Author Topic: How would you describe the "flavour" of Shadow World?  (Read 4068 times)

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Offline Terry K. Amthor

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Re: How would you describe the "flavour" of Shadow World?
« Reply #20 on: October 12, 2011, 02:19:22 PM »
Well, really Orgillion Horror doesn't fit Shadow World "flavour" at all, so it is strange to talk about converting it to another setting...
What do you mean?!? It has "Shadow World" printed on its cover and everything. 8)

Hi, All,

I've heard that the 'Orgillion Horror' was originally written for something like 'Call of Cthulhu'. And, it's interesting to note that the Destroyers of Nof-Keh haven't appeared in either the time-line or the 'Bestiaries' of the Third and Fourth Edition Atlases. Interestingly, neither are the Mind-Eaters.

They are however mentioned in the timeline etc, of the Emer Master Atlas (Boxed Set) and various other modules released around that time.

I assume that they are no longer considered canon- although they are found amongst the Agothu Servants: Destroyers section of 'Creatures & Monsters'.

So, I suppose it's up to the individual GM as to whether he want's to use them (personally, I loved my player panicking when attacked by my a group of Mind-Eaters- almost as much fun as running them into Shards!)

All the Best,

Kevin.

Indeed, Orgillion was not written for SW, it was a time when certain factions at ICE were desperate to pump out modules faster than we could write, so we took works that I was less than happy with. It is NOT Canon, and should be ignored.
Terry K. Amthor
Shadow World Author, Rolemaster & SpaceMaster Co-Designer, ICE co-founder.
Eidolon Studio Art Director


"Any sufficiently advanced technology is indistinguishable from magic."
-- Clarke's First Law.

Offline Diva

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Re: How would you describe the "flavour" of Shadow World?
« Reply #21 on: March 18, 2012, 12:32:07 AM »
I would describe the flavour as high fantasy with a non germano-celtic origin story, incorporating elements of of sci fi and lost tech if the GM wishes to use it. 

I'm a player, not a game master, but those are the elements that appealed to me, along with 'not another Tolkien clone'.  And yes, I play MERP too and love it.  But given how many fantasy games are ultimately Tolkien rip offs, it was lovely to discover a setting that has a fantastic rich background that doesn't have sterotypical elves and dwarves and halflings.

Offline egdcltd

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Re: How would you describe the "flavour" of Shadow World?
« Reply #22 on: March 20, 2012, 09:02:18 AM »
That's interesting, as I considered elves in Shadow World to be similar to those in The Game Which Must Not Be Named and thus closer to Tolkien's concept of elves than is actually usual in fantasy books and settings.
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