Author Topic: Psionics in HARP Game?  (Read 4354 times)

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Offline Cloven-Fruit-Games

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Psionics in HARP Game?
« on: January 28, 2009, 01:45:22 PM »
Would you use a book detailing/expanding Psionics for a HARP game?

-Psionics rules from HARP SciFi
-Extra explanations/theories as to How Psionics functions
-Addtional abilites
-Rules for Interaction with Magic or other mystical forces

Offline RandalThor

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Re: Psionics in HARP Game?
« Reply #1 on: January 28, 2009, 02:34:32 PM »
As this was a question I asked a few days ago (see Psionics? thread), I answer emphatically YES!
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Offline sunwolf

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Re: Psionics in HARP Game?
« Reply #2 on: January 28, 2009, 03:37:54 PM »
Psionics have always been of high interest to me.  So I emphatically vote yes.  ;D
Anything that makes the GMs life easier without messing the game up will always get a vote from me.

Offline jasonbrisbane

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Re: Psionics in HARP Game?
« Reply #3 on: January 28, 2009, 06:42:15 PM »
I would like to vote yes, but as everyone in our group co-GM's (creating adventures in Cyradon with changing GM's so we dont get GM burnout) then I cant say that everyone would agree.

But I'd buy it and I am pretty sure that others in my group (at leats two others) would buy it too.
(At least one PDF and one hard copy)
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Offline Witchking20k

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Re: Psionics in HARP Game?
« Reply #4 on: January 29, 2009, 07:43:03 AM »
A PDF yes, a book no.  It is something I would spend $5-10, but not $10+
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Offline Right Wing Wacko

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Re: Psionics in HARP Game?
« Reply #5 on: January 29, 2009, 11:47:04 AM »
No.
We believe psionics is best left to Sci-Fi genres...
And we believe there is enough magic in the game already...

We think of it as simply "magic" and calling it "psionics" only makes it sound different...

However, this is only what we like and feel for our games.
Feel free to differ!
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Offline johnkzin

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Re: Psionics in HARP Game?
« Reply #6 on: January 30, 2009, 05:50:14 AM »
IMO:

The HARP Sci-Fi book, or a HB issue at most, should include a brief "how to use HARP and HARP-SF together" (how HARP character can learn HARP-SF skills, etc., how to run character from one game in the other, how to run mixed techno-fantasy games), and that's it.  No other attention needs to be given to it.

Offline Pat

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Re: Psionics in HARP Game?
« Reply #7 on: February 02, 2009, 06:19:02 AM »
I'd like to see what the creator's deem to be Psionics compared to magic. If it's the same/similar spells and uses Psi points instead of Power points and has minimal to no armour then I'd say it's just re-vamped magic. If that's the case then I'd vote no.

If the genre is new in it's development and application with a different design and function within HARP then I'd vote yes.

Basically, I'd like more information or a skeleton design.

Offline Thos

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Re: Psionics in HARP Game?
« Reply #8 on: February 02, 2009, 02:15:33 PM »
Psionics work quite a bit differently than magic in HARP Sci-Fi. They have a system all of their own.
My wizards are many, but their essence is mine. Forever they are in the hills in their stone homes of grief. Because I am the spirit of their existence. I am them.

Offline janpmueller

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Re: Psionics in HARP Game?
« Reply #9 on: February 03, 2009, 07:30:34 AM »
I voted No because I always considered HARP a fantasy thingie (especially with Cyradon), and I never thought PSI fitting for fantasy.
Only reading the posts HARP-SF occured to me, but I've no interest for that. (We tried it once with RM-rules:
"You're aboard the ship. What do you do?"
"I'm the engineer, right?"
"That's correct"
"I'll go to the... what, machine room?"
"Okidoki"
"Everything up and running?"
"Yes. Ship is in good shape."
"Allright, I'll go back. Did anything happen?"
"No".
It just didn't work for us. I know it can, but it just didn't...)

Anyway, what I always liked about GURPS was how everything could be thrown together. So, if there was a book about PSI (or if it were part of SF), it would be a nice thing to have rules for, very generally.
"What's in the box?" - "Pain."

