Long time lurker, first time poster? Well, I may have posted before... I have owned HARP since the 1.2 revised version, and have read it before. I never had the chance to run it.
So, I have grown super weary of the d20 paradigm. I tossed aside the system we were running and picked up the latest HARP (1.5) to give her a spin! I really dig what I'm reading, this game looks super fun! I absolutely LOVE the magic options in the game. Runes are a great tidbit. The one roll combat resolution is excellent and fun. Training packages and organizations are an excellent way of bringing the setting to the characters. The rules are easy to grok and put into play, which I really like.
First, I want to say kudos to the new peeps in charge. It's good to see things coming down the pipe line with steady releases and the regular involvement here on the boards. I'm really glad I have this option to turn to!
Thank you. We appreciate your acknowledgement and hope we continue to live up to your high expectations.
Now, on to your questions...
I have some questions and suggestions! I will post my suggestions elsewhere as I dig up pertinent threads.
1) If an opponent is stunned, what's their DB? Is there any penalty?
3 factors that have been mentioned.
1 - No attacking
2 - Only half of your OB can be applied for parry
3 - +20 to everyone else's OB against you
2) Are there any "mook" rules for monsters?
It is a matter of tweaking down the monsters in the Core book. They are developed at heroic levels (550 stat points). I'll put together a summary of the impact that would take these heroic level creatures down to average (400 stats - all at 50).
3) How do you GMs out there handle task difficulty for lower level characters? It seemed like people failed a lot at certain tasks last night (Chi Focus, Tracking...).
As stated previously, lower level characters normally try easier tasks. If your 2nd level thief is trying to open the master crafted lock on the King's vault then either they are not being realistic or the GM is not being realistic.
4) What about multiple attempts at tasks? If they fail the first time, do you let them keep trying till they get it?
If the task is such that continued effort increase the chance of being successful, then treat it as a % check. The harper reviewing books in a library repeatedly executes % checks until finally he exceeds 100% and is successful.
On general stuff...
5) Is there going to be any notes/rules on creating creatures? It seems like there may be a way to "point balance" the process, but nothing is really listed in the core book. Also, would these same rules help scale the sample creatures in the corebook?
Yes, I believe they are planned for the Bestiary, but Nicholas would need to confirm. There is definitely a point balance process in place. Scaling the existing creatures with that... I'm sure it will be possible. Not sure if that is the direction that the section will be written towards, but maybe we can add some notes as to how to do it.
6) Is there going to be any notes/rules on creating new species, professions or talents (in the same vein as above)? My fantasy setting has a menagerie of species and it would be fun to add new options to the game but I also don't want to break something.
I believe that may be planned for a future product. Nicholas would need to confirm. IMO it is a must have...
7) How close is the bestiary? This seems like a vital component in the Quartet of HARP! Do you need play-testers? I have a group assembled all learning this thing at the same time...
Nicholas would need to comment on both questions.
I hope that helps!
Welcome to HARP....