Ram goes to 25FI against AT 1, it's still less than a shock bolt. That's even more true against armor; Ram gets its first critical vs AT 10 on a 116 with a max result of 14EI, but Shock Bolt gets first crit on a 95 with a max result of 24FL.
Are you sure of those numbers? If a shock bolt is still a diminutive lightning bolt, that would mean that on the current RMU charts, it maxes out as 19E against AT 10 (a 38H, converted to .5 hits and -3 crit severities for size). The hit point discrepancy is I assume accounted for by the fact that you are raising hit points delivered by 25% on the final version of the charts, but I'm not sure why there is a critical discrepancy, and there is even a slight critical threshold discrepancy (a Shock Bolt starts getting crits at 98, not 95, vs. at 10, and Ram at 119, not 116).
I also assumed the elemental attacks would be radically toned down in the final version. I was under the impression that the current elemental attack charts had suffered from an error that made them considerably more deadly and damaging than intended. I'm not sure who it was who said that (I thought it was Matt). Is that not correct?
I note that while RMU has toned down the amount of damage weapons do, the existing charts actually make elemental attacks
more deadly... often by a large margin. Compare a RM2 lightning bolt, which maxes out at 18G vs AT 20, to an RMU lightning bolt, which maxes out at 38H vs AT 10. The RMU version is actually doing more than double the hits it used to do (whereas many mundane weapons actually now do less damage in RMU). So it certainly seems like something is off here, which is another reason why I thought there is an error in the RMU elemental attack charts.
Given the existing and serious concerns about how powerful spell users are becoming in RMU, I would say that I don't think we want RMU to massively increase the damage elemental (spell) attacks do, while at the same time nerfing mundane weapons. In fact, I would say we probably want to do the opposite. I would like to see the hit point damage of mundane weapons increased by 100% (rather than 25%), but the hits and crits of elemental weapons should actually not be increased... if anything, they should be toned down considerably.