A little background on me: I played Rolemaster for about 6 years and GM'd for another 3. While I GM'd I created a new "companion" for my group. This companion contained many new spell lists, a new class, modified BAR chart to reflect high levels, many new magic items and artifacts, the "Codes", and many more things that helped add to our gaming experience. I had/have a lot more material planned, but due to my recent marriage, the loss of my free time (no more gaming), and moving away from everyone I used to game with, I did not finish my project. To make matters worse, I gave all of my RM materials to one of my previous friends so that he could continue GM'ing after I left. I loved playing Rolemaster and I think it is the absolute greatest role playing system ever created. I do not thing that I will be able to play it again but would like to contribute back for all of the good time. I am very willing to finish the "companion" that I started. I still remember many of the things I wanted to do (even though it has been three years since I last worked on it).
Who I am looking for: i need one or two people, with some free time, who would like to share in the creation of a book for ICE. Most of the new material I created is power gaming based (a little over powered bonus wise) and needs to be modified to fit with the RM Classic system. Additional contributions of material would be more than welcome but I do intend to be of assistance in that regard. Please be aware that I do not have much free time and cannot promise to contribute much more than my current materials and my future imagination.
If you are still interested, here is what I have that is different: What I created, that is unique to the system so far, are the "codes". They are kind of a cross between a profession and a skill. You get to pick one and only one of the many I have created (maybe 20 or so, so far) based on your designation (non-,simi-, or pure spell user) and as long as you fulfill the requirements of the code you get special abilities based on your level of progression. An example of a requirement would be on the Code of the Samurai; the samurai must protect their master at all costs. If a player decides to flee from battle and leave their master behind, they lose all access to the code temporarily or permanently based on the infraction. Think of these codes as a way of life. Some of the codes prohibit certain classes from being able to use them, Holy Warrior code cannot be taken up by an "evil" character for example. All of the codes will add another dimension to the characters since it will force players to game more dynamically. I created these codes to balance out the three spell user types (non/simi/pure). I am sure that any of you who have not modified the rules have noticed that non spell users max out around 15-20th level and pure spell users only grow more powerful exponentially after about level 10. These codes are to make all three types about even all the way up to super high levels (most codes go up to 100 or 150th level). If you are interested to see in more detail what I am saying I am willing to email you a code so you can take a look.
If you want more information, email me at dmitrist@hotmail.com and I can fill you in or share with you some of my material. I check it about once a day and will try to get back to you asap. Thank you for your interest.