My mouse is currently hovering over the "add to cart" button for this item, but I just wanted to get some idea of how well it works with RMSS from anyone who has it.
C'mon, you know you want to click the button.......
Do it!!
Just remember that my comments are biased...
Any comments on the "Armor by piece" Rules?
How do they affect or interact with the move in armor skills (if at all)?
The maneuver penalties from the ABtP system are smaller than those from the original armors. CC recommends that you use a more standard progression (i.e. 5/2/1/0.5). There are also guidelines for changing from multiple Armor skills to a single armor skill as well.
How do the new attack and critical tables compare with the 'old' ones?
Could they be used to replace the "old" tables?
The ABtP system only gives you 10 AR numbers (AR = Armor Ratings), and there is also a table that allows you to convert standard RM AT to the AR system.
The Combat System presented is a Condensed system. Yes, they can be used to replace the current system, but there are not as many results (i.e. Crit tables -- which are not your standard crit types, but are weapon type specific) are a single column, and you adjust for severity (some of the Combat Style Maneuvers also allow for adjusting criticals as well...
)
Anything else that makes it a 'must have'?
IMO, the Combat Styles themselves. Even if you decide to not use the ABtP or new combat tables, the styles can be fully used with the current Arms Law, and can add lots of excitement to the game.