Author Topic: Looking for people interested in creating a RM book  (Read 2807 times)

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Offline Clinton

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Looking for people interested in creating a RM book
« on: January 04, 2009, 07:43:02 PM »
A little background on me: I played Rolemaster for about 6 years and GM'd for another 3. While I GM'd I created a new "companion" for my group.  This companion contained many new spell lists, a new class, modified BAR chart to reflect high levels, many new magic items and artifacts, the "Codes", and many more things that helped add to our gaming experience. I had/have a lot more material planned, but due to my recent marriage, the loss of my free time (no more gaming), and moving away from everyone I used to game with, I  did not finish my project.  To make matters worse, I gave all of my RM materials to one of my previous friends so that he could continue GM'ing after I left.  I loved playing Rolemaster and I think it is the absolute greatest role playing system ever created. I do not thing that I will be able to play it again but would like to contribute back for all of the good time. I am very willing to finish the "companion" that I started.  I still remember many of the things I wanted to do (even though it has been three years since I last worked on it).

Who I am looking for:  i need one or two people, with some free time, who would like to share in the creation of a book for ICE.  Most of the new material I created is power gaming based (a little over powered bonus wise) and needs to be modified to fit with the RM Classic system. Additional contributions of material would be more than welcome but I do intend to be of assistance in that regard. Please be aware that I do not have much free time and cannot promise to contribute much more than my current materials and my future imagination.

If you are still interested, here is what I have that is different: What I created, that is unique to the system so far, are the "codes". They are kind of a cross between a profession and a skill.  You get to pick one and only one of the many I have created (maybe 20 or so, so far) based on your designation (non-,simi-, or pure spell user) and as long as you fulfill the requirements of the code you get special abilities based on your level of progression.  An example of a requirement would be on the Code of the Samurai; the samurai must protect their master at all costs. If a player decides to flee from battle and leave their master behind, they lose all access to the code temporarily or permanently based on the infraction.  Think of these codes as a way of life.  Some of the codes prohibit certain classes from being able to use them, Holy Warrior code cannot be taken up by an "evil" character for example.  All of the codes will add another dimension to the characters since it will force players to game more dynamically.  I created these codes to balance out the three spell user types (non/simi/pure).  I am sure that any of you who have not modified the rules have noticed that non spell users max out around 15-20th level and pure spell users only grow more powerful exponentially after about level 10. These codes are to make all three types about even all the way up to super high levels (most codes go up to 100 or 150th level).  If you are interested to see in more detail what I am saying I am willing to email you a code so you can take a look.

If you want more information, email me at dmitrist@hotmail.com and I can fill you in or share with you some of my material. I check it about once a day and will try to get back to you asap.  Thank you for your interest.

Offline Clinton

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Re: Looking for people interested in creating a RM book
« Reply #1 on: January 05, 2009, 09:19:43 AM »
Here is an example of one of the codes.  Excuse the formatting; all of my files are in .doc form and do not copy and paste in very well, but I think this will present a decent example.  Most of the semi and non spell users codes have a lot more levels at which abilities/skills are gained so in that regard this is not as representative.


Souldier?s Code
(Semi Spell User's Code)
   This code helps transform the follower into one of the ancient wielders of soul, the Souldiers. The Souldiers, and followers of this code, have the ability to capture souls of beings who have just died and trap the souls within their body for later use. The original Souldiers had an unlimited capacity for soul storage within themselves whereas followers of this code will have limits depending upon their progression on this code. Having unlimited storage for souls, the original Souldiers were completely evil and feared by all.  This fear of them led to the total annihilation of all of the original Souldiers by non-Souldier factions.  Only a few Souldier manuscripts survived, from those the Souldier?s Code was created, enabling the follower to attain some of the original Souldiers? powers, but not all.
   Followers of this code need not be evil but due to some of the effects of later abilities on this code, the followers cannot generally be good. The exceptions to this would be good followers using only the souls of the evil. Any profession can chose this code but it is a very rare code and very few will have access to this.
   Souls are divided into nine main categories as per their level for the purposes of abilities on this list. The groupings are as follows:
            Level      Category   Modifier
            1-5      Very Minor   Base
            6-10      Minor      2x Base
            11-15      Small      3x Base
            16-20      Medium   4x Base
            25-30      Large      5x Base
            31-50      Very Large   7x Base      
            51-75      Huge      9x Base
            76-100      Massive   14x Base
            100+            Godly      15x Base
   Most of the abilities that utilize the power of souls will gather the energies from the soul as it departs your body and channel it into the appropriate effect. When a soul leaves your body it leaves a dark spot at the point(s) of exit, these spots last for 1 min/ lvl soul. Besides the process of trapping the souls (physically grabbing them as they leave a dead body), the spots are the only way to distinguish a Souldier from any other spell user. At the higher levels there is gained the ability to use the power of the soul wholly.  In this process, being somewhat like fission,  the soul is completely destroyed but offers the Souldier a much greater boost to whatever the designated ability was.  If the Souldier destroys a soul the exit marks appear to be long twisting/curvy ribbons of black that will inhabit most of the areas of the Souldiers? body for 1hr per soul?s lvl/10.

