Hi there,
I was trying to make spells with an effect similar to what Jedi knights do when pushing their opponents away with the force or "calling" their light sabers to them. I couldn't find anything similar (but I'm open for clarification if there *is* a spell that does that).
So, here is what I came up with, I'd love some comments on the spell-building (especially concerning the affected weight and the used object aspects).
PushPP Cost: 5
Range: 10'
Duration: --
Spell Type: Attack
RR: Stamina
Description: Allows the caster to push against any material, to move it as if shoving it away. In its base form, the spell allows things or persons to be shoved with a force of 1 pound per rank. Sentient beings resist with their stamina, inanimate objects resist with a value deemed appropiate by the GM.
Scaling options:
+2PP Increase Range (to 50')
+3PP Increase Range (to 100')
+4PP For each additional target
+5PP Additional Force (10 pounds per rank)
+10PP Additional Force (100 pounds per rank)
The costs were calculated as follows:
Action: Move (5). Objects: Path (5), Mass (2*10).
Aspects equal 30
Attributes: Normal Casting (0), Range: 10' (20), 1 target (10), Duration: Instant (5) equals 35.
Total value = 65, * 0,5*65 (increase mass to 1 lb per rank) = 98. 98 / 20 =
5.
Comment: The +10PP option seems way to powerful to me, although I like the idea of a Push Spell toppling walls and statues. Should I just arbitrarily increase the cost?
Also, would there be a guideline for resising objects? Just with their weight in pounds, maybe?
At last, the aspects: I didn't take the body aspect, because the spell "doesn't care" if it's living or dead substance (unlike hurt or healing spells), it just moves matter. Do you agree?PullPP Cost: 4
Range: 10'
Duration: --
Spell Type: Attack
RR: Stamina
Description: Allows the caster to magically pull things into his or her hands. In its base form, the spell can only effect objects of up to 1 pound in a maximum distance of 10' from the caster.
Scaling options:
+2PP Increase Range (to 50')
+3PP Increase Range (to 100')
+4PP For each additional target
+2PP Additional Force (1 pound per rank)
+4PP Additional Force (10 pounds per rank)
The costs:
Action: Move (5). Objects: Path (5), Mass (2*10).
Aspects equal 30
Attributes: Normal Casting (0), Range: 10' (20), 1 target (10), Duration: Instant (5) equals 35.
Total value = 65. 65 / 20 =
4.
Comment: Here, I left out the big scaling option ("Pulling" a big rock into your hands seems such a bad idea).
Resistance of objects and chosen aspect stand to question as with "Push".Overall comments: I thought, for both spells, to add another scaling options for complexer movements. This would mean (a) Push/ Pull somewhere (not directly away from/ towards the caster, but also to the left or right), +5PP, (b) Push in a complex way (like turning or twisting an object out of reach) +8 PP and.
An alternative to basing the spell on weight would be to do it with size. So, the base form would move tiny objects, and you'd have to scale it for more. What I like about that alternative is that huge things would be +16, what I don't like is that weight just feels more important (an anvil and a bag of feathers are both medium size, but have very different weights) Then again, didn't Yoda explain to Luke that weight didn't matter?
. "Do or do not. There is no try."
So, I'm open for input! Thanks a lot,
Jan