft-20ft in size on average) what rules would you use to make it work.

The easiest way would be to choose a creature template that would fit best and call it a MECH, a example would be the Iron Golem, just use its stats for melee combat, and the users stats for anything else, of course you could always make them make a roll to get it to do what they want.
You could use different creature stats for different types of MECH.  Combat MECH (iron Golem), Flying MECH (WYVERN), Scout MECH (Centaur). The player would be on the inside of the MECH and need separate skills for each type, they could always look similar to the creature or just like a standard MECH.

question 4? : how would you implement powered armour suits? (everything from man tanks with grenades for fists to hoppin' choppin' stealthy cyber assassins)

I would just base it on magic armour/items instead, and call it whatever you want, for example Stealthy armour would have ’Cats paw’ +15 agility, ‘scouting’ +25 stalk and hide, ‘Agility’ +5 and so on. The man tanks could have ‘salters bomb’ as grenades and a big plus to OB.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.”
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"I often regret that I have spoken; never that I have been silent.”
 Publilius Syrus (Roman author, 1st century B.C.)

Offline DangerMan

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Re: Mecha, swords, guns and jazz
« Reply #6 on: April 20, 2010, 08:00:11 AM »
I think the existence of magic would profoundly alter our societies, but in different ways across the varouis cultures on our planet.

I suddenly people were to develop magical skills, it would probably lead to a witch hunt.

If magic had always been araound I suspect democracy would not be established. I think magic would fuel our propensities towards platonic facism, at least if magic abilities were unequally distributed. If there were a few men and women having super-powers these would be tempted to seek out political power and justify their leadership with their extraordinary abilities. If you take at look at history there are plenty of examples of dicators and stongmen justifying their supreeme powers on being semi-gods etc. 
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Offline Right Wing Wacko

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Re: Mecha, swords, guns and jazz
« Reply #7 on: April 20, 2010, 08:40:22 AM »
Sounds a lot like Rifts.
Perhaps looking at some of that material would help...
A military solution isn't the only answer, just one of the better ones.
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Offline basilisk99

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Re: Mecha, swords, guns and jazz
« Reply #8 on: April 20, 2010, 09:23:27 AM »
Woot! Great stuff thanks for posting! Keep your ideas coming its inspiring stuff!
Hackensack by Mr monk is an inspired choice.  :D
it was as if someone had asserted that it was inconcievable that a mammal should lay an egg then suddenly a duck billed platypus showed up - J.C Polkinghorne

Offline Marc R

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Re: Mecha, swords, guns and jazz
« Reply #9 on: April 20, 2010, 10:40:08 AM »
Though perhaps for this use it should be "Hack-'n'-sack".
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Offline Uriel

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Re: Mecha, swords, guns and jazz
« Reply #10 on: May 05, 2010, 01:14:03 AM »

question 6? : Any jazz tracks that would be good to fight to?


Well, all of the Cowboy Bebop stuff is pretty conducive to adventure, in as much as jazz can be...


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Offline providence13

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Re: Mecha, swords, guns and jazz
« Reply #11 on: May 05, 2010, 07:46:27 AM »
Divination addiction might be a problem.

What if you could sit down and ask any question to your crystal ball, tea leaves, rune stones, scrying device of your choice..
Now, the veracity of the info is based on your interpretation of the session. If you are communing with an entity.. It could say whatever it wants, to further it's own agenda.

"The king is trying to enslave the populace to only further his own goals/line his own pockets", or "serf children who are started early on Healer Hack's specially Prepared Haste Herbs have been shown to perform better in the fields, are less likely to go adventuring..."

Then you might need some kind of possession protection, since you are opening yourself to an unknown, potentially harmful source. The Palantirs worked both ways, iirc.

There could be a watchdog group (heck, or even a 'sensitive' watchdog for that matter) who monitor/detect when demons or known threats are communing with the populace.

This scrying network might eventually be affordable to all in easy monthly payments; maybe four chickens, two pails of milk or one fine cloak in trade.
Instead of working, the populace might just lay around, eat and ask questions/share quilting techniques or just talk about adventuring all day long. ;)

Sounds a lot like Rifts.
Perhaps looking at some of that material would help...

You're right, but I was trying not to go there. ;D
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