Hey team!
My playgroup is ramping up for another campaign, set in the Shades of Darkness setting for RMFRP. However, we generally play for a very long time, causing players to get to very high levels. Casters always get the joy of expanding into other spell lists and unique spell research and all that jazz, but the players that stick to arms only classes tend to feel a bit left behind in the long run. To make matters worse, long combat like boss battles often seems to feel a bit dull for them ("I hit it" next round "I hit it again" ad infinitum).
Does any have any suggestions for spicing up melee combat? I am not opposed to blending systems (which is why I didn't post this directly under RMFRP). We also generally play via webcam (Google Hangouts, to be exact) so using figurines and maps to spice it up isn't really an option. We do generally use MS paint to show location and stuff via screen-sharing when the time comes for positioning.
Options I've considered borrowing the Multiple Attacks, Protect and Called Shots rules from RMU to give melee fighters a few more options in combat. Any other ideas? I want the melee players to feel a bit more involved in combat.