Author Topic: CC Directed Spells and weapons  (Read 2758 times)

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Offline markc

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CC Directed Spells and weapons
« on: October 14, 2009, 08:01:32 PM »
In some books they have weapons that say they can be used by casters Directed Spell skill instead of their weapon skill. How would this work with the combat styles in the CC?

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Rasyr-Mjolnir

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Re: CC Directed Spells and weapons
« Reply #1 on: October 14, 2009, 08:05:07 PM »
Much the same way, but with Directed Spell Focus as the base rather than the weapon skill.


Offline Nders

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Re: CC Directed Spells and weapons
« Reply #2 on: October 16, 2009, 01:18:48 PM »
Dragon Dance of the Win Mage 14 point total making 
for a 5/10 skill cost for your average Archmage.

(4) Focus: Fireblade
(4) Adrenal defence
(2) Additional attack
(1) Additional Foe

(1) Killing strike
(1) Defencive strike
(1) Killing shot

Offline markc

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Re: CC Directed Spells and weapons
« Reply #3 on: October 16, 2009, 02:47:57 PM »
Dragon Dance of the Win Mage 14 point total making 
for a 5/10 skill cost for your average Archmage.

(4) Focus: Fireblade
(4) Adrenal defence
(2) Additional attack
(1) Additional Foe

(1) Killing strike
(1) Defencive strike
(1) Killing shot


Nice. Thanks for the post and idea.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.