Author Topic: Using Arms Law in HERO  (Read 2545 times)

0 Members and 1 Guest are viewing this topic.

Offline Nejira

  • Adept
  • **
  • Posts: 403
  • OIC Points +0/-0
Using Arms Law in HERO
« on: September 08, 2008, 06:09:44 AM »
Does ICE have any official ways of using Arms Law for HERO (or other systems)?
"I'd Rather Be a Rising Ape Than a Fallen Angel"

Offline yammahoper

  • Sage
  • ****
  • Posts: 3,858
  • OIC Points +0/-0
  • Nothing to see here, move along.
Re: Using Arms Law in HERO
« Reply #1 on: September 08, 2008, 12:08:51 PM »
In older AL you will find conversion notes for several (then) popular systems.

lynn
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Nejira

  • Adept
  • **
  • Posts: 403
  • OIC Points +0/-0
Re: Using Arms Law in HERO
« Reply #2 on: September 08, 2008, 01:45:58 PM »
I bought the 2007 RMC Arms Law, and it says in the back that there is a PDF document with conversion notes for using Arms Law with other systems. Since ICE and HERO have been working together in the past I figure it was one of the safe bets.

Problem is that I can?t seem to find the conversion PDF.
"I'd Rather Be a Rising Ape Than a Fallen Angel"

Offline ob1knorrb

  • Revered Elder
  • ***
  • Posts: 1,253
  • OIC Points +150/-150
    • ICE Roleplaying WebRing
Re: Using Arms Law in HERO
« Reply #3 on: September 08, 2008, 11:04:43 PM »
I believe they went with just having a section on the Forums.  Unfortunately I don't see anything in that section for HERO
http://www.ironcrown.com/ICEforums/index.php?board=52.0
Brent Knorr...
Ringmaster:ICE Roleplaying Webring - http://www.icewebring.com

Offline yammahoper

  • Sage
  • ****
  • Posts: 3,858
  • OIC Points +0/-0
  • Nothing to see here, move along.
Re: Using Arms Law in HERO
« Reply #4 on: September 09, 2008, 12:51:15 AM »
Well, for HERO, I guess you would have to base the crit on either how successful the to hit roll was or on how many body a blow delivers.

by 0-1 no crit
by 2 A crit
by 3 B crit
by 4 C crit
by 5 D crit
by 6+ E crit

extra hits would be stun, bleeding would be body per full 12 segment turn, must parry would be a loss of 1/2 phase, stun/stun no parry a full phase as per normal stun rules in HERO

By Body done;
1 no crit
2-3 A crit
4-5 B crit
6-7 C crit
8-9 D crit
10+ E crit

lynn
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Nejira

  • Adept
  • **
  • Posts: 403
  • OIC Points +0/-0
Re: Using Arms Law in HERO
« Reply #5 on: September 09, 2008, 01:07:05 AM »
Seems short but sweet ;D

I had started this long thing with converting OVC to OB, etc. This seems much better, thanks ;)
"I'd Rather Be a Rising Ape Than a Fallen Angel"