Offline Zachary The First

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Re: Psionics in HARP Game?
« Reply #10 on: February 03, 2009, 08:56:14 PM »
I voted Unlikely.  I'd be interested in it, but my players likely wouldn't be (they don't really like psionics in most games).  I'd be more likely to get a $5 pdf on it than a $15-20 book.

Offline John Duffield

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Re: Psionics in HARP Game?
« Reply #11 on: February 03, 2009, 10:47:50 PM »
I voted unlikely as :

1. It is more the realm of SCI-FI so it fits better there - so maybe as a HARP SF expansion along with the tech and other logical outgrowths from PSI usage.
2. It would have to be done in such a way as to NOT be magic with a new name
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Offline iron spyder

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Re: Psionics in HARP Game?
« Reply #12 on: February 04, 2009, 02:42:06 PM »
I voted yes because psionics can be the source of a mystic's power, as it is in some fantasy games and adds a different set of powers and tools for players.
"Before him was a tripod of orichalchum, rearing shoulder-high; and on the tripod, in a silver socket, there reposed the enormous blue eye of a slain Cyclops, wherein the archimage was said to behold weird visions. On this eye, gleaming balefully under the garnet lamp, the gaze of Maranapion wa

Offline Ancient of Days

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Re: Psionics in HARP Game?
« Reply #13 on: September 14, 2009, 09:49:02 AM »
i would vote nada, only because ive dealt with psionics in all three versions of D&D and mentalism and psion in RM. its just a basic rehash of channeling/essence spells.
and for those that think psionics is just for sci fi, try reading some of the deryni chornicles by katherine kurtz.

http://en.wikipedia.org/wiki/Deryni_novels

they are based in the 10th to 12th century british isles setting.
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Offline Uriel

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Re: Psionics in HARP Game?
« Reply #14 on: September 16, 2009, 05:40:58 PM »
No.
We believe psionics is best left to Sci-Fi genres...
And we believe there is enough magic in the game already...

We think of it as simply "magic" and calling it "psionics" only makes it sound different...

However, this is only what we like and feel for our games.
Feel free to differ!


What he said...

Uriel

Offline ArmoryDave

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Re: Psionics in HARP Game?
« Reply #15 on: September 16, 2009, 05:44:56 PM »
I would probably sooner make an expanded/alternate Chi mechanic than bring in psionics.  It may not be the "same thing" to most people, but that's the way I'd go with this concept. 

Offline Karizma

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Re: Psionics in HARP Game?
« Reply #16 on: September 17, 2009, 10:24:49 AM »
Psionics in my mind are the magic of Sci-Fi.  It's an element of mystery and mysticism.  Magic is magical in fantasy and psionics are magical in sci-fi.

So I might enjoy a book detailing psionics in HARP Sci-Fi, and I might get a kick out of them interacting with magic, but that could be just a chapter, or a Guild Companion article.  It'd be fun to read, but I wouldn't USE it.

Offline Maelstrom

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Re: Psionics in HARP Game?
« Reply #17 on: September 17, 2009, 02:06:00 PM »
I would probably sooner make an expanded/alternate Chi mechanic than bring in psionics.  It may not be the "same thing" to most people, but that's the way I'd go with this concept. 

I think the Chi abilities presented in HB 8 would be a great mechanic for psionics (or jedi/sith powers.)


For myself, I'd be interested only if I were to run a game where characters start in Sci-Fi universe but find themselves on a world with magic (and advanced tech doesn't work.)
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Offline ArmoryDave

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Re: Psionics in HARP Game?
« Reply #18 on: September 18, 2009, 07:42:05 AM »
I think the Chi abilities presented in HB 8 would be a great mechanic for psionics (or jedi/sith powers.)

Made sense to me to think about it that way.  We've already got the mechanics in place to replicate it, so the work is pretty much done for us. 

Offline Maelstrom

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Re: Psionics in HARP Game?
« Reply #19 on: September 18, 2009, 01:11:21 PM »
And Tim did much of the work with making new powers/abilities in providing great examples.  I have a character that has access to the Ka-ma-ha-ma-ha wave and fly can easily be added to the levitation ability.
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