Author Topic: New Question: Special Unarmed Claw Attacks...  (Read 2963 times)

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Offline Tolen

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New Question: Special Unarmed Claw Attacks...
« on: May 30, 2009, 01:33:32 PM »
How do you figure the OB for that?
One of my players wants to play a Vulfen (from races and cultures for RMFRP), who gets a special attack form: claws.  What skill would that be?
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Offline markc

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Re: New Question: Special Unarmed Claw Attacks...
« Reply #1 on: May 30, 2009, 04:33:20 PM »
  IMO that is under Special Attacks category and might/would also be an everyman skill. If you do not use Everyman, Occ and Restricted skills instead try a lump bonus of 1-30% or higher and a few ranks from adol.

 PS that is off the top of my head and I will check when I am close to my books.

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Offline jolt

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Re: New Question: Special Unarmed Claw Attacks...
« Reply #2 on: June 05, 2009, 11:01:20 AM »
Don't be fooled Tolen.  markc is always close to his books.  I've heard he has the entire rules for the whole ICE line tatooed under one of his fingernails (he has very good eyes) and that's why he's able to answer questions so quickly.  It's all part of his Master Plan(TM).  I'd tell you what that is but I don't think this line is safe.  You didn't hear this from me.  I was never here.   ;D

jolt
"Logic will take you from A to B.  Imagination will take you everywhere." ~Einstein

Offline Tolen

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Re: New Question: Special Unarmed Claw Attacks...
« Reply #3 on: June 05, 2009, 11:57:38 AM »
Hmmm....  Well that certainly explains a few things I noticed.

Unfortunately, whatever his master plan is, it will have to take a back seat to mine.  I have been working on my plan for years now, and certain elements are about to come to fruition as we speak...

*urk!*  Strangling sounds...Thump....
I'm in Southern Illinois.
No, further than that...
Try South of Mt. Vernon, where Southern Illinois really begins.

Offline Marc R

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Re: New Question: Special Unarmed Claw Attacks...
« Reply #4 on: June 05, 2009, 01:23:22 PM »
There are rules for it on the RMC side, the "Natural weapons" option gives a DP cost of weapon1 or martial arts, whichever is lower.

Makes some sense that your natural weapons should be the cheapest possible combat skill.

Not sure what the rule/option is on the ss/frp side.
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