Level         Ability
1            You have 1 empty spot for a soul in your body. You have the ability to trap souls. By taking one round you may place a ?soul trap? around a being (200' range, lasts for 5 rnd/lvl). When that being?s soul finally departs it is trapped in the net which then closes around it and returns to you at a rate of 100'/sec.  Upon reaching you if you have any empty spots for a soul in your body it will be absorbed into you over the duration of 1 min, if not then it will remain near you until the duration of the trap runs out, then it will be set free. While a soul is being absorbed it cannot be utilized. You may release a soul to gain back 10% of your HP and PP at BASE.


10            You have 3 empty spots for souls in your body. You may release a soul to gain +15 to your OB and +10 to your DB at BASE for 1 min .

15            You have 4 empty spots for souls in your body. You may release a soul to gain +5 to your RR at BASE for 2 rounds.

20            You have 5 empty spots for souls in your body.  You may release a soul to have it become a +20 Shock Bolt at BASE and hit a designated target within 100'.

30            You have 7 empty spots for souls in your body. You may create ?soul traps? upon beings at a rate of 1 per round instantaneously. You may release a soul to permanently heal bleeding at 2 bleed at BASE at 100'. You may also release a soul to heal someone else 10% of their HP at BASE at 50'.

45            You have 9 empty spots for souls in your body. You may now draw energy from a souls power without releasing or destroying it. By using this draw you are setting aside a soul or souls to give you a constant ability/power. Souls that are being set aside for use of draws cannot be released or destroyed while being drawn. It take 1 full round to start drawing or stop drawing from a soul. You may use a draw to give you +5 OB at BASE. Or give you +5 DB at BASE. Or give you +1 RR at BASE. Or reduce accumulated stun by 1 round. Or heal you 1 HP at BASE per round.
   
75            You have 15 empty spots for souls in your body.  You may now destroy souls to gain 4x the effect of the releasing of the soul. You may draw to give you +1 Temp & Potential at BASE to 1 stat each stat my only be modified by one soul at a time. You may destroy any soul to fully heal and repair yourself, you must be conscious.

100            You have 20 empty spots for souls in your body.  You may release a soul to do a +15 at BASE 40' R Lightning Ball. You may draw to gain Haste I at BASE, only one soul may be used for this ability.

150            You have 25 empty spots for souls in your body. You may draw to create another spot in your body for a soul.  This spot lasts only as long as the draw is continued.

Offline markc

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Re: Looking for people interested in creating a RM book
« Reply #2 on: January 05, 2009, 03:04:56 PM »
  I am not going to be able to work on a book for ICE but I do have one question. In the past WotC had a setting submission contest, did you submit this setting to them? If so you do not have the rights to it any more if I read their contest rules correctly.

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Clinton

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Re: Looking for people interested in creating a RM book
« Reply #3 on: January 05, 2009, 03:20:41 PM »
  I am not going to be able to work on a book for ICE but I do have one question. In the past WotC had a setting submission contest, did you submit this setting to them? If so you do not have the rights to it any more if I read their contest rules correctly.

MDC
I have not submitted any of my material in any contests. The only time I have ever distributed it outside of my group of friends was when I sent some of it to ICE to which I was directed to the links and procedures on book submission.

Offline markc

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Re: Looking for people interested in creating a RM book
« Reply #4 on: January 05, 2009, 03:27:34 PM »
Clinton,
 Then you are fine. Quite a few people submitied their setting to WotC without reading or thinking about them losing the copy rights to there work. Now after a few more years of developement of there world some look to see if they can sell it and there are big problems if it is picked up by a company.

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline markc

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Re: Looking for people interested in creating a RM book
« Reply #5 on: January 07, 2009, 01:38:46 AM »
 I looked at the Angel Code and then searched the files for a general setting info file, of which I did not see. As I have only taken a quick look IMO the "Codes" would be more meaningful if placed in a setting. As a setting tool I do think they would fit or could fit into most game worlds if the GM wanted them to but some probably would not. As I said above a unique setting with some version of your "Codes" could be done and the "Codes" would be a big hit, IMO.

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.