Hi all.
Last sunday I managed to run a really short adventure set in ME. It had to be introductory and it shortly turned to a pit fight in a cave, with some Orcs fighting against the two bold player characters. The fight ended badly for the PC's, but we had a great time together. One of my two players, a complete newbye and nearly fourty years old, has been amazed by the game: he was unable to believe that we had been sitting for three hours and a half...
At a certain point the PC's and the two last surviving Orcs were fronting each other through a doorway (one man large). The two teams did not want to go through to avoid being catched one against two (I hope you imagine the picture: a character alone could pass through the doorway just to be faced by the two foes together; the other friendly character would be forced to stay behind).
After the fight, when the dice were in the box, I asked myself how to handle the situation if one character wanted to push back the foes (to open the way to the friend).
1) I remembered that in another RPG (I suppose it's Warhammer Fantasy Role Play, but I may be wrong) there's the concept of Winning and Losing (the round): when a character Wins a round he/she pushes back the direct enemy one yard (some feet) and he/she can either stay put or follow on, pressing the enemy.
This way I wondered how to determine in RM if a round has been won or lost: the highest critical, the highest modified (or even unmodified) attack roll, etc.?
2) In D&D 3.5 a character may Push as a standard action or as part of a charge: he/she is subjected to Opportunity Attacks in doing so (but not with the talent Improved Pushing - I've got the Italian version, I hope that in English the names are similar).
This way a character, instead of attacking, could try to push back the enemy. But... in D&D there's no detriment in not attacking; in RM if you do not attack you cannot parry either and IMO this tactic would turn to be nearly a suicide.
3) In the School of Hard Knocks it's suggetsed that during combat an attack may be accompanied by a maneuver: the difficulty of the maneuver yelds a penalty to the OB.
But I'm wandering which skill/manuever should be used.
So, I'm curious to know how usually you handle this kind of scene.
Let me know!
Thank you in advance.
Ciao,
Alessandro