My brother and I always wanted to get the Talent Law when we were kids, but alas, we didn't have that much money in our piggy banks, hehe. If the races are over powered, I guess its good that the setting is tough (freezing to death is a real threat).
But no matter what you as the Gm are going to have to make some calls on ratcial balnce as you cannot have them all come out to the same point number.
I guess I like things to be even and fair, even if it doesn't really make sense that it should be that way. I guess that's the game portion that I focus on. I like the choices players make to be all roughly equal in power. I don't want everyone choosing Race X and Profession Y because they are broken and overpowered. But I guess only the powergamers do that, hehe.
I'll keep my eye open at the used book stores for Talent Law. Thanks.
I'm going to try to balance things as much as possible, my concern is that it won't fit the system though. I guess I'll find out when I get more work done.
I never really liked the fact that in some settings there are 12 pantheons, and all of them grant spells and magic to Clerics. In my setting the truth is that there is one panetheon, and it just so happens that they are all dead (or at least that is the assumption). They once were involved in the lives of people, but now Clerics (in the congregations that still worship them) have no magic granted from on high.
I had kicked around a campaign where new gods do show up, but that really has more to do with a particular campaign, than the base setting.
The more I think about it, the more I want to just ban all Channeling, or at least switch what realm of magic that certain professions uses (switching Chan for Ess for example). I have to think on it, and look at the Professions. I think using a different Stat may be in order too for the Professions that will now be using Ess.
I've had hold out religions, wishing for the gods to awaken that are just a religion with out any magic or miraculous signs. I've had cults and sects devoted to powerful monsters and Elementals, or very passionate humanoids that claim a divine ancestry. Religions are still in play, they aren't backed by anything divine anymore is all. There are lots of religious ruins as well, so having a knowledge of the gods and religion is still helpful.
No precedent for this kind of thing, that's good then.
It's unique. Yay!
The more I think No Channeling professions, the more I like it.